Return-Path: Received: from mail-lpp01m010-f41.google.com ([209.85.215.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4804277 for AE-List@media-motion.tv; Tue, 07 Aug 2012 22:31:54 +0200 Received: by lahd3 with SMTP id d3so16283lah.28 for ; Tue, 07 Aug 2012 13:32:02 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:from:date:message-id:subject:to:content-type; bh=2Shx6WAFu7HJ2CuysXAOteraLRQ3aWjPHu+nW25V0dQ=; b=XXtpUH2/jB8irOGqjjuamdPtDlz9PzdxAZC5kNAl0HXnh64Qu2mKdgSgJq05fCJnyP 2gWUjt1NYKKOtYnwCVOGFmENjROu+4PvtGH0B+gGz6p3thnvQuzhGh0AeC83MxsIt5Uk r5mF/US5WsJKEKC4B5HEusgMaSwZ+0CoS/hi5/1a+y3Xsxq22ABU4noQ0ZoLkgtpDbUb T6URhJF6BSP4Y4XEJoec35K7Qe+t/zv5vwnNNrx57ffN3+rM7r07BGGv3DvUubItLlcJ piJSrtAObptXbISdl8Gd2MzUUJ4K3U11p+IzcRzNkAt00Xs7RclZg4l7Jd8n5xYKlFv0 DtVQ== Received: by 10.112.86.132 with SMTP id p4mr6676397lbz.22.1344371521798; Tue, 07 Aug 2012 13:32:01 -0700 (PDT) MIME-Version: 1.0 Received: by 10.112.130.70 with HTTP; Tue, 7 Aug 2012 13:31:21 -0700 (PDT) From: Teddy Gage Date: Tue, 7 Aug 2012 16:31:21 -0400 Message-ID: Subject: Compositing 3D render passes in AE To: After Effects Mail List Content-Type: multipart/alternative; boundary=bcaec554d52200c34b04c6b2e32d --bcaec554d52200c34b04c6b2e32d Content-Type: text/plain; charset=ISO-8859-1 Hello, I am working on a project with some rendered realflow fluid sims, and I'm at the final stages. I have my multilayer EXRs imported as layers, and I'm trying to reconstruct the beauty pass from spec, refract, reflect, shadow, diffuse, AO, vector, motion blur and indirect passes. (output from Mental Ray) I am getting pretty close by using add modes on spec, refract, and reflect, and then multiplying the shadow pass, but when recomped with the background it is way off, and especially once I add ambient occlusion. It looks extremely burned out. I am in a 32bit project. I haven't found any tutorials that are too good about how to layer and blend these passes in AE. Usually I would do this in Toxik / Composite or Nuke, but I prefer AE's layer and keyframe handling better. Especially because I'm going to strip each layer away for a demo animation. Anyone have ideas or can point me to a good tutorial? Thanks, TG -- Animator & Editor www.teddygage.com Brooklyn --bcaec554d52200c34b04c6b2e32d Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable =A0=A0 Hello, I am working on a project with some rendered realflow fluid s= ims, and I'm at the final stages. I have my multilayer EXRs imported as= layers, and I'm trying to reconstruct the beauty pass from spec, refra= ct, reflect, shadow, diffuse, AO, vector, motion blur and indirect passes. = (output from Mental Ray) I am getting pretty close by using add modes on sp= ec, refract, and reflect, and then multiplying the shadow pass, but when re= comped with the background it is way off, and especially once I add ambient= occlusion. It looks extremely burned out. I am in a 32bit project. I haven= 't found any tutorials that are too good about how to layer and blend t= hese passes in AE. Usually I would do this in Toxik / Composite or Nuke, bu= t I prefer AE's layer and keyframe handling better. Especially because = I'm going to strip each layer away for a demo animation. Anyone have id= eas or can point me to a good tutorial? Thanks,
TG

--
Animator &a= mp; Editor
www.teddygage.= com
Brooklyn

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