Return-Path: Received: from p3plsmtpa07-09.prod.phx3.secureserver.net ([173.201.192.238] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with SMTP id 4804338 for AE-List@media-motion.tv; Tue, 07 Aug 2012 23:03:02 +0200 Received: (qmail 11050 invoked from network); 7 Aug 2012 21:03:08 -0000 Received: from unknown (173.247.4.230) by p3plsmtpa07-09.prod.phx3.secureserver.net (173.201.192.238) with ESMTP; 07 Aug 2012 21:03:07 -0000 Date: Tue, 7 Aug 2012 17:03:43 -0400 From: Greg Balint To: After Effects Mail List Message-ID: <27AE60432DE447389C5FC5ACBE262F85@delrazor.com> In-Reply-To: References: Subject: Re: [AE] Compositing 3D render passes in AE X-Mailer: sparrow 1.3.1 (build 507.6) MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="502182af_515f007c_43e0" --502182af_515f007c_43e0 Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: 7bit Content-Disposition: inline What program are you rendering from? C4d? Are your luminance values clamped at 1.0 in the EXRs or do they go much higher? If they are clamped, I've read you need to disable straight alpha in your render if you're using C4D, to get what you need. I've done nothing like this before, so this answer is purely off of some quick research and googling. If it doesn't make sense, it's because of that. ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com On Tuesday, August 7, 2012 at 4:31 PM, Teddy Gage wrote: > Hello, I am working on a project with some rendered realflow fluid sims, and I'm at the final stages. I have my multilayer EXRs imported as layers, and I'm trying to reconstruct the beauty pass from spec, refract, reflect, shadow, diffuse, AO, vector, motion blur and indirect passes. (output from Mental Ray) I am getting pretty close by using add modes on spec, refract, and reflect, and then multiplying the shadow pass, but when recomped with the background it is way off, and especially once I add ambient occlusion. It looks extremely burned out. I am in a 32bit project. I haven't found any tutorials that are too good about how to layer and blend these passes in AE. Usually I would do this in Toxik / Composite or Nuke, but I prefer AE's layer and keyframe handling better. Especially because I'm going to strip each layer away for a demo animation. Anyone have ideas or can point me to a good tutorial? Thanks, > TG > > -- > Animator & Editor > www.teddygage.com (http://www.teddygage.com) > Brooklyn > --502182af_515f007c_43e0 Content-Type: text/html; charset="utf-8" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline
What program are you rendering from=3F C4d=3F

Are your luminance values clamped at 1.0 in the EXRs or do they go= much higher=3F


If they are clam= ped, I've read you need to disable straight alpha in your render if you'r= e using C4D, to get what you need.
I've done nothing like this before, = so this answer is purely off of some quick research and googling.  I= f it doesn't make sense, it's because of that. 

///Gr= eg Balint
//Art Director / Motion Graphics Designer
/321.514.4839delRAZOR.com

=20

On Tuesday, August 7, 2012 at 4:31= PM, Teddy Gage wrote:

   Hello, I= am working on a project with some rendered realflow fluid sims, and I'm = at the final stages. I have my multilayer EXRs imported as layers, and I'= m trying to reconstruct the beauty pass from spec, refract, reflect, shad= ow, diffuse, AO, vector, motion blur and indirect passes. (output from Me= ntal Ray) I am getting pretty close by using add modes on spec, refract, = and reflect, and then multiplying the shadow pass, but when recomped with= the background it is way off, and especially once I add ambient occlusio= n. It looks extremely burned out. I am in a 32bit project. I haven't foun= d any tutorials that are too good about how to layer and blend these pass= es in AE. Usually I would do this in Toxik / Composite or Nuke, but I pre= fer AE's layer and keyframe handling better. Especially because I'm going= to strip each layer away for a demo animation. Anyone have ideas or can = point me to a good tutorial=3F Thanks,
TG

--
A= nimator & Editor
www.teddygage.com
Brooklyn

=20 =20 =20 =20
=20

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