Return-Path: Received: from mail-yw0-f41.google.com ([209.85.213.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4807646 for AE-List@media-motion.tv; Fri, 10 Aug 2012 23:10:33 +0200 Received: by yhr47 with SMTP id 47so2038875yhr.28 for ; Fri, 10 Aug 2012 14:10:45 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=from:mime-version:content-type:subject:date:in-reply-to:to :references:message-id:x-mailer:x-gm-message-state; bh=/TeiM67DrYq7YgRDNPebKQAjb/6UZBEOEKiPvoDNwwE=; b=U26HBfsDOwUoB1NZkolr8pdTWsX++qJKvlPxR9dn7iO7EtcNOXuM7wVEA5ZvGY5bLr GqEMUyYPube7pMFTgH9pIF4RO2ca0Y5Rm38EnL/QfaI95cT2RYbtQBFfZNYdA7UAVpwN fNJhAJJWcm2Yan+I9gNvZhGoUlqcvUsbRJMWu7pQ4jMZ6Y2AGmoU/pRLdWExrvhlbHmY CPpZoxidJ58jhDpw68Hkl1Ms/Kt9j+ikHm+q5+oqkAw/iEN8GgnjMGB+e8ycr6V2LgY7 E3G1KD9Bs2s5N7UJ+GHpNrDLUF/Q4xLxK+sg2QbN89EQ4+8T9ejzGC+BkqiiZjn2AxzS Xxtw== Received: by 10.66.72.130 with SMTP id d2mr1252493pav.59.1344633045401; Fri, 10 Aug 2012 14:10:45 -0700 (PDT) Return-Path: Received: from [10.1.10.62] (75.144.24.74-BusName-walnutcreek.ca.hfc.comcastbusiness.net. [75.144.24.74]) by mx.google.com with ESMTPS id jz4sm4030794pbc.17.2012.08.10.14.10.33 (version=TLSv1/SSLv3 cipher=OTHER); Fri, 10 Aug 2012 14:10:44 -0700 (PDT) From: Phil Spitler Mime-Version: 1.0 (Apple Message framework v1280) Content-Type: multipart/alternative; boundary="Apple-Mail=_EAC499D6-4C2F-4D71-85BF-47EF112913BC" Subject: Re: [AE] 3D animated line in AE? Date: Fri, 10 Aug 2012 14:10:22 -0700 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <0D880930-69AB-4722-A9A9-E5A94802B5BE@bonfirelabs.com> X-Mailer: Apple Mail (2.1280) X-Gm-Message-State: ALoCoQkBWJUDs0hEKhvprthE5ENQoqIbWCbKfZ3imWcbFbsvQya3941K8bbNS/8vR1dmFN8LiJZk --Apple-Mail=_EAC499D6-4C2F-4D71-85BF-47EF112913BC Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=windows-1252 If the lines are straight then you can easily fake the 3d using the beam = effect and some expressions. These are not real 3d so lines will have the same pixel width. Here is a link. http://aefreemart.com/2007/07/11/3d-beam/ Phil Phil Spitler | Creative Technologist | Bonfire Labs | t : = 415.394.8200 | c : 415.571.3139 | Bonfirelabs.com "Get Social" - http://www.facebook.com/bonfirelabs On Aug 10, 2012, at 2:02 PM, Lachlan Westfall wrote: > I=92ll try to put this as simply as possible. >=20 > In a 3D program I have four points (nulls) that are moving = independently, and then a camera move that rotates around the scene. >=20 > I have no problem getting the nulls and the camera move into AE. >=20 > However, what I need to do is have a line in AE connect these dots. = Ultimately, I want to animate dashes along this line. >=20 > Really, the fact that this is coming from a 3D program doesn=92t = matter. Just imagine four nulls in AE, each moving a bit in 3D space, = and then a camera move as well. How can I get a line to connect those = four nulls? >=20 > Thanks in advance! >=20 > -Lachlan Westfall > Quiet Earth Design --Apple-Mail=_EAC499D6-4C2F-4D71-85BF-47EF112913BC Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=windows-1252 If = the lines are straight then you can easily fake the 3d using the beam = effect and some expressions.

These are not real 3d so = lines will have the same pixel width.

Here is a = link.


Phil

<= div>

Phil Spitler |  Creative = Technologist  |  Bonfire  Labs  |  t : = 415.394.8200  |  c : 415.571.3139  |  Bonfirelabs.com


On Aug 10, 2012, at 2:02 PM, Lachlan Westfall = wrote:

3D animated line in AE?
I=92ll try to put this as simply as = possible.

In a 3D program I have four points (nulls) that are moving = independently, and then a camera move that rotates around the scene.

I have no problem getting the nulls and the camera move into AE.

However, what I need to do is have a line in AE connect these dots. = Ultimately, I want to animate dashes along this line.

Really, the fact that this is coming from a 3D program doesn=92t matter. = Just imagine four nulls in AE, each moving a bit in 3D space, and then a = camera move as well. How can I get a line to connect those four = nulls?

Thanks in advance!

-Lachlan Westfall
Quiet Earth Design

= --Apple-Mail=_EAC499D6-4C2F-4D71-85BF-47EF112913BC--