Return-Path: Received: from mail-pb0-f41.google.com ([209.85.160.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4813484 for AE-List@media-motion.tv; Wed, 15 Aug 2012 19:59:03 +0200 Received: by pbbro12 with SMTP id ro12so142788pbb.28 for ; Wed, 15 Aug 2012 10:59:23 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=mime-version:date:message-id:subject:from:to:content-type :x-gm-message-state; bh=HvRyTPvC/k9QNAVWGf8laoqNdi7lLaIi5h4jjHIijec=; b=PZlV60/UiRFmaig0N+x6ovC41ELrV7HYQP/hPr6VXxus6C6NLIpfmXLWvtUvCN5Uqc WCFNhClslZ3gQP5Jd3PiASyA2DdNsn5DOFe7YbUfgva6xlscfSIDhMTvtPPevMKYu/56 x51BzOeomMV5n9tP1IpaWrrxSlrrcWVy2OvzFMYkFZ9rO4DYUgVcpLkcXzc2PgSuIXBw 8WvxoxWA3tcEcfAwxzMXdZxeU34fb3vnrdetLkpTDQ4vntO/75G+aPKxmEV7rc7wlehi s+0bYsu/MzxCvxKfbvxx1kRjgFJs+swudzvodB2/DbUT8pcjk90IczYjPRh5D99QLf1r 7cTg== MIME-Version: 1.0 Received: by 10.68.225.196 with SMTP id rm4mr22513129pbc.131.1345053563771; Wed, 15 Aug 2012 10:59:23 -0700 (PDT) Received: by 10.68.231.166 with HTTP; Wed, 15 Aug 2012 10:59:23 -0700 (PDT) Date: Wed, 15 Aug 2012 13:59:23 -0400 Message-ID: Subject: GPU in CS6: Real world experiences? From: Alan Shisko To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7b2e08e9df5c5a04c751afdf X-Gm-Message-State: ALoCoQlDkyoWqK/PswtwE1FrLiCk9RqId4M0f8jeuAYS6utjZVezoD5/x0kY0DTcttwX9XqJFZcT --047d7b2e08e9df5c5a04c751afdf Content-Type: text/plain; charset=ISO-8859-1 All, I don't have a card to test on, and I'd like to get some feedback on how well CS6 works with GPU acceleration. Is anybody out there using a high-end GPU with AE (Quadro 5000, Quadro 6000), and if so, what are your rendering experiences like? Specifically, I'm looking for real world experiences with day-to-day motion graphics work, not looking at performance with actual 3d Ray Traced objects. Is the benefit conferred by GPU seen in any comp that uses 'Ray Traced 3d' renderer, or does it only accelerate actual 3d volumetric objects (ie. 3d extruded text)? Basically, I'm wondering if I had a 3d comp designed in 5.5 (ie. a 2.5d comp) and opened it in CS6 and changed the renderer to 'Ray Traced 3d' if the GPU would accelerate this comp, even though there are no 3d ray traced objects in it? And one request for confirmation: reading experiences online, it seems that when using Ray Traced 3d, multi-processing gets turned off. Can someone confirm that this is indeed the case? Thanks, Alan --047d7b2e08e9df5c5a04c751afdf Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable All,

I don't have a card to test on, and I'd lik= e to get some feedback on how well CS6 works with GPU acceleration.=A0

Is anybody out there using a high-end GPU with AE (Qua= dro 5000, Quadro 6000), and if so, what are your rendering experiences like= ? Specifically, I'm looking for real world experiences with day-to-day = motion graphics work, not looking at performance with actual 3d Ray Traced = objects.

Is the benefit conferred by GPU seen in any comp that u= ses 'Ray Traced 3d' renderer, or does it only accelerate actual 3d = volumetric objects (ie. 3d extruded text)? Basically, I'm wondering if = I had a 3d comp designed in 5.5 (ie. a 2.5d comp) and opened it in CS6 and = changed the renderer to 'Ray Traced 3d' if the GPU would accelerate= this comp, even though there are no 3d ray traced objects in it?

And one request for confirmation: reading experiences o= nline, it seems that when using Ray Traced 3d, multi-processing gets turned= off. Can someone confirm that this is indeed the case?

Thanks,

Alan
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