Return-Path: Received: from mail-qc0-f169.google.com ([209.85.216.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4813515 for AE-List@media-motion.tv; Wed, 15 Aug 2012 20:21:37 +0200 Received: by qcsd16 with SMTP id d16so1454359qcs.28 for ; Wed, 15 Aug 2012 11:21:59 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=L1bBRsSa2QI6CZ95n84xRgxtJvTLT4/0EldRLfAvhrQ=; b=sjZwhDFvdCZHn5AjNaG8dv+1MZuMvJgevRbftGxq0r4IFEeYnlGbCVO1CVbjFn5Qk5 kVc0edoIBVE2M5ZO1rTE8Tw1PvfI1/6zpi2MmCMC1eaiw79hWmzjfWGELsBZRe8Tjuv8 iS1EOG0AQqxb59xVWP40pyK+QYFxCN7QLug1bntBIAoj2JZ/QMhTR5549/sSdE9i7SWy tjVPH7YL8oSaVUqQ55A+PBQGa/IeI8LLvpoYSxTE7Cu9pRzA7N5WXEVY0c+puFkW66B+ Qa8ivoEUkeXq2wxZ1p2mbilH5qlHfVHsQ/TBFGhoJJPn5jRIVQAf7jAtUJQOwdpbINSh ma+Q== MIME-Version: 1.0 Received: by 10.60.7.133 with SMTP id j5mr2831985oea.8.1345054918839; Wed, 15 Aug 2012 11:21:58 -0700 (PDT) Received: by 10.182.29.163 with HTTP; Wed, 15 Aug 2012 11:21:58 -0700 (PDT) In-Reply-To: References: Date: Wed, 15 Aug 2012 14:21:58 -0400 Message-ID: Subject: Re: [AE] GPU in CS6: Real world experiences? From: rendernyc To: After Effects Mail List Content-Type: multipart/alternative; boundary=e89a8ff252b0a40df404c7520021 --e89a8ff252b0a40df404c7520021 Content-Type: text/plain; charset=ISO-8859-1 MP is off for current versions, that is correct. Running a GTX570 which is a pretty fast card http://www.loopoutcontinue.com/2012/08/benchmarking-cuda-performance-in-after-effects-cs6/ I havent done any tests as far as if there is any improvement over CPU only on a basic comp. If you are wondering if it would be faster to render a comp on the GPU in 6 vs 55 my guess would be no You also lose some features when you switch to raytrace that may affect yoru comp On Wed, Aug 15, 2012 at 1:59 PM, Alan Shisko wrote: > All, > > I don't have a card to test on, and I'd like to get some feedback on how > well CS6 works with GPU acceleration. > > Is anybody out there using a high-end GPU with AE (Quadro 5000, Quadro > 6000), and if so, what are your rendering experiences like? Specifically, > I'm looking for real world experiences with day-to-day motion graphics > work, not looking at performance with actual 3d Ray Traced objects. > > Is the benefit conferred by GPU seen in any comp that uses 'Ray Traced 3d' > renderer, or does it only accelerate actual 3d volumetric objects (ie. 3d > extruded text)? Basically, I'm wondering if I had a 3d comp designed in 5.5 > (ie. a 2.5d comp) and opened it in CS6 and changed the renderer to 'Ray > Traced 3d' if the GPU would accelerate this comp, even though there are no > 3d ray traced objects in it? > > And one request for confirmation: reading experiences online, it seems > that when using Ray Traced 3d, multi-processing gets turned off. Can > someone confirm that this is indeed the case? > > Thanks, > > Alan > -- danny princz exposedideas.com --e89a8ff252b0a40df404c7520021 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable MP is off for current versions, that is correct.

Running= a GTX570 which is a pretty fast card

I havent done any tests as far as if there is= any improvement over CPU only on a basic comp.
If you are wonder= ing if it would be faster to render a comp on the GPU in 6 vs 55 my guess w= ould be no

You also lose some features when you switch to raytrace= that may affect yoru comp


On Wed, Aug 15, 2012 at 1:59 PM, Alan Shisko <shisko@jug= noo.com> wrote:
All,

I don't have a c= ard to test on, and I'd like to get some feedback on how well CS6 works= with GPU acceleration.=A0

Is anybody out there using a high-end GPU with AE (Quad= ro 5000, Quadro 6000), and if so, what are your rendering experiences like?= Specifically, I'm looking for real world experiences with day-to-day m= otion graphics work, not looking at performance with actual 3d Ray Traced o= bjects.

Is the benefit conferred by GPU seen in any comp that u= ses 'Ray Traced 3d' renderer, or does it only accelerate actual 3d = volumetric objects (ie. 3d extruded text)? Basically, I'm wondering if = I had a 3d comp designed in 5.5 (ie. a 2.5d comp) and opened it in CS6 and = changed the renderer to 'Ray Traced 3d' if the GPU would accelerate= this comp, even though there are no 3d ray traced objects in it?

And one request for confirmation: reading experiences o= nline, it seems that when using Ray Traced 3d, multi-processing gets turned= off. Can someone confirm that this is indeed the case?

Thanks,

Alan



--
danny princz=

exposedideas.com
--e89a8ff252b0a40df404c7520021--