FWIW the nvidia GTX 660 Ti has just been announced. Its basically a
cut down version of the 670 yet keeps most advantages at a lower
price.
http://www.anandtech.com/show/6159/the-geforce-gtx-660-ti-review
On 16-Aug-12 15:52, Alan Shisko wrote:
Thanks,
all. Confirms what I've read, good to hear your opinions.
Alan
On Wed, Aug 15, 2012 at 2:21 PM,
rendernyc <rendernyc@gmail.com>
wrote:
MP is off
for current versions, that is correct.
Running a GTX570 which is a pretty fast card
I havent done any tests as far as if there is any
improvement over CPU only on a basic comp.
If you are wondering if it would be faster to
render a comp on the GPU in 6 vs 55 my guess would
be no
You also lose some features when you switch to
raytrace that may affect yoru comp
All,
I don't have a card to test on, and
I'd like to get some feedback on how
well CS6 works with GPU acceleration.�
Is anybody out there using a high-end
GPU with AE (Quadro 5000, Quadro 6000),
and if so, what are your rendering
experiences like? Specifically, I'm
looking for real world experiences with
day-to-day motion graphics work, not
looking at performance with actual 3d
Ray Traced objects.
Is the benefit conferred by GPU seen
in any comp that uses 'Ray Traced 3d'
renderer, or does it only accelerate
actual 3d volumetric objects (ie. 3d
extruded text)? Basically, I'm wondering
if I had a 3d comp designed in 5.5 (ie.
a 2.5d comp) and opened it in CS6 and
changed the renderer to 'Ray Traced 3d'
if the GPU would accelerate this comp,
even though there are no 3d ray traced
objects in it?
And one request for confirmation:
reading experiences online, it seems
that when using Ray Traced 3d,
multi-processing gets turned off. Can
someone confirm that this is indeed the
case?
Thanks,
Alan
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