Return-Path: Received: from mail-ob0-f169.google.com ([209.85.214.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4821197 for AE-List@media-motion.tv; Wed, 22 Aug 2012 19:06:54 +0200 Received: by obhx4 with SMTP id x4so1630774obh.28 for ; Wed, 22 Aug 2012 10:07:29 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=cuy44QvZZKduQsyqIjzddMILaN5tCZ+q9t4vm0tvFT0=; b=JMPQNCi+CUSQyRxiAiY/E/SIYAOyCV/BmODQ71Rjro6QKjyJho8FZ7/569S8cFyiiR G9QnxT6CtQ9c9v0FvM2hyfL1HgMGqlvYrWordQNRnb9G0dS2Wo9wH+qIJ60NOeP7Gftp /p9XFXrNN6lIN67w2Cf9ximRWVtUFUKKMUC9SGQtPQtXMrcmuhGj7Ck+smyynGZnZEI3 y1iIm5lfpiXOaIA7QagNtuBEfCmV2zuOR626WzvUOU37zfd9IN3mvy1fzhnx/F19AiEM 3p0n+te640tzs2hOAHPvg9CMcgtaraJ889SyjlNv0zOFJeLD49XgCoxxtC/BHnjMjSEQ Zfqw== MIME-Version: 1.0 Received: by 10.182.116.73 with SMTP id ju9mr16055280obb.95.1345655249058; Wed, 22 Aug 2012 10:07:29 -0700 (PDT) Received: by 10.60.28.38 with HTTP; Wed, 22 Aug 2012 10:07:29 -0700 (PDT) In-Reply-To: References: Date: Wed, 22 Aug 2012 12:07:29 -0500 Message-ID: Subject: Re: [AE] Baking out 3D projection map in After Effects? From: Brian Behm To: After Effects Mail List Content-Type: multipart/alternative; boundary=14dae9399ae11c3c5604c7ddc7f1 --14dae9399ae11c3c5604c7ddc7f1 Content-Type: text/plain; charset=ISO-8859-1 that's generally how I handle a motion project I'm handing off. lots of notes. I was speaking more about the stitching. FWIW, I stumbled on a Red Giant TV episode that showed Harry Frank using warp for Projection Mapping. I think it's going to work for creating layers that I can go and clean up and reposition in 3D space. Thankful the proejcted area is a fairly simple set. Brian Behm Art Director/ VFX Compositor Rooster Teeth Productions On Wed, Aug 22, 2012 at 11:52 AM, David Torno wrote: > Not sure how you are assembling it, but when I build templates to hand off > I will just Precomp with leave attributes on. This gives me the final look > in the main comp and the raw source in a Precomp. If needed I also add > guides in the Precomp to mark extremes and boundaries and such. Text layers > (set to guide layers) with notes and directions. > > David Torno > Visual Effects Artist & Supervisor > http://www.ghosttownmedia.com > O: 213.739.2290 > C: 818.391.6060 > --------------------- > http://www.sydefxink.com > http://aeioweyou.blogspot.com > http://mactex.blogspot.com > > "The most useless day is that in which we do not laugh" > -Charles Field > > On Aug 22, 2012, at 11:34 AM, Brian Behm wrote: > > Hey all, > I'm working on some 3D projection mapping for one of our current > projects and I need to be able to stitch the background. Trying to create > extra versatility for the team I have to pass it off to because I don't > know the eventual camera move they'll use. Does anyone know of a process > a/la MochaImport/Red Giant Warp to create an undistorted precomp for the > various surfaces based on the camera projection? > > > > Brian Behm > Art Director/ VFX Compositor > Rooster Teeth Productions > > -- > not getting enough of my blather? > check out http://flabbyironman.blogspot.com > or my portfolio at http://behmcreative.com > > -- not getting enough of my blather? check out http://flabbyironman.blogspot.com or my portfolio at http://behmcreative.com --14dae9399ae11c3c5604c7ddc7f1 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable that's generally how I handle a motion project I'm handing off. lot= s of notes. I was speaking more about the stitching. FWIW, I stumbled on a = Red Giant TV episode that showed Harry Frank using warp for Projection Mapp= ing. I think it's going to work for creating layers that I can go and c= lean up and reposition in 3D space. Thankful the proejcted area is a fairly= simple set.=A0

Brian Behm
Art Director/ VFX Compositor
Rooster Teeth Productions


On Wed, Aug 22, 2012 at 11:52 AM, David Torno &l= t;torno@sydefxink.= com> wrote:
Not sure how y= ou are assembling it, but when I build templates to hand off I will just Pr= ecomp with leave attributes on. This gives me the final look in the main co= mp and the raw source in a Precomp. If needed I also add guides in the Prec= omp to mark extremes and boundaries and such. Text layers (set to guide lay= ers) with notes and directions.

David Torno
Visual Effects Artist & Supervisor
---------------------
http://www.sydefxink.comhttp://aeiowey= ou.blogspot.com

"The most useless day is tha= t in which we do not laugh"
-Charles Field

On Aug 22, 2012, at 11:34 AM, Brian Behm <flabbyironman@gmail.com> wro= te:

Hey all,=A0
= =A0 =A0I'm working on some 3D projection mapping for one of our current= projects and I need to be able to stitch the background. Trying to create = extra versatility for the team I have to pass it off to because I don't= know the eventual camera move they'll use. Does anyone know of a proce= ss a/la MochaImport/Red Giant Warp to create an undistorted precomp for the= various surfaces based on the camera projection?=A0



Brian Behm
Art = Director/ VFX Compositor
Rooster Teeth Productions
<= br>
--
not getting enough of my blather?
check out http://flabbyironman.bl= ogspot.com
or my portfolio at ht= tp://behmcreative.com




--
not getting enough of my blather?
check out http://flabbyi= ronman.blogspot.com
or my portfolio at ht= tp://behmcreative.com

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