Return-Path: Received: from mail-vb0-f41.google.com ([209.85.212.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4821258 for AE-List@media-motion.tv; Wed, 22 Aug 2012 19:21:18 +0200 Received: by vbkv13 with SMTP id v13so1311087vbk.28 for ; Wed, 22 Aug 2012 10:21:53 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=n9LofpwBlU48RU287faGyqaY+0zUMw7lkDrNZ3p3q+k=; b=p1msuVweYHy/bg8r4QCgifGzlsX4IppSrGmxlI0d7g8Fsi4TSKljdpENGQQyJmxXKJ ek6CvneJSaks6FFYQMADoo2DK+xqs3VAsJspRXqA4ivL4wSpZsNfnA+pYngHeXVfO8AP iK3Q249joKMGuCYEN0ylPLXFWewjxsisHCmJ5OOZ95F8kQo5HSVvoHhi1aGZUrjb0fue zs9StgzkNF8BlP0sqdcj4yJ0OhpWDr0+IbpM+RR1DNbPUcNOWp2GryZRZzZeuTEWFeS6 0Hk9QqzT/EnrUez40p4tIKE1CqsRspjZjDaXG0ZgLJnB4eexGxttVMkixitZB0YrFOJy xTcQ== MIME-Version: 1.0 Received: by 10.58.211.71 with SMTP id na7mr18867427vec.39.1345656113384; Wed, 22 Aug 2012 10:21:53 -0700 (PDT) Received: by 10.220.154.147 with HTTP; Wed, 22 Aug 2012 10:21:53 -0700 (PDT) In-Reply-To: References: Date: Wed, 22 Aug 2012 13:21:53 -0400 Message-ID: Subject: Re: [AE] Baking out 3D projection map in After Effects? From: rendernyc To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7bd6bd6ca0cb2004c7ddfabd --047d7bd6bd6ca0cb2004c7ddfabd Content-Type: text/plain; charset=ISO-8859-1 also check out Projection script on AE scripts. It makes precomps for all the surfaces you generate to you can save out the textures easily if you like On Wed, Aug 22, 2012 at 1:07 PM, Brian Behm wrote: > that's generally how I handle a motion project I'm handing off. lots of > notes. I was speaking more about the stitching. FWIW, I stumbled on a Red > Giant TV episode that showed Harry Frank using warp for Projection Mapping. > I think it's going to work for creating layers that I can go and clean up > and reposition in 3D space. Thankful the proejcted area is a fairly simple > set. > > > Brian Behm > Art Director/ VFX Compositor > Rooster Teeth Productions > > > On Wed, Aug 22, 2012 at 11:52 AM, David Torno wrote: > >> Not sure how you are assembling it, but when I build templates to hand >> off I will just Precomp with leave attributes on. This gives me the final >> look in the main comp and the raw source in a Precomp. If needed I also add >> guides in the Precomp to mark extremes and boundaries and such. Text layers >> (set to guide layers) with notes and directions. >> >> David Torno >> Visual Effects Artist & Supervisor >> http://www.ghosttownmedia.com >> O: 213.739.2290 >> C: 818.391.6060 >> --------------------- >> http://www.sydefxink.com >> http://aeioweyou.blogspot.com >> http://mactex.blogspot.com >> >> "The most useless day is that in which we do not laugh" >> -Charles Field >> >> On Aug 22, 2012, at 11:34 AM, Brian Behm wrote: >> >> Hey all, >> I'm working on some 3D projection mapping for one of our current >> projects and I need to be able to stitch the background. Trying to create >> extra versatility for the team I have to pass it off to because I don't >> know the eventual camera move they'll use. Does anyone know of a process >> a/la MochaImport/Red Giant Warp to create an undistorted precomp for the >> various surfaces based on the camera projection? >> >> >> >> Brian Behm >> Art Director/ VFX Compositor >> Rooster Teeth Productions >> >> -- >> not getting enough of my blather? >> check out http://flabbyironman.blogspot.com >> or my portfolio at http://behmcreative.com >> >> > > > -- > not getting enough of my blather? > check out http://flabbyironman.blogspot.com > or my portfolio at http://behmcreative.com > > -- danny princz exposedideas.com --047d7bd6bd6ca0cb2004c7ddfabd Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable also check out Projection script on AE scripts.
It makes precomps for a= ll the surfaces you generate to you can save out the textures easily if you= like


On Wed, Aug 2= 2, 2012 at 1:07 PM, Brian Behm <flabbyironman@gmail.com> wrote:
that's generally how I handle a motion p= roject I'm handing off. lots of notes. I was speaking more about the st= itching. FWIW, I stumbled on a Red Giant TV episode that showed Harry Frank= using warp for Projection Mapping. I think it's going to work for crea= ting layers that I can go and clean up and reposition in 3D space. Thankful= the proejcted area is a fairly simple set.=A0


Brian Behm
Art Director/ VFX Compositor
Ro= oster Teeth Productions


On Wed, Aug 22, 2012 at 11:52 AM, David Torno <torn= o@sydefxink.com> wrote:
Not sure how y= ou are assembling it, but when I build templates to hand off I will just Pr= ecomp with leave attributes on. This gives me the final look in the main co= mp and the raw source in a Precomp. If needed I also add guides in the Prec= omp to mark extremes and boundaries and such. Text layers (set to guide lay= ers) with notes and directions.

David Torno
Visual Effects Artist & Supervisor
---------------------
http://www.sydefxink.comhttp://aeiowey= ou.blogspot.com

"The most useless day is tha= t in which we do not laugh"
-Charles Field

On Aug 22, 2012, at 11:34 AM, Brian Behm <flabbyironman@gmail.com> wro= te:

Hey all,=A0
= =A0 =A0I'm working on some 3D projection mapping for one of our current= projects and I need to be able to stitch the background. Trying to create = extra versatility for the team I have to pass it off to because I don't= know the eventual camera move they'll use. Does anyone know of a proce= ss a/la MochaImport/Red Giant Warp to create an undistorted precomp for the= various surfaces based on the camera projection?=A0



Brian Behm
Art = Director/ VFX Compositor
Rooster Teeth Productions
<= br>
--
not getting enough of my blather?
check out http://flabbyironman.bl= ogspot.com
or my portfolio at ht= tp://behmcreative.com




--
not getting enough of my blather?
check out http://flabbyi= ronman.blogspot.com
or my portfolio at ht= tp://behmcreative.com




--
= danny princz

exposedideas.com
--047d7bd6bd6ca0cb2004c7ddfabd--