Return-Path: Received: from mail-gg0-f169.google.com ([209.85.161.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4821265 for AE-List@media-motion.tv; Wed, 22 Aug 2012 19:30:55 +0200 Received: by ggnf4 with SMTP id f4so858565ggn.28 for ; Wed, 22 Aug 2012 10:31:29 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=iHOXW6/47w+MeY0xr0wBxoaMdfwWB/1TVNH/H/XvmwU=; b=T87ZkoYIChsTMqDS1T15LG9D3mUj8EuDgV9KLjD+4YKCTMCcU79rMGtvXseth/ibVh CH1vHJHlloP19Kz/da1z3cyTkVGMirpiShsUUoLMNsMAV4tgT+mXcnwCB0YFGA2XpDit IVX8GRJC9FNQrFFPwluY8h5qkt/Y/3FUtwAlc3NdKjPtKxr+GugMtLERcMAvG8Btuk5H sUPBrixbcFk/od8E6535CTdGSj/+dRQRVN+mMPk/tpwanGrDgqslwR4/KKCWRmkZ7AwV ndVZFhLK5j+K0OFuBwyyanwesHVnG5V9G80yJo8B8UWXhz4kdu3tq3Yv+SuAAoj7wSry djgA== MIME-Version: 1.0 Received: by 10.60.29.3 with SMTP id f3mr16223172oeh.91.1345656689759; Wed, 22 Aug 2012 10:31:29 -0700 (PDT) Received: by 10.60.28.38 with HTTP; Wed, 22 Aug 2012 10:31:29 -0700 (PDT) In-Reply-To: References: Date: Wed, 22 Aug 2012 12:31:29 -0500 Message-ID: Subject: Re: [AE] Baking out 3D projection map in After Effects? From: Brian Behm To: After Effects Mail List Content-Type: multipart/alternative; boundary=e89a8fb20278fb93df04c7de1c74 --e89a8fb20278fb93df04c7de1c74 Content-Type: text/plain; charset=ISO-8859-1 I'll go download it, that's exactly what I was looking for. Thanks! Brian On Wed, Aug 22, 2012 at 12:21 PM, rendernyc wrote: > also check out Projection script on AE scripts. > It makes precomps for all the surfaces you generate to you can save out > the textures easily if you like > > > On Wed, Aug 22, 2012 at 1:07 PM, Brian Behm wrote: > >> that's generally how I handle a motion project I'm handing off. lots of >> notes. I was speaking more about the stitching. FWIW, I stumbled on a Red >> Giant TV episode that showed Harry Frank using warp for Projection Mapping. >> I think it's going to work for creating layers that I can go and clean up >> and reposition in 3D space. Thankful the proejcted area is a fairly simple >> set. >> >> >> Brian Behm >> Art Director/ VFX Compositor >> Rooster Teeth Productions >> >> >> On Wed, Aug 22, 2012 at 11:52 AM, David Torno wrote: >> >>> Not sure how you are assembling it, but when I build templates to hand >>> off I will just Precomp with leave attributes on. This gives me the final >>> look in the main comp and the raw source in a Precomp. If needed I also add >>> guides in the Precomp to mark extremes and boundaries and such. Text layers >>> (set to guide layers) with notes and directions. >>> >>> David Torno >>> Visual Effects Artist & Supervisor >>> http://www.ghosttownmedia.com >>> O: 213.739.2290 >>> C: 818.391.6060 >>> --------------------- >>> http://www.sydefxink.com >>> http://aeioweyou.blogspot.com >>> http://mactex.blogspot.com >>> >>> "The most useless day is that in which we do not laugh" >>> -Charles Field >>> >>> On Aug 22, 2012, at 11:34 AM, Brian Behm >>> wrote: >>> >>> Hey all, >>> I'm working on some 3D projection mapping for one of our current >>> projects and I need to be able to stitch the background. Trying to create >>> extra versatility for the team I have to pass it off to because I don't >>> know the eventual camera move they'll use. Does anyone know of a process >>> a/la MochaImport/Red Giant Warp to create an undistorted precomp for the >>> various surfaces based on the camera projection? >>> >>> >>> >>> Brian Behm >>> Art Director/ VFX Compositor >>> Rooster Teeth Productions >>> >>> -- >>> not getting enough of my blather? >>> check out http://flabbyironman.blogspot.com >>> or my portfolio at http://behmcreative.com >>> >>> >> >> >> -- >> not getting enough of my blather? >> check out http://flabbyironman.blogspot.com >> or my portfolio at http://behmcreative.com >> >> > > > -- > danny princz > > exposedideas.com > -- not getting enough of my blather? check out http://flabbyironman.blogspot.com or my portfolio at http://behmcreative.com --e89a8fb20278fb93df04c7de1c74 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable I'll go download it, that's exactly what I was looking for.=A0
=
Thanks!

Brian

On Wed, Aug 22, 2012 at 12:21 PM, rendernyc = <rendernyc@gmai= l.com> wrote:
also check out Projection script on AE scrip= ts.
It makes precomps for all the surfaces you generate to you can save= out the textures easily if you like


O= n Wed, Aug 22, 2012 at 1:07 PM, Brian Behm <flabbyironman@gmail.com<= /a>> wrote:
that's generally how I handle a motion p= roject I'm handing off. lots of notes. I was speaking more about the st= itching. FWIW, I stumbled on a Red Giant TV episode that showed Harry Frank= using warp for Projection Mapping. I think it's going to work for crea= ting layers that I can go and clean up and reposition in 3D space. Thankful= the proejcted area is a fairly simple set.=A0


Brian Behm
Art Director/ VFX Compositor
Ro= oster Teeth Productions


On Wed, A= ug 22, 2012 at 11:52 AM, David Torno <torno@sydefxink.com>= wrote:
Not sure how y= ou are assembling it, but when I build templates to hand off I will just Pr= ecomp with leave attributes on. This gives me the final look in the main co= mp and the raw source in a Precomp. If needed I also add guides in the Prec= omp to mark extremes and boundaries and such. Text layers (set to guide lay= ers) with notes and directions.

David Torno
Visual Effects Artist & Supervisor
---------------------
http://www.sydefxink.comhttp://aeiowey= ou.blogspot.com

"The most useless day is tha= t in which we do not laugh"
-Charles Field

On Aug 22, 2012, at 11:34 AM, Brian Behm <flabbyironman@gmail.com> wro= te:

Hey all,=A0
= =A0 =A0I'm working on some 3D projection mapping for one of our current= projects and I need to be able to stitch the background. Trying to create = extra versatility for the team I have to pass it off to because I don't= know the eventual camera move they'll use. Does anyone know of a proce= ss a/la MochaImport/Red Giant Warp to create an undistorted precomp for the= various surfaces based on the camera projection?=A0



Brian Behm
Art = Director/ VFX Compositor
Rooster Teeth Productions
<= br>
--
not getting enough of my blather?
check out http://flabbyironman.bl= ogspot.com
or my portfolio at ht= tp://behmcreative.com




--
not getting enough of my blather?
check out http://flabbyi= ronman.blogspot.com
or my portfolio at ht= tp://behmcreative.com




<= /div>--
danny princz
=
exposedideas.com<= /a>



--
not getting = enough of my blather?
check out
http://flabbyironman.blogspot.com
or my portfolio at http://behmcreative.com

--e89a8fb20278fb93df04c7de1c74--