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Ha! You sir, deserve a beer. That is the problem.
Just to elaborate, the 'particles' are very tall panels / rectangles that are mostly taller than the height of the solid, which is currently the same size as the composition. So yes, as their centres are falling outside of the solid boundaries they are not being rendered, even though the particle itself should be visible.
So yes - enlarging the solid to be bigger than the composition has solved the problem.
Cheers, thanks very much for the suggestion!
-Chris
-----Original Message-----
From: Walter Soyka [mailto:walter@keenlive.com]
Sent: Thursday, August 23, 2012 12:22 PM
To: 'After Effects Mail List'
Subject: Re: [AE] Particular particles popping off
>
> The problem is related to the distance from camera but the visibility/
> vanish settings don't make a difference. The problem also responds to the
> camera's zoom setting, ie. zooming in and out can make particles pop on or
> off, even though the camera position isn't changing.
Any suggestions for something I've overlooked?
Are the popping particles near the solid boundaries? Perhaps their center
points are drifting outside the solid, so Particular is not rendering them.
Maybe try resizing the solid, making it a bit larger than its containing
comp (allowing the comp to crop the oversized layer).
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*Walter Soyka *| Keen Live
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