Return-Path: Received: from mail-qa0-f48.google.com ([209.85.216.48] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4826080 for AE-List@media-motion.tv; Mon, 27 Aug 2012 00:48:49 +0200 Received: by qady1 with SMTP id y1so1428413qad.7 for ; Sun, 26 Aug 2012 15:49:32 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:sender:in-reply-to:references:from:date :x-google-sender-auth:message-id:subject:to:content-type; bh=6pH6zAeKDphnOG0ro6jByET3SGKzwny0mDc8ZRQGuVM=; b=dyFuctiTYYk+1YAUFN0sXeTW5gDs2zMmwEJtEEeomBgu8t8yaLNB8xwZzcXK9jj+M4 azhQVT5h3HHz/RsIKeOQZLWSF7iHNF3bYcEmX9A0UU54FcAVVacK3A0M3Cil/PGGbuPF tpGAEcRib6dIiL+7AvmpAqkAoO67jX2yWghhDX8j+gficRKtaDUdIgPIq+XQJIwIMFA5 XTQ+nOiT/SxRsUQmr75gQ5bxirqu4IB1BoaozCIAMSxvwUMsatyfqvEnfYrt44OVKrZ1 rAqHqWOyVvrRpZMVvkNdWnixcmJTt1cqsbiTzrxcDveP1BECzwkCRvA2Bg9Mm82znKx/ P3lg== Received: by 10.224.198.202 with SMTP id ep10mr20714994qab.19.1346021372204; Sun, 26 Aug 2012 15:49:32 -0700 (PDT) MIME-Version: 1.0 Sender: mrbills@gmail.com Received: by 10.49.109.193 with HTTP; Sun, 26 Aug 2012 15:49:11 -0700 (PDT) In-Reply-To: References: From: J Bills Date: Sun, 26 Aug 2012 15:49:11 -0700 X-Google-Sender-Auth: X-E-ypYODTaQhGcak3ZvjKTS9eA Message-ID: Subject: Re: [AE] Warp stabilizer To: After Effects Mail List Content-Type: multipart/alternative; boundary=20cf30050da2c014c504c8330572 --20cf30050da2c014c504c8330572 Content-Type: text/plain; charset=ISO-8859-1 I'm not sure that it can be translated to AE, but typically in Nuke/Shake/Flame/etc if we're trying to reverse engineer a voodoo transform, we just run a UV map through the stabilize or whatever it is (0-1, U & V space). This gives you the transform and then from there you can easily invert it or massage it. Now, how you'd do that in AE or if the Warp Stabilizer would be stable enough (or return results that are usable with a UV map) I'm not quite sure. But I could see this being pretty valuable. Might be nice if they exposed more guts in the warp stabilizer so you could get at the keyframes (if there are keyframes?). I guess it might be a completely external compiled thing that AE is just playing the host and shuffling pixels to. On Fri, Aug 10, 2012 at 6:21 AM, Gary Berendsen wrote: > Is there anyway to stabilize a shot and then mask and then putting the > reverse stabilized data across the shot to make it shakey again? > > *Gary Berendsen - VFX Generalist* > *Czaar Peter Straat 157-159* > *1018 PJ Amsterdam* > *garyberendsen.com* > *gary@garyberendsen.com* > *+31614385398* > > > > > --20cf30050da2c014c504c8330572 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable I'm not sure that it can be translated to AE, but typically in Nuke/Sha= ke/Flame/etc if we're trying to reverse engineer a voodoo transform, we= just run a UV map through the stabilize or whatever it is (0-1, U & V = space).=A0 This gives you the transform and then from there you can easily = invert it or massage it.

Now, how you'd do that in AE or if the Warp Stabilizer would be sta= ble enough (or return results that are usable with a UV map) I'm not qu= ite sure.=A0 But I could see this being pretty valuable.=A0 Might be nice i= f they exposed more guts in the warp stabilizer so you could get at the key= frames (if there are keyframes?).=A0 I guess it might be a completely exter= nal compiled thing that AE is just playing the host and shuffling pixels to= .



On Fri, Aug 10, 2012 at 6:21 AM, Gar= y Berendsen <gary@garyberendsen.com> wrote:
Is there anyway to stabilize a shot and= then mask and then putting the reverse stabilized data across the shot to = make it shakey again?

Gary Beren= dsen - VFX Generalist
Czaar Peter Straat 157-159
1018 PJ Amsterdam





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