Return-Path: Received: from mail-we0-f169.google.com ([74.125.82.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4826086 for AE-List@media-motion.tv; Mon, 27 Aug 2012 00:55:20 +0200 Received: by weys10 with SMTP id s10so1942186wey.28 for ; Sun, 26 Aug 2012 15:56:05 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=sender:from:content-type:message-id:mime-version:subject:date :references:to:in-reply-to:x-mailer; bh=nxdM28PsLIwe3ba03mbBJrfXj5J9ldxJsK/VqhVTqMI=; b=F5pTEOoFiT2wrL3svo9Cz47fyuOBJsUywkP0lyx2fHTfoDGMmIxUheB/G7lH17uDWC 8eWyhLVyf4/p+agrJGInPOnZtUNVc4nVDX4HEb+ak/2KE5aOo0MMR+/AjJoG9g052uyS tVIk7LpaK6CQuCmgXNM2ntHzfZYNWr7fG6tX5cFuetKyHKi87Tt/BYnpwq6pvb005Q4+ LfSj5tF5ve6sTtLTt3Hk0AZNkvH5tzdn6PUg4+caliyt8Ufs2Zsg/Rp6XbxtOCDQ1rxl ORfJj3OAGztKtCY1uKoutbRXMaoanjUdG//ENco1kFY0OEbPQFxHQG0GQyRKyzgvmpW1 +m+A== Received: by 10.180.100.133 with SMTP id ey5mr20804005wib.4.1346021764798; Sun, 26 Aug 2012 15:56:04 -0700 (PDT) Return-Path: Received: from [192.168.1.102] (dhcp-077-249-019-212.chello.nl. [77.249.19.212]) by mx.google.com with ESMTPS id fb20sm17746542wid.1.2012.08.26.15.56.02 (version=TLSv1/SSLv3 cipher=OTHER); Sun, 26 Aug 2012 15:56:03 -0700 (PDT) Sender: Gary Berendsen From: Gary Berendsen Content-Type: multipart/alternative; boundary="Apple-Mail=_8A4397CD-5C02-4CB6-BB4A-789754C4E5D0" Message-Id: Mime-Version: 1.0 (Mac OS X Mail 6.0 \(1485\)) Subject: Re: [AE] Warp stabilizer Date: Mon, 27 Aug 2012 00:56:00 +0200 References: To: "After Effects Mail List" In-Reply-To: X-Mailer: Apple Mail (2.1485) --Apple-Mail=_8A4397CD-5C02-4CB6-BB4A-789754C4E5D0 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=iso-8859-1 In the end I just used mocha to track an object in the scene and applied = that tracking data to get the movement back. Warp stabilizer was pretty awesome though, it locked this shot very = quickly (made it very easy to composite then), quicker then with mocha, = nuke or fusion if i had to do it that way. Could've been the shot, but very very nice. Gary Berendsen - VFX Generalist Czaar Peter Straat 157-159 1018 PJ Amsterdam garyberendsen.com gary@garyberendsen.com +31614385398 On Aug 27, 2012, at 12:49 AM, J Bills wrote: > I'm not sure that it can be translated to AE, but typically in = Nuke/Shake/Flame/etc if we're trying to reverse engineer a voodoo = transform, we just run a UV map through the stabilize or whatever it is = (0-1, U & V space). This gives you the transform and then from there = you can easily invert it or massage it. >=20 > Now, how you'd do that in AE or if the Warp Stabilizer would be stable = enough (or return results that are usable with a UV map) I'm not quite = sure. But I could see this being pretty valuable. Might be nice if = they exposed more guts in the warp stabilizer so you could get at the = keyframes (if there are keyframes?). I guess it might be a completely = external compiled thing that AE is just playing the host and shuffling = pixels to. >=20 >=20 >=20 > On Fri, Aug 10, 2012 at 6:21 AM, Gary Berendsen = wrote: > Is there anyway to stabilize a shot and then mask and then putting the = reverse stabilized data across the shot to make it shakey again? >=20 > Gary Berendsen - VFX Generalist > Czaar Peter Straat 157-159 > 1018 PJ Amsterdam > garyberendsen.com > gary@garyberendsen.com > +31614385398 >=20 >=20 >=20 >=20 >=20 --Apple-Mail=_8A4397CD-5C02-4CB6-BB4A-789754C4E5D0 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=iso-8859-1 In = the end I just used mocha to track an object in the scene and applied = that tracking data to get the movement back.
Warp stabilizer was = pretty awesome though, it locked this shot very quickly (made it very = easy to composite then), quicker then with mocha, nuke or fusion if i = had to do it that way.
Could've been the shot, but very very = nice.

Czaar Peter Straat = 157-159
1018 PJ Amsterdam

On Aug 27, 2012, at 12:49 AM, J Bills <jbillsnews@flickfx.com> = wrote:

I'm not sure that it can be translated to AE, but = typically in Nuke/Shake/Flame/etc if we're trying to reverse engineer a = voodoo transform, we just run a UV map through the stabilize or whatever = it is (0-1, U & V space).  This gives you the transform and = then from there you can easily invert it or massage it.

Now, how you'd do that in AE or if the Warp Stabilizer would be = stable enough (or return results that are usable with a UV map) I'm not = quite sure.  But I could see this being pretty valuable.  = Might be nice if they exposed more guts in the warp stabilizer so you = could get at the keyframes (if there are keyframes?).  I guess it = might be a completely external compiled thing that AE is just playing = the host and shuffling pixels to.



On Fri, Aug 10, 2012 at 6:21 AM, = Gary Berendsen <gary@garyberendsen.com> = wrote:
Is there anyway to stabilize a shot = and then mask and then putting the reverse stabilized data across the = shot to make it shakey again?

Gary = Berendsen - VFX Generalist
Czaar Peter = Straat 157-159
1018 PJ Amsterdam






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