Return-Path: Received: from [208.97.132.66] (HELO homiemail-a77.g.dreamhost.com) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4828025 for AE-List@media-motion.tv; Tue, 28 Aug 2012 19:00:14 +0200 Received: from homiemail-a77.g.dreamhost.com (localhost [127.0.0.1]) by homiemail-a77.g.dreamhost.com (Postfix) with ESMTP id C090C9407B for ; Tue, 28 Aug 2012 10:01:00 -0700 (PDT) DomainKey-Signature: a=rsa-sha1; c=nofws; d=louai.org; h=mime-version :in-reply-to:references:from:date:message-id:subject:to: content-type; q=dns; s=louai.org; b=Mhhox1/tzymtEhpt14aFRmDKPcuV I6JsG/ibrV5sXh/e+FNfLjEJUv0z+zih1fzqjepfPMvWg3z8ZTIT4jIos1zJYN8j xSvMwR2wuHYgVia9Jvm+9C/f0U0hr9WnTWbMM8NBcTHVqukzfdH2XzZguW7LkFvP kcArpAXRW2EBH3s= DKIM-Signature: v=1; a=rsa-sha1; c=relaxed; d=louai.org; h=mime-version :in-reply-to:references:from:date:message-id:subject:to: content-type; s=louai.org; bh=n5upby7I41fwj3hFYjoub0xjZDQ=; b=qA ahBZ5/tWbfyNPBOUkF/dGKrTAqx6ZXMVYxch+GtHII81iAq1dcM6Lo/G8lDnfEpC w7zRZbajI9XSR4tyH8YoFcboUvmZcS1kIv7D8wnysZXAvqujcxVT4aozREu71Jg/ vTT7E220UjNoyq67242+0I6QOBVMbGKgyM4bbTo/A= Received: from mail-iy0-f169.google.com (mail-iy0-f169.google.com [209.85.210.169]) (using TLSv1 with cipher RC4-SHA (128/128 bits)) (No client certificate requested) (Authenticated sender: me@louai.org) by homiemail-a77.g.dreamhost.com (Postfix) with ESMTPSA id 9317094049 for ; Tue, 28 Aug 2012 10:01:00 -0700 (PDT) Received: by iahk25 with SMTP id k25so11329787iah.28 for ; Tue, 28 Aug 2012 10:00:59 -0700 (PDT) Received: by 10.50.195.164 with SMTP id if4mr14460723igc.20.1346173259839; Tue, 28 Aug 2012 10:00:59 -0700 (PDT) MIME-Version: 1.0 Received: by 10.64.39.72 with HTTP; Tue, 28 Aug 2012 10:00:28 -0700 (PDT) In-Reply-To: References: From: Louai Abu-Osba Date: Tue, 28 Aug 2012 13:00:28 -0400 Message-ID: Subject: Re: [AE] Technique for animating fire? To: After Effects Mail List Content-Type: text/plain; charset=ISO-8859-1 All of the above and make sure you break up the fire into different layers. For example, the core of the fire maybe quite stable and doesn't need to flicker as much as the top of the flames. If you're using a displacement map with noise you can throw a gradient on top of your noise to increase the amount of displacement gradually. -louai On Tue, Aug 28, 2012 at 12:52 PM, David Torno wrote: > Animate the Evolution property of the Fractal Noise plugin and the Offset > property on Y. Precomp that layer and use it as a displacement map and it > creates decent heat haze/fire looking movement. > > David Torno > Visual Effects Artist & Supervisor > http://www.ghosttownmedia.com > O: 213.739.2290 > C: 818.391.6060 > --------------------- > http://www.sydefxink.com > http://aeioweyou.blogspot.com > http://mactex.blogspot.com > > "The most useless day is that in which we do not laugh" > -Charles Field > > On Aug 28, 2012, at 9:39 AM, "Martin, Chris (HQP)" > wrote: > > Does anyone have a good technique for animating fire? I am not looking for > a process to create fire, but a good animation technique to create the > movement of fire. I want to take a vector-based graphic and animate it. > > > > Thanks!