Return-Path: Received: from mail-pb0-f41.google.com ([209.85.160.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4828073 for AE-List@media-motion.tv; Tue, 28 Aug 2012 19:26:40 +0200 Received: by pbbro12 with SMTP id ro12so8873943pbb.28 for ; Tue, 28 Aug 2012 10:27:26 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=date:from:to:message-id:in-reply-to:references:subject:x-mailer :mime-version:content-type:x-gm-message-state; bh=VY0DITK2k3yR5kWvor2/6uSBYrg1Ta/DsU/xZyVJ7Fg=; b=dXeanT8M1oZ6ofTmfAHWgIcnnfepUTmALupVOZ/jFQaJMRfv7eN+Sy2pSiHlbKYU32 i2nDZZ7HbeYsmYej/Fs05VenUzbpecZs2wrrmsUEuXgrnRn1TKAztMrzmol6s4760dDi bbauWD81o6fc4LDIgai8Wk6CiSlr9EB+h8iu34bkkLpJkU6nKRq2454X1NP9PeA7RP6M 2zzaMB8pZ/En/ynBlEl/CdxDhh/+HsZf6WAiynHnodDmeAlSdD9IlTTvOJAH0Dn4esit fAAtLMkQfXEUCnMt7BbBYVF6z3JHkKxPcNR93BgAJ6XxXhfnKmG1cXYhNYgpU4BZZnip JTDw== Received: by 10.68.242.10 with SMTP id wm10mr44044449pbc.61.1346174846163; Tue, 28 Aug 2012 10:27:26 -0700 (PDT) Return-Path: Received: from [192.168.0.10] (cpe-76-94-181-188.socal.res.rr.com. [76.94.181.188]) by mx.google.com with ESMTPS id pa6sm17412924pbc.47.2012.08.28.10.27.24 (version=TLSv1/SSLv3 cipher=OTHER); Tue, 28 Aug 2012 10:27:25 -0700 (PDT) Date: Tue, 28 Aug 2012 10:27:22 -0700 From: Satya G Meka To: After Effects Mail List Message-ID: <7E7341848B74409BB177D84F90538055@rowbyte.com> In-Reply-To: References: Subject: Re: [AE] Technique for animating fire? X-Mailer: sparrow 1.6.1 (build 1081.52) MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="503cff7a_5c10fe21_79a" X-Gm-Message-State: ALoCoQmE9PU5fTN9r1Ve/1ZBxDlSJfjdmvZ0is3eRt5IjKiphbv9ryxChwUjaMqB8BRipPBoQuON --503cff7a_5c10fe21_79a Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: 7bit Content-Disposition: inline Why not deprecate Fractal Noise or atleast make it Obsolete? I'm so used to applying Fractal Noise without even realizing that there is a better option. On Tuesday, August 28, 2012 at 10:13 AM, Todd Kopriva wrote: > For those recommending Fractal Noise, I have a question: > > Why not Turbulent Noise? > > We created this effect to be a next-generation Fractal Noise with more natural-seeming animation---and greater performance. > > If we got this wrong and you're not using Turbulent Noise because it doesn't work for you, we'd like to know. > > > -----Original Message----- > > > > On Tue, Aug 28, 2012 at 12:52 PM, David Torno wrote: > > > Animate the Evolution property of the Fractal Noise plugin and the Offset > > > property on Y. Precomp that layer and use it as a displacement map and it > > > creates decent heat haze/fire looking movement. > > > > > > > > > > > > +---End of message---+ > To unsubscribe send any message to > > --503cff7a_5c10fe21_79a Content-Type: text/html; charset="utf-8" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline
Why not deprecate =46ractal Noise or atleast make it = Obsolete=3F I'm so used to applying =46ractal Noise without even realizin= g that there is a better option.
=20

On Tuesday, August 28,= 2012 at 10:13 AM, Todd Kopriva wrote:

=46or those recommending =46ract= al Noise, I have a question:

Why not Turbulent N= oise=3F

We created this effect to be a next-gene= ration =46ractal Noise with more natural-seeming animation---and greater = performance.

If we got this wrong and you're not= using Turbulent Noise because it doesn't work for you, we'd like to know= .

-----Origin= al Message-----

On Tue, Aug 28, 2012 at 12:52 PM= , David Torno <torno=40sy= defxink.com> wrote:
A= nimate the Evolution property of the =46ractal Noise plugin and the Offse= t
property on Y. Precomp that layer and use it as a displacemen= t map and it
creates decent heat haze/fire looking movement.



+---End of message---+
To unsubscribe send an= y message to <ae-= list-off=40media-motion.tv>
=20 =20 =20 =20
=20

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