Return-Path: Received: from mail-vc0-f169.google.com ([209.85.220.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4828785 for AE-List@media-motion.tv; Wed, 29 Aug 2012 12:18:43 +0200 Received: by vcbfl13 with SMTP id fl13so408922vcb.28 for ; Wed, 29 Aug 2012 03:19:31 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type:x-gm-message-state; bh=USui2gUsa6y5BDaypoWpLaNjgphjA3aZC5FcTD1XbB0=; b=AsdA0Xx6WlP+k1BTSb1+ukzweqbG+e8tDxFxKmlnRVqDYs9KzR2uYHZukrrwptNpkP CYIk5QevEk14KwodYu+KFBItgajWI9lhIHYXw0CxDqnftuLWzYHAFRMSE8WlRzwTyJI5 +g0oTpQBTEvgush0zsSnV/5xZkhepqkxpm7cnXhLLJVvvuf2AThHm595COjzvuHDDW+u fDO8dGRz0CTLO8/W+BIrRilwwgqVjO4XxkmvhiCHxg5jSL0VpOssdV1YMl843Zqggztz Z6Vw897o2GSUCS0CeXkd8FRdrCJWxOgCQIECLPcdYjQZCOPoChRJqc4/NNpbsJv608Td mHWg== MIME-Version: 1.0 Received: by 10.220.150.16 with SMTP id w16mr803885vcv.65.1346235570880; Wed, 29 Aug 2012 03:19:30 -0700 (PDT) Received: by 10.58.18.212 with HTTP; Wed, 29 Aug 2012 03:19:30 -0700 (PDT) In-Reply-To: References: Date: Wed, 29 Aug 2012 12:19:30 +0200 Message-ID: Subject: Re: [AE] Technique for animating fire? From: Robert Kjettrup To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d04389095fc821104c864e411 X-Gm-Message-State: ALoCoQnnORmqYBLLrhFUrPzKkQe9b/BscnFTGti1qtypiSDHJllOPLWaHgSPHwxfeyKIb/vl6mFF --f46d04389095fc821104c864e411 Content-Type: text/plain; charset=ISO-8859-1 Old habit... and even if i don't use the loop function very often, it is handy to have IF you need it later when tweaking. And Fractal Noise doesn't seem that slow. well, i havn't tested then against each other for speed so i might be missing out of some major speedboost :-) Robert Kjettrup / Grafiker / STV Mayday Mobil: 25 18 95 16 Mail: robert@stvmayday.dk 2012/8/28 Todd Kopriva > > Why not deprecate Fractal Noise or at least make it Obsolete? > > I'm so used to applying Fractal Noise without even realizing that there > is a better option. > > > There is still one advantage for Fractal Noise: looping. The Turbulent > Noise effect was written using a system that made looping more of a > challenge. But for fire and such, looping isn't (usually) necessary. > > +---End of message---+ > To unsubscribe send any message to > --f46d04389095fc821104c864e411 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Old habit... and even if i don't use the loop function very often, it i= s handy to have IF you need it later when tweaking. And Fractal Noise doesn= 't seem that slow. well, i havn't tested then against each other fo= r speed so i might be missing out of some major speedboost :-)


Robert Kjettrup / Grafiker / STV MaydayMobil: 25 18 95 16
Mail: robert@stvmayday.dk


2012/8/28 Todd Kopriva <kopriva@adobe.c= om>
> Why not deprecate Fractal Noise or at least make it Obsolete?
> I'm so used to applying Fractal Noise without ev= en realizing that there is a better option.


There is still one advantage for Fractal Noise: looping. The Turbulen= t Noise effect was written using a system that made looping more of a chall= enge. But for fire and such, looping isn't (usually) necessary.

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