Return-Path: Received: from toroondcbmts04-srv.bellnexxia.net ([207.236.237.38] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4829724 for AE-List@media-motion.tv; Thu, 30 Aug 2012 02:30:46 +0200 Received: from toip40-bus.srvr.bell.ca ([67.69.240.41]) by toroondcbmts04-srv.bellnexxia.net (InterMail vM.8.00.01.00 201-2244-105-20090324) with ESMTP id <20120830003135.YHWT3562.toroondcbmts04-srv.bellnexxia.net@toip40-bus.srvr.bell.ca> for ; Wed, 29 Aug 2012 20:31:35 -0400 X-IronPort-Anti-Spam-Filtered: true X-IronPort-Anti-Spam-Result: Ap0BAOusPlBGMUsR/2dsb2JhbAANOIJKr1gBi3UBAQEDAUkdGAsLDQsuSQ4GE4gHEagJlAiLCIV5YAOVVoEUhGqFEogE X-IronPort-AV: E=Sophos;i="4.80,336,1344225600"; d="scan'208,217";a="394436449" Received: from unknown (HELO [192.168.2.11]) ([70.49.75.17]) by toip40-bus.srvr.bell.ca with ESMTP; 29 Aug 2012 20:31:34 -0400 From: Chris Bobotis Mime-Version: 1.0 (Apple Message framework v1082) Content-Type: multipart/alternative; boundary=Apple-Mail-2-759789642 Subject: Re: [AE] (AE] Scaling - RGS Re-Sizer versus Premiere Pro CS6 Date: Wed, 29 Aug 2012 20:31:33 -0400 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <0A5CC113-AC67-469D-AA50-FBADEA20BD60@mettle.com> X-Mailer: Apple Mail (2.1082) --Apple-Mail-2-759789642 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=windows-1252 re:vision fx Fields Kit for de-interlacing RGS Denoiser 2 RGS Cosmo for some close-up shots (people) Clever grading and some other tricks.. really depended on the content. 16bpc=20 Pro Res 422 (HQ) worked just fine for us Tons of 3D motion graphics. Started with the Raytracer in CS6 but that = did not work out well for what we had to do in the time we had to do it. = So we used our stuff instead. All assets then went to Premiere Pro for editing and then to AME Tweaked AME Broadcast Mpeg 2 High Quality preset to suit the target = system=20 And voila... a happy client. We did encounter some very interesting Errors along the way - filed some = as bugs already and will file some more when I get a chance. Some of the bugs we filed should make it to the next incarnation of AE = as fixes (whatever form that takes). Oh, mostly Macs. The Canadiens graphics team are all on Macs, at Mettle = we run both platforms. I had them swap all of their GPU=92s to NVIDIA and quite a few AE = plug-in vendors received orders because of this project. All in all CS6 was a good experience for this project. Cheers, Chris Mettle.com Skype: Mettlecom On 2012-08-29, at 8:09 PM, David Baud wrote: > Now I am curious :-) >=20 > How did you prepare your footage before up-rezing? > Did you move to to an intermediate intra-frame codec? did you work in = a 16-bit or 32-bit AE-project? >=20 > Thanks, >=20 > David Baud > K O S M O S P R O D U C T i O N S > david@kosmos-productions.com > www.kosmos-productions.com >=20 >=20 > On Aug 29, 2012, at 5:49 PM, Chris Bobotis wrote: >=20 >> Oh I should add that part of the challenge was that we were stuck = using mpeg2 for playback so the up-rezing had to be as clean as = possible so that it survived compression for mpeg2 well. >>=20 >=20 --Apple-Mail-2-759789642 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=windows-1252 Mettle.com
Skype: = Mettlecom
On 2012-08-29, at 8:09 PM, David Baud = wrote:

Now I am curious = :-)

How did you prepare your footage before = up-rezing?
Did you move to to an intermediate intra-frame = codec? did you work in a 16-bit or 32-bit = AE-project?

Thanks,

David Baud
K O S M O S     P R O = D U C T i O N = S
<= /span>
david@kosmos-productions.com<= /a>
www.kosmos-productions.com=
Oh I = should add that part of the challenge was that we were stuck using mpeg2 =  for playback so the up-rezing had to be as clean as possible so = that it survived compression for mpeg2 = well.


<= br>




= --Apple-Mail-2-759789642--