Return-Path: Received: from oproxy6-pub.bluehost.com ([67.222.54.6] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with SMTP id 4837698 for AE-List@media-motion.tv; Thu, 06 Sep 2012 20:47:16 +0200 Received: (qmail 768 invoked by uid 0); 6 Sep 2012 18:48:21 -0000 Received: from unknown (HELO host245.hostmonster.com) (74.220.215.245) by cpoproxy3.bluehost.com with SMTP; 6 Sep 2012 18:48:20 -0000 DKIM-Signature: v=1; a=rsa-sha256; q=dns/txt; c=relaxed/relaxed; d=zacklovatt.com; s=default; h=Content-Type:To:From:Subject:Message-ID:Date:References:In-Reply-To:MIME-Version; bh=APgPVllT0kPCuyanmPmqoDzKHPbRI4K0Z6l19uKwYB4=; b=4U8RIjd/bxKuSnyMQTlJ6G0+MhcNT2/3mIV8DgUMX9uqu9F3uiMsen8LVWDONztAU4tWwf0q4uvYAEO1ia8XJIumWnODvVZT6ODdNXBbxf/gSV5Kh95jAwAZmJJMzYQH; Received: from [209.85.212.181] (port=48993 helo=mail-wi0-f181.google.com) by host245.hostmonster.com with esmtpsa (TLSv1:RC4-SHA:128) (Exim 4.76) (envelope-from ) id 1T9h7k-0007du-9T for AE-List@media-motion.tv; Thu, 06 Sep 2012 12:48:20 -0600 Received: by wibhm2 with SMTP id hm2so1424622wib.4 for ; Thu, 06 Sep 2012 11:48:18 -0700 (PDT) MIME-Version: 1.0 Received: by 10.216.137.42 with SMTP id x42mr1571791wei.219.1346957298378; Thu, 06 Sep 2012 11:48:18 -0700 (PDT) Received: by 10.223.192.67 with HTTP; Thu, 6 Sep 2012 11:48:18 -0700 (PDT) Received: by 10.223.192.67 with HTTP; Thu, 6 Sep 2012 11:48:18 -0700 (PDT) In-Reply-To: References: Date: Thu, 6 Sep 2012 14:48:18 -0400 Message-ID: Subject: Re: [AE] "conditional" blending layers From: Zack Lovatt To: After Effects Mail List Content-Type: multipart/alternative; boundary=00163682c6464c265504c90cef05 X-Identified-User: {2847:host245.hostmonster.com:trinolia:zacklovatt.com} {sentby:smtp auth 209.85.212.181 authed with zack@zacklovatt.com} --00163682c6464c265504c90cef05 Content-Type: text/plain; charset=ISO-8859-1 This is messy, but: - create a precomp for each non-normal blend combination (so, B-over-A in which A is added, A-over-C in which A is overlayed, etc) - create a precomp for each overlap scenario, with black and white to create mattes - in your master comp, using multiple instances of the calculations effect and your mattes have each circle get knocked out wherever there is an overlap - in your master comp, bring in the overlap precomps and only have them in where the mattes dictate I think this makes sense. Not at a computer at the moment, but let me know if this needs clarification. This is where a node-based compositing package would really come in handy! Zack On Sep 6, 2012 2:29 PM, "Teddy Gage" wrote: > How would I go about creating a "conditional" blending layer? What I mean > is it possible to have say five circles called A,B,C,D,E randomly floating > in space and overlapping, such that unless A is over B, A has "normal" > blending mode, but when A overlaps B, it has an "add" blending mode? And > then when A overlaps C it has multiply blending mode instead, just as an > example? This is a puzzle... > > -- > Animator & Editor > www.teddygage.com > Brooklyn > > --00163682c6464c265504c90cef05 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

This is messy, but:

- create a precomp for each non-normal blend combination (so, B-over-A i= n which A is added, A-over-C in which A is overlayed, etc)
- create a precomp for each overlap scenario, with black and white to creat= e mattes
- in your master comp, using multiple instances of the calculations effect = and your mattes have each circle get knocked out wherever there is an overl= ap
- in your master comp, bring in the overlap precomps and only have them in = where the mattes dictate

I think this makes sense. Not at a computer at the moment, but let me kn= ow if this needs clarification.

This is where a node-based compositing package would really come in hand= y!

Zack

On Sep 6, 2012 2:29 PM, "Teddy Gage" &= lt;teddygage@gmail.com> wrote= :
How would I go about creating a "conditional" blending layer? Wha= t I mean is it possible to have say five circles called A,B,C,D,E randomly = floating in space and overlapping, such that unless A is over B, A has &quo= t;normal" blending mode, but when A overlaps B, it has an "add&qu= ot; blending mode? And then when A overlaps C it has multiply blending mode= instead, just as an example? This is a puzzle...

--
Animator & Editor
www.teddygage.com<= /span>
Brooklyn

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