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yeah I was hoping to avoid something like that, and keep it dynamic with expressions. May not be worth it
I was thinking about using multiple shapes within a single shape layer, then using blend layers with difference, intersection, etc between them somehow...
On Thu, Sep 6, 2012 at 2:48 PM, Zack Lovatt <zack@zacklovatt.com> wrote:
This is messy, but:
- create a precomp for each non-normal blend combination (so, B-over-A in which A is added, A-over-C in which A is overlayed, etc)
- create a precomp for each overlap scenario, with black and white to create mattes
- in your master comp, using multiple instances of the calculations effect and your mattes have each circle get knocked out wherever there is an overlap
- in your master comp, bring in the overlap precomps and only have them in where the mattes dictate
I think this makes sense. Not at a computer at the moment, but let me know if this needs clarification.
This is where a node-based compositing package would really come in handy!
Zack
On Sep 6, 2012 2:29 PM, "Teddy Gage" < teddygage@gmail.com> wrote:
How would I go about creating a "conditional" blending layer? What I mean is it possible to have say five circles called A,B,C,D,E randomly floating in space and overlapping, such that unless A is over B, A has "normal" blending mode, but when A overlaps B, it has an "add" blending mode? And then when A overlaps C it has multiply blending mode instead, just as an example? This is a puzzle...
-- Animator & Editor www.teddygage.com
Brooklyn
-- Animator & Editor www.teddygage.com
Brooklyn
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