Return-Path: Received: from mail-oa0-f41.google.com ([209.85.219.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4842569 for AE-List@media-motion.tv; Tue, 11 Sep 2012 19:14:52 +0200 Received: by oagj6 with SMTP id j6so394034oag.28 for ; Tue, 11 Sep 2012 10:16:05 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=zrzUMpfNA0Qnlcyi+3z/jJd5vG8Xw9BjsHCbGUeDhKY=; b=LBWybU/WjMhdsBYglIecu75eS0Fe2TYodPdGoByIvN6qQfj/A/yudKZdly6PgFsppF sZgvb2C207lz8z19FIi42WOfN+S88IpsZX+8az005oAvLldWVr4ToUA9+pnlX91fHE4H q6FJCwtnQvXblzfnSkeuYfxqZqKgc4bUjruKuoVEtJbPYdy/ksbQvNTfbgElFi+iRzH8 0+K/YOt7FtQzHky1jiX72K0QNdFqX+6MAVrrWeN5UQbil/fFmJYlR+Pi3+j4Ii372neY P6w5qa/bE5G+IVbKH0+cjFEHCQVTW/9jJbxy3qtBiFBOgG6hmAETwftBURR6mbdq8A2Y MWsA== MIME-Version: 1.0 Received: by 10.60.29.228 with SMTP id n4mr19640307oeh.27.1347383765410; Tue, 11 Sep 2012 10:16:05 -0700 (PDT) Received: by 10.182.29.163 with HTTP; Tue, 11 Sep 2012 10:16:05 -0700 (PDT) In-Reply-To: References: Date: Tue, 11 Sep 2012 13:16:05 -0400 Message-ID: Subject: Re: [AE] CS6 new 3D From: rendernyc To: After Effects Mail List , Rick Content-Type: multipart/alternative; boundary=e89a8ff250eeb6a24804c9703aaa --e89a8ff250eeb6a24804c9703aaa Content-Type: text/plain; charset=ISO-8859-1 you should see decent soft shadows and blur around 6 or so. DoF renders a bit differently in raytrace comps than they do in classic 3d and of course DoF is an expensive operation in 3D. also it sounds like you dont have an NVidia card with CUDA. with a decent card what you are trying should render relatively fast. without one it would be painful and i wouldnt recommend trying :) On Tue, Sep 11, 2012 at 1:01 PM, Rick wrote: > I must be doing something wrong. I have a line of text that is extruded > and raised up off a solid used as the floor. I have two lights on it and I > have the objects reflecting off each other. If I turn depth of field on the > camera, I have to crank the ray tracing quality up to 15 to get a smooth > blur and shadows if the DOF is shallow. I tried this last night before I > left work and after 14 hours of rendering to a jpeg sequence, it had only > done 55 frames. While I don't mind reliving AE from the mid nineties, I > must be doing something wrong. > > Thanks, > > Rick Emery > www.rickemery.com > -- danny princz exposedideas.com --e89a8ff250eeb6a24804c9703aaa Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable you should see decent soft shadows and blur around 6 or so.
DoF renders= a bit differently in raytrace comps than they do in classic 3d and of cour= se DoF is an expensive operation in 3D.

also it so= unds like you dont have an NVidia card with CUDA. with a decent card what y= ou are trying should render relatively fast.

without one it would be painful and i wouldnt recommend= trying :)

On Tue, Sep 11, 2012 at 1:01 P= M, Rick <a_pmb_fan@yahoo.com> wrote:
I must be doing something wrong. I= have a line of text that is extruded and raised up off a solid used as the= floor. I have two lights on it and I have the objects reflecting off each = other. If I turn depth of field on the camera, I have to crank the=A0ray tr= acing=A0quality up to 15 to get a smooth blur and shadows if the DOF is sha= llow. I tried this last night before I left work and after 14 hours of rend= ering to a jpeg sequence, it had only done 55 frames. =A0While I don't = mind reliving AE from the mid nineties, I must be doing something wrong.

Thanks,
=A0



--
= danny princz

exposedideas.com
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