Return-Path: Received: from mail-oa0-f41.google.com ([209.85.219.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4842584 for AE-List@media-motion.tv; Tue, 11 Sep 2012 19:18:29 +0200 Received: by oagj6 with SMTP id j6so396659oag.28 for ; Tue, 11 Sep 2012 10:19:42 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:from:date:message-id:subject:to:content-type; bh=NamJTNLoznM2n1dNfW/TXdW/5GyZcAFzcqGKiKy6aIg=; b=vocgDJko9VE6SoSBMRD00ZinVEndKkhClxcVwLmDRmBH1aNUtVjakUJbjH0P76EO/D VSzmAE44tXiL0ctDG2B9j4Swphf37N4KFAfRi6RRrlGd+A7XYAPxTo6d0uKpZ/3dn/jK cLKj565Jf6hw+Y1Mb4LAg2wZDVvH4rpVh7ogr4wIiwYf6d5pLglyOUXW1Cn7gHA0nkfe wTRT8Ki1lfH1z9nuCHnsRlnA1AXtKWZChQwdXmaB97XgYe4AD6Hvt6vN002xQXABIc0S zAE8wWihpJ6Bl9qLFv7pW5ol/qnITU2X0pwSSA0yYqXPau+jJF5Vs5gKyXXN7dObvA0O OCSA== Received: by 10.182.207.71 with SMTP id lu7mr18772947obc.78.1347383982694; Tue, 11 Sep 2012 10:19:42 -0700 (PDT) MIME-Version: 1.0 Received: by 10.76.133.129 with HTTP; Tue, 11 Sep 2012 10:19:21 -0700 (PDT) From: Wilson de Souza Lobo Date: Tue, 11 Sep 2012 13:19:21 -0400 Message-ID: Subject: Help with Wiggle Paths To: After Effects Mail List Content-Type: multipart/alternative; boundary=e89a8f503a92aa220004c970472d --e89a8f503a92aa220004c970472d Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hi everyone, Is there an expression or some way to get a jumpy wiggle in the Wiggle Paths attribute of a shape layer? In other words, for the shape to hold for a given number of frames before redrawing? I want to avoid pre-composing and applying Posterize Time because I only want some elements to behave like that while others move at full frame rate. Thanks! --------------------------------------- Wilson de Souza Lobo 3d =B7 motion =B7 vfx +595.21.521118 +595.991.368138 cel vimeo.com/wilsondsl scalar.tv --e89a8f503a92aa220004c970472d Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hi everyone,

Is there an expression or some way to get a jumpy wiggl= e in the Wiggle Paths attribute of a shape layer? In other words, for the s= hape to hold for a given number of frames before redrawing? I want to avoid= pre-composing and applying Posterize Time because I only want some element= s to behave like that while others move at full frame rate.

Thanks!

---------------------------------------Wilson de Souza Lobo
3d =B7 motion =B7 vfx
+595.21.521118
+595.99= 1.368138 cel
vi= meo.com/wilsondsl
scalar.tv
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