Return-Path: Received: from host6.canaca.com ([66.49.160.142] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4842598 for AE-List@media-motion.tv; Tue, 11 Sep 2012 19:23:33 +0200 Received: from 207-195-100-23.regn.static.sasknet.sk.ca ([207.195.100.23] helo=[192.168.1.27]) by host6.canaca.com with esmtpsa (TLSv1:AES128-SHA:128) (Exim 4.69) (envelope-from ) id 1TBUCc-00077W-9b for AE-List@media-motion.tv; Tue, 11 Sep 2012 13:24:46 -0400 From: Jack Tunnicliffe Content-Type: multipart/alternative; boundary="Apple-Mail=_62234426-FABA-412B-A8F0-1348620DDD56" Message-Id: <69583F1F-E3B6-4D9F-BF68-19B0976334E2@javapost.ca> Mime-Version: 1.0 (Mac OS X Mail 6.0 \(1486\)) Subject: Re: [AE] CS6 new 3D Date: Tue, 11 Sep 2012 11:24:43 -0600 References: To: "After Effects Mail List" In-Reply-To: X-Mailer: Apple Mail (2.1486) X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host6.canaca.com X-AntiAbuse: Original Domain - media-motion.tv X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - javapost.ca X-Source: X-Source-Args: X-Source-Dir: --Apple-Mail=_62234426-FABA-412B-A8F0-1348620DDD56 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=iso-8859-1 No, just looking at the side benefit for AE. I want the performance for = Resolve. I thought some others might be interested to know about this = card as currently there are very few cards approved for Mac out of the = NVIDIA line. I sometimes need full resolution 4K frames out of Resolve = and the GPU exhausts. For most things, HD and 2K a GTX 285 can handle = real time but not 4K. Jack Tunnicliffe Java Post Production www.javapost.ca On Sep 11, 2012, at 11:20 AM, rendernyc wrote: > Im pretty sure the K5000 will be overkill if you are just looking for = speeding up after effects renders. For $2500 you can get a lot more = performance or save some cash >=20 > = http://www.loopoutcontinue.com/2012/08/benchmarking-cuda-performance-in-af= ter-effects-cs6/ >=20 > On Tue, Sep 11, 2012 at 1:16 PM, rendernyc = wrote: > you should see decent soft shadows and blur around 6 or so. > DoF renders a bit differently in raytrace comps than they do in = classic 3d and of course DoF is an expensive operation in 3D. >=20 > also it sounds like you dont have an NVidia card with CUDA. with a = decent card what you are trying should render relatively fast. >=20 > without one it would be painful and i wouldnt recommend trying :) >=20 > On Tue, Sep 11, 2012 at 1:01 PM, Rick wrote: > I must be doing something wrong. I have a line of text that is = extruded and raised up off a solid used as the floor. I have two lights = on it and I have the objects reflecting off each other. If I turn depth = of field on the camera, I have to crank the ray tracing quality up to 15 = to get a smooth blur and shadows if the DOF is shallow. I tried this = last night before I left work and after 14 hours of rendering to a jpeg = sequence, it had only done 55 frames. While I don't mind reliving AE = from the mid nineties, I must be doing something wrong. >=20 > Thanks, > =20 > Rick Emery > www.rickemery.com >=20 >=20 >=20 > --=20 > danny princz >=20 > exposedideas.com >=20 >=20 >=20 > --=20 > danny princz >=20 > exposedideas.com --Apple-Mail=_62234426-FABA-412B-A8F0-1348620DDD56 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=iso-8859-1

Jack Tunnicliffe
Java Post Production
www.javapost.ca



On Sep 11, 2012, at 11:20 AM, rendernyc <rendernyc@gmail.com> = wrote:

Im pretty sure the K5000 will be overkill if you are just = looking for speeding up after effects renders. For $2500 you can get a = lot more performance or save some cash

http://www.loopoutcontinue.com/2012/08/benchmark= ing-cuda-performance-in-after-effects-cs6/

On Tue, Sep 11, 2012 at 1:16 PM, = rendernyc <rendernyc@gmail.com> = wrote:
you should see decent soft shadows and blur around 6 = or so.
DoF renders a bit differently in raytrace comps than they do = in classic 3d and of course DoF is an expensive operation in = 3D.

also it sounds like you dont have an NVidia card with CUDA. with a = decent card what you are trying should render relatively fast.

without one it would be = painful and i wouldnt recommend trying :)

On Tue, Sep 11, 2012 at 1:01 PM, = Rick <a_pmb_fan@yahoo.com> wrote:
I must be doing something wrong. I have a line of text that is extruded = and raised up off a solid used as the floor. I have two lights on it and = I have the objects reflecting off each other. If I turn depth of field = on the camera, I have to crank the ray tracing quality up to = 15 to get a smooth blur and shadows if the DOF is shallow. I tried this = last night before I left work and after 14 hours of rendering to a jpeg = sequence, it had only done 55 frames.  While I don't mind reliving = AE from the mid nineties, I must be doing something wrong.

Thanks,
 
Rick = Emery
www.rickemery.com



--
danny princz

exposedideas.com



--
danny = princz

exposedideas.com

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