Return-Path: Received: from mail-oa0-f41.google.com ([209.85.219.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4842660 for AE-List@media-motion.tv; Tue, 11 Sep 2012 19:49:57 +0200 Received: by oagj6 with SMTP id j6so417716oag.28 for ; Tue, 11 Sep 2012 10:51:10 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=NEc2kKy6yUHj3JjFPGS7OUkmnsJbbZbwzn8uLC4k9e4=; b=Wbb+FtskWf584cExmhtdZYQfQqooJbUBFhR9mGCAQQh47VYibB1yUrT7SUYg5I1O47 /Z+n1z216dZXYch1xMBdwh3tFA8Xes2QjmMXvXLd9kYDeqVDkE5JcdPkxdG3ehaikkza k3rVdJ5JIPRD6YPCaMr72jpgLADZpZENYzD1hnc0QB/32dtEM6aq22Zt3lp8JKcY0fHw Co0fXYLfnwPLVQ67d2tFe76moN36CNnb853jq3jDSTUTbEY8yNOFvfTNvMlO18l4bnGX Ln3pHQPefvNxMzs8gBJxe4drBAlCTKhk7ZHNU5D3MCS1Bn339hLdim3tJxf7/qOKi7gh 2m0A== MIME-Version: 1.0 Received: by 10.60.30.134 with SMTP id s6mr19692028oeh.116.1347385870346; Tue, 11 Sep 2012 10:51:10 -0700 (PDT) Received: by 10.182.29.163 with HTTP; Tue, 11 Sep 2012 10:51:10 -0700 (PDT) In-Reply-To: References: Date: Tue, 11 Sep 2012 13:51:10 -0400 Message-ID: Subject: Re: [AE] Help with Wiggle Paths From: rendernyc To: After Effects Mail List Content-Type: multipart/alternative; boundary=e89a8ff1c7d02d68e504c970b860 --e89a8ff1c7d02d68e504c970b860 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable ah gotcha set wiggles per second to 0 and place this expression in the random seed parameter posterizeTime(1) time*100 On Tue, Sep 11, 2012 at 1:38 PM, Wilson de Souza Lobo wrote: > Nope, posterizeTime() doesn't seem to work. I get this warning: > "Undefined value used in expression. Could be an out of range array > subscript? Expression disabled." > on every attribute in the shape layer. > I think this is a tricky one. > > > --------------------------------------- > Wilson de Souza Lobo > 3d =B7 motion =B7 vfx > +595.21.521118 > +595.991.368138 cel > vimeo.com/wilsondsl > scalar.tv > > > > On Tue, Sep 11, 2012 at 1:23 PM, rendernyc wrote: > >> you can apply the posterizeTime() expression to the parameter you want t= o >> hold >> >> >> >> On Tue, Sep 11, 2012 at 1:19 PM, Wilson de Souza Lobo < >> wilsondsl@gmail.com> wrote: >> >>> Hi everyone, >>> >>> Is there an expression or some way to get a jumpy wiggle in the Wiggle >>> Paths attribute of a shape layer? In other words, for the shape to hold= for >>> a given number of frames before redrawing? I want to avoid pre-composin= g >>> and applying Posterize Time because I only want some elements to behave >>> like that while others move at full frame rate. >>> >>> Thanks! >>> >>> --------------------------------------- >>> Wilson de Souza Lobo >>> 3d =B7 motion =B7 vfx >>> +595.21.521118 >>> +595.991.368138 cel >>> vimeo.com/wilsondsl >>> scalar.tv >>> >> >> >> >> -- >> danny princz >> >> exposedideas.com >> > > --=20 danny princz exposedideas.com --e89a8ff1c7d02d68e504c970b860 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable ah gotcha

set wiggles per second to 0 and place this exp= ression in the random seed parameter

posterizeTime(1)

time*100


On Tue, Sep 11, = 2012 at 1:38 PM, Wilson de Souza Lobo <wilsondsl@gmail.com> wrote:
Nope, posterizeTime() doesn't seem to wo= rk. I get this warning:
"Undefined value used in expression. Could = be an out of range array subscript? Expression disabled."
on every attribute in the shape layer.
I think this is a tricky one.


---------------------------------------
Wilson de Souza Lobo
3d =B7 = motion =B7 vfx
+595.21.521118
+595.991.368138 cel
vimeo.com/wilsondsl
scalar.tv
<= /div>


On Tue, Sep 11, 2012 at 1:23 PM, rendernyc <rendernyc@gmail.com> wrote:
you can apply the posterizeTime() expression to the parameter you want to h= old



On Tue,= Sep 11, 2012 at 1:19 PM, Wilson de Souza Lobo <wilsondsl@gmail.com&= gt; wrote:
Hi everyone,

Is there an expression o= r some way to get a jumpy wiggle in the Wiggle Paths attribute of a shape l= ayer? In other words, for the shape to hold for a given number of frames be= fore redrawing? I want to avoid pre-composing and applying Posterize Time b= ecause I only want some elements to behave like that while others move at f= ull frame rate.

Thanks!

---------------------------------------Wilson de Souza Lobo
3d =B7 motion =B7 vfx
+595.21.521118
+59= 5.991.368138 cel
vimeo.com/wilsonds= l
scalar.tv
<= /div>



<= font color=3D"#888888">--
danny princz

exposedideas.com




--
= danny princz

exposedideas.com
--e89a8ff1c7d02d68e504c970b860--