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Yeah, just use an expression with the fill effect, set the colour to a value based on the distance from the camera. I do this a lot to generate z-depth maps from standard 3D comps, it's also pretty fast.
You can do a very similar thing to create fog, but use the tint effect because it has a blend-with-original option. You set the fog colour for both black and white colours, then adjust the 'blend with original' value based on the distance from camera.
I'm actually working on a tutorial called "think like a compositor" which shows how you can approach motion graphics projects in the same way a 3D artist would approach a project in a 3D program, to give you more flexibility in the final 'look' in After Effects. I demonstrate how to create simple z-depth maps inside After Effects. I'll let you know when it's done, but will be a few weeks away yet.
-Chris
-----Original Message-----
From: Nathan Shipley [mailto:nshipley@gmail.com]
Sent: Wednesday, September 12, 2012 10:18 AM
To: 'After Effects Mail List'
Subject: Re: [AE] CS6 new 3D
I wonder if there's any way to create a depth map and blur as a post
process for those without acceptable video cards? (Or cobble one together
with some environment fog or something.) Not nearly as expensive as true
3D DoF, and usually fine. I think I've only rendered a few shots from Maya
in the last 4 years where I've actually needed to use true 3D DoF.
Frischluft Depth Of Field in AE and a depth pass is often nice.
(zBlur in Nuke is even better -- looks great, easy to dial in, and fast. I
think it's one of the few post-process DoF plugins I've seen that doesn't
have major problems with objects overlapping at different depths. But I
digress...)
Seems like a moot point if you've got a good video card, but just a thought
for those without. I still haven't gotten into 3D in After Effects so I'm
not sure if what I'm suggesting is possible or feasible. A thought,
though...
- Nathan
On Tue, Sep 11, 2012 at 6:56 PM, Chris Zwar <chris@chriszwar.com> wrote:
> No, I'd be insane to attempt doing a proper commercial project that way.
>
> This was just a bit of experimentation on my home machine. I'd just
> bought CS6 and was playing around with the new features, I didn't know
> until I hit the render button that it would take 55 minutes a frame!
>
> It's a very simple project, I'll bring it into work and see how the render
> times compare on a MacPro with a Quadro 4000.
>
> -Chris
> -----Original Message-----
> From: Teddy Gage [mailto:teddygage@gmail.com]
> Sent: Wednesday, September 12, 2012 08:17 AM
> To: 'After Effects Mail List'
> Subject: Re: [AE] CS6 new 3D
>
> you're insane. that would have probably taken less than an hour on a new
> machine. and for under $1000 if you went pc. just saying...
>
> On Tue, Sep 11, 2012 at 5:37 PM, Chris Zwar <chris@chriszwar.com> wrote:
>
> > Oh now I have render envy.
> > I have an iMac that's over 4 years old, obviously no approved nVidia card
> > in it. I was playing around with CS6 to produce this tutorial:
> >
> >
> >
> http://provideocoalition.com/index.php/motiongraphicsvizfx/story/create_and_animate_3d_cogs_in_after_effects_-_part_11/
> >
> > The render times were about 55 minutes a frame, for a 640x360 comp with a
> > quality of about 8. It took a few days of rendering just to generate
> the 5
> > second 3D animation.
> > It's just too painful to consider using the ray tracer without an
> approved
> > card...
> > The only hassle now is to decide how to upgrade. That's a whole other
> > discussion...
> >
> > On 12/09/2012, at 5:02 AM, Rick wrote:
> >
> > Thank you very much. Render times for this comp with Ray Tracing set to 6
> > in a 16 bit project 1920x1080 went from 96 seconds per frame to 3
> seconds.
> >
> > Rick Emery
> > www.rickemery.com
> > ------------------------------
> > *From:* rendernyc <rendernyc@gmail.com>
> > *To:* Rick <a_pmb_fan@yahoo.com>
> > *Sent:* Tuesday, September 11, 2012 2:36 PM
> > *Subject:* Re: [AE] CS6 new 3D
> >
> > you just have to add the 670 to the raytracer_supported_cards.txt
> >
> > On OSX you have to “show package contents” of the AE app and then
> > navigate to “Support Files” folder
> >
> > Then add GeForce GTX 670
> >
> >
> > On Tue, Sep 11, 2012 at 2:28 PM, Rick <a_pmb_fan@yahoo.com> wrote:
> >
> > Crap. Just checked. On the 670 system, GPU is grayed out and says
> > 'incompatible device or display driver'. On the system with the 680 GPU
> is
> > available. Looks like someone is losing their 680 tonight. It's good
> being
> > the only one in graphics with admin rights for the boxes. (-;
> >
> > Thanks for the help. I was doing something wrong. Trying to save
> $150.00.
> >
> >
> > Rick Emery
> > www.rickemery.com
> > ------------------------------
> > *From:* rendernyc <rendernyc@gmail.com>
> > *To:* After Effects Mail List <AE-List@media-motion.tv>; Rick <
> > a_pmb_fan@yahoo.com>
> > *Sent:* Tuesday, September 11, 2012 2:09 PM
> >
> > *Subject:* Re: [AE] CS6 new 3D
> >
> > wait, u have CUDA cards and you know that they are working and its still
> > dreadfully slow?
> > are they showing up in the AE Prefs->Previews->GPU???
> >
> >
> >
> > On Tue, Sep 11, 2012 at 1:52 PM, Rick <a_pmb_fan@yahoo.com> wrote:
> >
> > I've got a GTX 680 in one box and a GTX 670 in my box. I got the 680 on
> > the recommendation of Todd K. When I built this new box, I had a set
> > budget and got the 670 in order to get a little more ram. When the other
> > artist leaves tonight, I'll swap out the cards and see what difference it
> > makes.
> >
> > My system.
> > HP z620
> > 12 core 2.3ghz
> > 32GBs ram
> > CS 6 Production Premium running on SSD
> > EVGA GTX670 2GB ram the other card is EVGA GTX 680 3GB ram.
> >
> > Rick Emery
> > www.rickemery.com
> > ------------------------------
> > *From:* Jim Curtis <jpcurtis@me.com>
> > *To:* After Effects Mail List <AE-List@media-motion.tv>
> > *Sent:* Tuesday, September 11, 2012 1:35 PM
> > *Subject:* Re: [AE] CS6 new 3D
> >
> > My personal experience is that even with a Quadro 4000 for Mac, raytrace
> > rendering in Ae is unusably slow. YMMV.
> >
> > I bought the card for Pr, where it kicks some serious ass.
> >
> >
> > .
> >
> >
> >
> >
> > +---End of message---+
> > To unsubscribe send any message to <ae-list-off@media-motion.tv>
> >
> >
> >
> >
> >
> > --
> > danny princz
> >
> > exposedideas.com
> >
> >
> >
> >
> >
> > --
> > danny princz
> >
> > exposedideas.com
> >
> >
> >
> >
>
>
> --
> Animator & Editor
> www.teddygage.com
> Brooklyn
>
>
>
>
> +---End of message---+
> To unsubscribe send any message to <ae-list-off@media-motion.tv>
>
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