Return-Path: Received: from [69.93.154.26] (HELO gateway09.websitewelcome.com) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4851038 for AE-List@media-motion.tv; Wed, 19 Sep 2012 02:44:34 +0200 Received: by gateway09.websitewelcome.com (Postfix, from userid 507) id 481711A166166; Tue, 18 Sep 2012 19:46:01 -0500 (CDT) Received: from alpina.websitewelcome.com (alpina.websitewelcome.com [74.54.176.2]) by gateway09.websitewelcome.com (Postfix) with ESMTP id 1B4751A1660A4 for ; Tue, 18 Sep 2012 19:46:01 -0500 (CDT) Received: from [199.21.106.94] (port=55434 helo=[192.168.0.5]) by alpina.websitewelcome.com with esmtpsa (TLSv1:AES128-SHA:128) (Exim 4.77) (envelope-from ) id 1TE8QT-0002Mz-Is for AE-List@media-motion.tv; Tue, 18 Sep 2012 19:46:01 -0500 Content-Type: text/plain; charset=iso-8859-1 Mime-Version: 1.0 (Apple Message framework v1278) Subject: Re: [AE] importing maya scene into after effects From: Chris Meyer In-Reply-To: Date: Tue, 18 Sep 2012 18:46:00 -0600 Content-Transfer-Encoding: quoted-printable Message-Id: <3C48B33E-E61C-47AA-AB08-419356640C08@crishdesign.com> References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1278) X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - alpina.websitewelcome.com X-AntiAbuse: Original Domain - media-motion.tv X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - crishdesign.com X-BWhitelist: no X-Source: X-Source-Args: X-Source-Dir: X-Source-Sender: ([192.168.0.5]) [199.21.106.94]:55434 X-Source-Auth: chris@crishdesign.com X-Email-Count: 3 X-Source-Cap: Y3Jpc2h3ZWI7Y3Jpc2h3ZWI7YWxwaW5hLndlYnNpdGV3ZWxjb21lLmNvbQ== Don't use non-square pixels. That's one thing I've had trip up the = conversion (years ago when I used to attempt it). - Chris On Sep 18, 2012, at 10:39 AM, Louai Abu-Osba wrote: > hey all, >=20 > I'm working on a shot where I'll need to integrate a maya camera and > locators into my AE comp and am wondering if you can offer any > pointers or gotchas I should look out for. I've heard from some people > that were never able to get the resulting AE camera to match the Maya > camera perfectly and locators didn't translate correctly either. What > I'd like to do is import the maya camera and several locators that > will be parented to several characters finger tips. Any insight that's > not in the official documentation is appreciated. Thanks! >=20 > -louai >=20 > +---End of message---+ > To unsubscribe send any message to