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Don't use non-square pixels. That's one thing I've had trip up the conversion (years ago when I used to attempt it).
- Chris
On Sep 18, 2012, at 10:39 AM, Louai Abu-Osba wrote:
> hey all,
>
> I'm working on a shot where I'll need to integrate a maya camera and
> locators into my AE comp and am wondering if you can offer any
> pointers or gotchas I should look out for. I've heard from some people
> that were never able to get the resulting AE camera to match the Maya
> camera perfectly and locators didn't translate correctly either. What
> I'd like to do is import the maya camera and several locators that
> will be parented to several characters finger tips. Any insight that's
> not in the official documentation is appreciated. Thanks!
>
> -louai
>
> +---End of message---+
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