Return-Path: Received: from [208.97.132.119] (HELO homiemail-a90.g.dreamhost.com) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4851508 for AE-List@media-motion.tv; Wed, 19 Sep 2012 16:54:06 +0200 Received: from homiemail-a90.g.dreamhost.com (localhost [127.0.0.1]) by homiemail-a90.g.dreamhost.com (Postfix) with ESMTP id 2CFEB2AC072 for ; Wed, 19 Sep 2012 07:55:35 -0700 (PDT) DomainKey-Signature: a=rsa-sha1; c=nofws; d=louai.org; h=mime-version :in-reply-to:references:from:date:message-id:subject:to: content-type; q=dns; s=louai.org; b=ABlxpnBsnqM0AP7ieo8vHINOPQKP kXlOVry7YTPpgO89uEXcowOj4fBjNao43LwFt6Ymt5oVvCIuznmw39AOkyIccszV V1oV3AgaHdHT8UCRXu4dnLKj+eFNqkN69K/E55lM6eVVSqsQhbHGb2qCrlDNWbP/ fJ2KumKeCuLK3BU= DKIM-Signature: v=1; a=rsa-sha1; c=relaxed; d=louai.org; h=mime-version :in-reply-to:references:from:date:message-id:subject:to: content-type; s=louai.org; bh=flCVfFpFTh/3CIpRaACsK8f7hco=; b=GJ iTLWHgb4i96GyvkwqZhJldEz6UQT6bR6h75RsuQGdLbxyK1OfmTp6b6mQWjmul/i M0dZ0UgJvOZjYHmYIg/tBdh7zsb1mArZIZV5l6JPQYNwYMv7mpZk0YURZ5kt7+A3 g3TQ+kwXvK9/T/hrQHXFJ0Lh+LG9Y8MkxnLCfc5II= Received: from mail-vb0-f41.google.com (mail-vb0-f41.google.com [209.85.212.41]) (using TLSv1 with cipher RC4-SHA (128/128 bits)) (No client certificate requested) (Authenticated sender: me@louai.org) by homiemail-a90.g.dreamhost.com (Postfix) with ESMTPSA id EAF582AC077 for ; Wed, 19 Sep 2012 07:55:34 -0700 (PDT) Received: by vbkv13 with SMTP id v13so1229686vbk.28 for ; Wed, 19 Sep 2012 07:55:34 -0700 (PDT) Received: by 10.52.32.99 with SMTP id h3mr1649834vdi.108.1348066534179; Wed, 19 Sep 2012 07:55:34 -0700 (PDT) MIME-Version: 1.0 Received: by 10.220.160.14 with HTTP; Wed, 19 Sep 2012 07:48:01 -0700 (PDT) In-Reply-To: References: From: Louai Abu-Osba Date: Wed, 19 Sep 2012 10:48:01 -0400 Message-ID: Subject: Re: [AE] importing maya scene into after effects To: After Effects Mail List Content-Type: text/plain; charset=ISO-8859-1 Thank you all very much! That's immensely useful to know. -louai On Tue, Sep 18, 2012 at 8:46 PM, Chris Meyer wrote: > Don't use non-square pixels. That's one thing I've had trip up the conversion (years ago when I used to attempt it). > > - Chris > > > > On Sep 18, 2012, at 10:39 AM, Louai Abu-Osba wrote: > >> hey all, >> >> I'm working on a shot where I'll need to integrate a maya camera and >> locators into my AE comp and am wondering if you can offer any >> pointers or gotchas I should look out for. I've heard from some people >> that were never able to get the resulting AE camera to match the Maya >> camera perfectly and locators didn't translate correctly either. What >> I'd like to do is import the maya camera and several locators that >> will be parented to several characters finger tips. Any insight that's >> not in the official documentation is appreciated. Thanks! >> >> -louai >> >> +---End of message---+ >> To unsubscribe send any message to > > > +---End of message---+ > To unsubscribe send any message to