Return-Path: Received: from mail-ob0-f169.google.com ([209.85.214.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4851602 for AE-List@media-motion.tv; Wed, 19 Sep 2012 18:13:39 +0200 Received: by obhx4 with SMTP id x4so1183842obh.28 for ; Wed, 19 Sep 2012 09:15:07 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=YlhemKix70dP0LVWhe0qLHGwu3jf9s4T+gE3/1i8LoY=; b=kvnooUKXduOm/lOTszX9GgGsZAf1pQPeIpvztyZz/9kBVHNgmKH2LbOs+W1cPZXwj9 8Ka3e55VEee+oI3CFygrC6mR0Zq4lbdAEA9s0QFhRCob//vm+q6Hz+snus9hVKObdy39 +YnVDWOVUqczpv60q8mmR3N470Wxi2DPdsHtoBF2n+PsqJppx1Fhr9quiCqqQNsMxK1x +bFVPuD34LGPny+CC8aKvsjB8+UFiPgbgtcsqDvYGrwJfEKrpyuK1iHUIztpJXTDl1qQ N0/+ipIbtkzzdIggpOXfWrA+V998OKQBpSxcFfmGIqImbuag3hXgQBmgnPaJ4QqJ5jsS XLBA== Received: by 10.60.6.202 with SMTP id d10mr3179911oea.132.1348071307617; Wed, 19 Sep 2012 09:15:07 -0700 (PDT) MIME-Version: 1.0 Received: by 10.60.28.229 with HTTP; Wed, 19 Sep 2012 09:14:47 -0700 (PDT) In-Reply-To: References: From: Byron Nash Date: Wed, 19 Sep 2012 12:14:47 -0400 Message-ID: Subject: Re: [AE] importing maya scene into after effects To: After Effects Mail List Content-Type: multipart/alternative; boundary=e89a8fb1f0966c25b204ca104ffb --e89a8fb1f0966c25b204ca104ffb Content-Type: text/plain; charset=ISO-8859-1 I've had some times where the camera lens information came in screwed up. It seems like it swapped some values or something. I don't recall it being too big of an issue to correct if you can open the maya scene and cross reference the camera lens and filmback parameters over to the AE camera settings. I've found with AE, Maya, and Softimage, you can use the same camera values and it lines up. For instance, if the lens in Maya is 20mm with a certain film size, I can match that number in AE and find success. On Wed, Sep 19, 2012 at 10:48 AM, Louai Abu-Osba wrote: > Thank you all very much! That's immensely useful to know. > > -louai > > On Tue, Sep 18, 2012 at 8:46 PM, Chris Meyer > wrote: > > Don't use non-square pixels. That's one thing I've had trip up the > conversion (years ago when I used to attempt it). > > > > - Chris > > > > > > > > On Sep 18, 2012, at 10:39 AM, Louai Abu-Osba wrote: > > > >> hey all, > >> > >> I'm working on a shot where I'll need to integrate a maya camera and > >> locators into my AE comp and am wondering if you can offer any > >> pointers or gotchas I should look out for. I've heard from some people > >> that were never able to get the resulting AE camera to match the Maya > >> camera perfectly and locators didn't translate correctly either. What > >> I'd like to do is import the maya camera and several locators that > >> will be parented to several characters finger tips. Any insight that's > >> not in the official documentation is appreciated. Thanks! > >> > >> -louai > >> > >> +---End of message---+ > >> To unsubscribe send any message to > > > > > > +---End of message---+ > > To unsubscribe send any message to > > +---End of message---+ > To unsubscribe send any message to > --e89a8fb1f0966c25b204ca104ffb Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable I've had some times where the camera lens information came in screwed u= p. It seems like it swapped some values or something. I don't recall it= being too big of an issue to correct if you can open the maya scene and cr= oss reference the camera lens and filmback parameters over to the AE camera= settings. I've found with AE, Maya, and Softimage, you can use the sam= e camera values and it lines up. For instance, if the lens in Maya is 20mm = with a certain film size, I can match that number in AE and find success.= =A0

On Wed, Sep 19, 2012 at 10:48 AM, Louai Abu-= Osba <me@louai.org> wrote:
Thank you all very much! That's immensely useful to know.

-louai

On Tue, Sep 18, 2012 at 8:46 PM, Chris Meyer <chris@crishdesign.com> wrote:
> Don't use non-square pixels. That's one thing I've had tri= p up the conversion (years ago when I used to attempt it).
>
> =A0- Chris
>
>
>
> On Sep 18, 2012, at 10:39 AM, Louai Abu-Osba wrote:
>
>> hey all,
>>
>> I'm working on a shot where I'll need to integrate a maya = camera and
>> locators into my AE comp and am wondering if you can offer any
>> pointers or gotchas I should look out for. I've heard from som= e people
>> that were never able to get the resulting AE camera to match the M= aya
>> camera perfectly and locators didn't translate correctly eithe= r. What
>> I'd like to do is import the maya camera and several locators = that
>> will be parented to several characters finger tips. Any insight th= at's
>> not in the official documentation is appreciated. Thanks!
>>
>> -louai
>>
>> +---End of message---+
>> To unsubscribe send any message to <ae-list-off@media-motion.tv>
>
>
> +---End of message---+
> To unsubscribe send any message to <ae-list-off@media-motion.tv>

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