On Tue, Sep 18, 2012 at 8:46 PM, Chris Meyer <
chris@crishdesign.com> wrote:
> Don't use non-square pixels. That's one thing I've had trip up the conversion (years ago when I used to attempt it).
>
> - Chris
>
>
>
> On Sep 18, 2012, at 10:39 AM, Louai Abu-Osba wrote:
>
>> hey all,
>>
>> I'm working on a shot where I'll need to integrate a maya camera and
>> locators into my AE comp and am wondering if you can offer any
>> pointers or gotchas I should look out for. I've heard from some people
>> that were never able to get the resulting AE camera to match the Maya
>> camera perfectly and locators didn't translate correctly either. What
>> I'd like to do is import the maya camera and several locators that
>> will be parented to several characters finger tips. Any insight that's
>> not in the official documentation is appreciated. Thanks!
>>
>> -louai
>>
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