Return-Path: Received: from mail-vc0-f169.google.com ([209.85.220.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4852335 for AE-List@media-motion.tv; Thu, 20 Sep 2012 12:47:38 +0200 Received: by vcbfl17 with SMTP id fl17so2264103vcb.28 for ; Thu, 20 Sep 2012 03:49:07 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type:x-gm-message-state; bh=owZJhiJSfFaKN9NkZkqBzciH2Y5mDj/QLZEugA78HJA=; b=c+qNxHSQYsB8ePL8Q2MgS+/3kd1IY8R9chwo7O5mnybDAzRsZMZJYpeXZzYLr00QDq 5H2Xo7NIIMadqa5Wn3xqTlqdT66sR1X5EwV/wrIza0KyIsghjOBwPLeN5VGPw8hy18LW FlcuHdO042cVqKFw1o3GoHDLUul8+nr+JvpObPYbX5mY3/4NjTfvJZGlvfKtFBjmH3kw 08B9it0Ka23LAgIHpTMMb7h31Cg4Cn8gHDj7dLhsdkcHVFrP6vEcnSgnVHREirUmz8/n 7APBYc1Vkxt3viszeKNgJnDCIkMH+ewgQs/K55fA+SrmVBoP+CUl5SLPMUt9uSNXkmgO +LNg== Received: by 10.52.33.164 with SMTP id s4mr656107vdi.127.1348138147838; Thu, 20 Sep 2012 03:49:07 -0700 (PDT) MIME-Version: 1.0 Received: by 10.58.18.212 with HTTP; Thu, 20 Sep 2012 03:48:47 -0700 (PDT) In-Reply-To: References: From: Robert Kjettrup Date: Thu, 20 Sep 2012 12:48:47 +0200 Message-ID: Subject: Re: [AE] importing maya scene into after effects To: After Effects Mail List Content-Type: multipart/alternative; boundary=20cf3079b58e68fb5304ca1fdfc2 X-Gm-Message-State: ALoCoQkXfG+PQAWjpy+7Qiev+9jeJHmvcjAerIuQ+vqBRhqh1VnFe7V/AB5W4a8QG41Qq7UsPg9x --20cf3079b58e68fb5304ca1fdfc2 Content-Type: text/plain; charset=ISO-8859-1 The first thing i check when exporting a 3d camera from Softimage to AE, is that i have the same FOV value, and both are measured horisontally. This is what normally goes wrong for me if the camera doesn't translate correctly into AE. Robert Kjettrup / Grafiker / STV Mayday Mobil: 25 18 95 16 Mail: robert@stvmayday.dk 2012/9/19 Byron Nash > I've had some times where the camera lens information came in screwed up. > It seems like it swapped some values or something. I don't recall it being > too big of an issue to correct if you can open the maya scene and cross > reference the camera lens and filmback parameters over to the AE camera > settings. I've found with AE, Maya, and Softimage, you can use the same > camera values and it lines up. For instance, if the lens in Maya is 20mm > with a certain film size, I can match that number in AE and find success. > > > On Wed, Sep 19, 2012 at 10:48 AM, Louai Abu-Osba wrote: > >> Thank you all very much! That's immensely useful to know. >> >> -louai >> >> On Tue, Sep 18, 2012 at 8:46 PM, Chris Meyer >> wrote: >> > Don't use non-square pixels. That's one thing I've had trip up the >> conversion (years ago when I used to attempt it). >> > >> > - Chris >> > >> > >> > >> > On Sep 18, 2012, at 10:39 AM, Louai Abu-Osba wrote: >> > >> >> hey all, >> >> >> >> I'm working on a shot where I'll need to integrate a maya camera and >> >> locators into my AE comp and am wondering if you can offer any >> >> pointers or gotchas I should look out for. I've heard from some people >> >> that were never able to get the resulting AE camera to match the Maya >> >> camera perfectly and locators didn't translate correctly either. What >> >> I'd like to do is import the maya camera and several locators that >> >> will be parented to several characters finger tips. Any insight that's >> >> not in the official documentation is appreciated. Thanks! >> >> >> >> -louai >> >> >> >> +---End of message---+ >> >> To unsubscribe send any message to >> > >> > >> > +---End of message---+ >> > To unsubscribe send any message to >> >> +---End of message---+ >> To unsubscribe send any message to >> > > --20cf3079b58e68fb5304ca1fdfc2 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable The first thing i check when exporting a 3d camera from Softimage to AE, is= that i have the same FOV value, and both are measured horisontally. This i= s what normally goes wrong for me if the camera doesn't translate corre= ctly into AE.


Robert Kjettrup / Grafiker / STV MaydayMobil: 25 18 95 16
Mail: robert@stvmayday.dk


2012/9/19 Byron Nash &= lt;byronnash@gmail= .com>
I've had some times where the camera lens information came in screwed u= p. It seems like it swapped some values or something. I don't recall it= being too big of an issue to correct if you can open the maya scene and cr= oss reference the camera lens and filmback parameters over to the AE camera= settings. I've found with AE, Maya, and Softimage, you can use the sam= e camera values and it lines up. For instance, if the lens in Maya is 20mm = with a certain film size, I can match that number in AE and find success.= =A0


On Wed, Sep 19, 2012 at 10:48 AM, Louai Abu-= Osba <me@louai.org> wrote:
Thank you all very much! That's immensely useful to know.

-louai

On Tue, Sep 18, 2012 at 8:46 PM, Chris Meyer <chris@crishdesign.com> wrote:
> Don't use non-square pixels. That's one thing I've had tri= p up the conversion (years ago when I used to attempt it).
>
> =A0- Chris
>
>
>
> On Sep 18, 2012, at 10:39 AM, Louai Abu-Osba wrote:
>
>> hey all,
>>
>> I'm working on a shot where I'll need to integrate a maya = camera and
>> locators into my AE comp and am wondering if you can offer any
>> pointers or gotchas I should look out for. I've heard from som= e people
>> that were never able to get the resulting AE camera to match the M= aya
>> camera perfectly and locators didn't translate correctly eithe= r. What
>> I'd like to do is import the maya camera and several locators = that
>> will be parented to several characters finger tips. Any insight th= at's
>> not in the official documentation is appreciated. Thanks!
>>
>> -louai
>>
>> +---End of message---+
>> To unsubscribe send any message to <ae-list-off@media-motion.tv> >
>
> +---End of message---+
> To unsubscribe send any message to <ae-list-off@media-motion.tv>

+---End of message---+
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