Return-Path: Received: from mail-wi0-f169.google.com ([209.85.212.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4853677 for AE-List@media-motion.tv; Fri, 21 Sep 2012 19:52:36 +0200 Received: by wibhm2 with SMTP id hm2so2084437wib.4 for ; Fri, 21 Sep 2012 10:54:09 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=i+8utHersecOVZxNQF14vaxXXwG2LmR/hEth0YmsUe8=; b=Vcn3dFY4hB81MvQL95FDmauKtHprAedJw5iEekICC4Pogh7RQo7a5EmTMRFuCva0yH VaGuR4s2rTPx+uneua9SQC0v8oTVQwTVOmptJuWeUBFL44y22SsVZ17ipcMgpkPkyDQ/ X6hsKxmIiP4+OghR/uzufb8i84gDYM4MTjmNxmdu+PEQEymVRai17VY8SGJzu0g/hATu atjqOtlRaYzOUEN4TgsWF/anCD79SmAuulXNN+V2QGXUIf1YtPV9IpOsKbQTAIU1IgAA gusM41C1bqxSqPItfEkBj9i8/e4I7mqSXerIDTjLAC7QuMbw7i+TibjdzP03qYS66pyd qoeA== MIME-Version: 1.0 Received: by 10.180.14.74 with SMTP id n10mr5855019wic.17.1348250049721; Fri, 21 Sep 2012 10:54:09 -0700 (PDT) Received: by 10.216.157.21 with HTTP; Fri, 21 Sep 2012 10:54:09 -0700 (PDT) In-Reply-To: References: Date: Fri, 21 Sep 2012 13:54:09 -0400 Message-ID: Subject: Re: [AE] Auto-Orient flipping/twisting From: Bill Hinkson To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d04138a574835a304ca39ed26 --f46d04138a574835a304ca39ed26 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable I think I remember rotating the null 90 degrees on, say, X. Then parenting the layer to the null and doing an auto orient on the null. It was years ago though so I'm not sure exactly how I fixed the problem. On Fri, Sep 21, 2012 at 1:35 PM, Byron Nash wrote: > I found if I nudge one of the keyframes just a tad in X, the flipping goe= s > away. It seems that if I have two keyframes with only a difference in Y (= on > a 3d layer) I get flipping. > > > On Fri, Sep 21, 2012 at 1:22 PM, Byron Nash wrote: > >> I'm not sure how using a null is going to prevent the gimbal lock. The >> layer just has a few keyframes on it. I tried copying the keyframes over= to >> a null and it is twisting as well. Maybe it just can't handle keeping th= e >> roll intact when traveling in Y. >> >> On Fri, Sep 21, 2012 at 12:21 PM, Stephen van Vuuren < >> stephen@sv2studios.com> wrote: >> >>> Byron,**** >>> >>> ** ** >>> >>> I too always use nulls for controlling 3D camera =96 it=92s just not >>> reliable without nulls especially auto-orient layers.**** >>> >>> ** ** >>> >>> *stephen van vuuren* >>> >>> 336.202.4777**** >>> >>> * * >>> >>> *http://www.insaturnsrings.com/*** >>> >>> *http://www.sv2dcp.com/* >>> >>> *http://www.sv2studios.com/* >>> >>> * * >>> >>> *A film is =96 or should be =96 more like music than like fiction. It >>> should be a progression of moods and feelings. The theme, what=92s behi= nd the >>> emotion, the meaning, all that comes later.* >>> >>> =96*Stanley Kubrick* **** >>> >>> ** ** >>> >> >> > --=20 bill hinkson animator & designer http://billhinksondesign.com --f46d04138a574835a304ca39ed26 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable I think I remember rotating the null 90 degrees on, say, X. Then parenting = the layer to the null and doing an auto orient on the null. It was years ag= o though so I'm not sure exactly how I fixed the problem.

On Fri, Sep 21, 2012 at 1:35 PM, Byron Nash <byronnash@gmail.com&g= t; wrote:
I found if I nudge one of the keyframes just a tad in X, the flipping goes = away. It seems that if I have two keyframes with only a difference in Y (on= a 3d layer) I get flipping.=A0

=
On Fri, Sep 21, 2012 at 1:22 PM, Byron Nash <= byronnash@gmail.com> wrote:
I'm not sure how using a null = is going to prevent the gimbal lock. The layer just has a few keyframes on = it. I tried copying the keyframes over to a null and it is twisting as well= . Maybe it just can't handle keeping the roll intact when traveling in = Y.=A0

On Fri, Sep 21, 2012 at 12:21 PM, Stephen va= n Vuuren <stephen@sv2studios.com> wrote:

Byron,

=A0

I too always use nulls for controlling 3D cam= era =96 it=92s just not reliable without nulls especially auto-orient layer= s.

=A0<= /p>

stephen van vuuren<= u>

336.202.4777=

=A0

http://www.insaturnsrings.com/

http://www.sv2dcp= .com/

http://www= .sv2studios.com/

=A0

A film is = =96 or should be =96 more like music than like fiction. It should be a prog= ression of moods and feelings. The theme, what=92s behind the emotion, the = meaning, all that comes later.

=96Stanley Kubrick=

=A0






--
= bill hinkson
animator & designer
http://billhinksondesign.com
--f46d04138a574835a304ca39ed26--