Sorry, I’ve been asleep at the switch. :)
Try this:
L = comp("Main Comp").layer(thisComp.name);
C = comp("Main Comp").layer("Camera 1");
p1a = toWorld(anchorPoint);
p1b = toWorld(anchorPoint + [0,0,1]);
p2a = L.toWorld(p1a);
p2b = L.toWorld(p1b);
v1 = p2b - p2a;
v2 = C.toWorld([0,0,0]) - p2a;
if (dot(v1,v2) < 0) value else 0
Dan
Sent: Wednesday, September 26, 2012 10:29 AM
Subject: Re: [AE] expression for facing away layers in
precomp
Hi
But thanks again for giving it a try.
The expression i want is also way over my head, hence me asking the group
here ;-)
Robert Kjettrup / Grafiker / STV Mayday
Mobil:
25 18 95 16
Mail:
robert@stvmayday.dk
2012/9/26 scott.aelist
<scott.aelist@gmail.com>
oh right. I guess you'll need to find an alternative to the
toCompVec function then. Something you use with a null instead of the comp
camera. Unfortunately that's way out of my territory.