Return-Path: Received: from atl4mhob07.myregisteredsite.com ([209.17.115.45] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4861622 for AE-List@media-motion.tv; Tue, 02 Oct 2012 23:28:40 +0200 Received: from mailpod.hostingplatform.com (mail.networksolutionsemail.com [205.178.146.50]) by atl4mhob07.myregisteredsite.com (8.14.4/8.14.4) with ESMTP id q92LUYEo005372 for ; Tue, 2 Oct 2012 17:30:34 -0400 Received: (qmail 4403 invoked by uid 0); 2 Oct 2012 21:30:33 -0000 Received: from unknown (HELO ?192.168.0.3?) (chris@chriszwar.com@122.150.240.225) by 0 with ESMTPA; 2 Oct 2012 21:30:33 -0000 From: Chris Zwar Mime-Version: 1.0 (Apple Message framework v1084) Content-Type: multipart/alternative; boundary=Apple-Mail-1--608466202 Subject: Re: [AE] Network rendering Date: Wed, 3 Oct 2012 07:30:04 +1000 In-Reply-To: To: "After Effects Mail List" References: Message-Id: X-Mailer: Apple Mail (2.1084) --Apple-Mail-1--608466202 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=windows-1252 After Effects render farms don't seem to be that common, but a few = commercial products have been mentioned on this list before. Perhaps = try searching for 'render farm'. The only one I've used is Deadline, which also works with 3dsmax, Maya, = and other programs. Check out the website for all of the details of how = it works, it's great. Once you adjust your workflow to use image = sequences, it becomes second nature to send stuff off to the farm to = render. Other people here have mentioned alternative commercial solutions that = also work very well. -Chris On 03/10/2012, at 5:31 AM, Elliot Steele wrote: > Evening (or morning for some I guess!) chaps & chapesses, >=20 > I=92ve got a small render farm which I have been using for 3dsmax = (using the standard Backburner) & would like to use the farm to render = some quite long renders (10k frames, taking 24hrs on a 12-Core Mac Pro). >=20 > The way my 3dsmax renders work is that I set up the render in max, = submit the job to Backburner & that=92s it. The process takes as long as = it takes to save the file & to send it off (not long!). > The individual render nodes open the submitted file & pull any = referenced externally referenced scenes (xrefs) or maps from their = original locations. >=20 > The way I understand the AE way of network rendering is that I must = first collect the project & all source files into the =93watch=94 folder = & then the render nodes will do their stuff. > If this is correct, why must all the source files be =93collected=94? = Are the render nodes unable for some reason to read them from their = original locations? > The problem I have is that for a particular project the source files = are in the 10s of GB & copying them every time I want to submit a = network job is madness. >=20 > Do I understand the process correctly? Is there a way of submitting = jobs without collecting all the source files? >=20 > Does anyone use an alternative method (maybe using a commercial = solution?) to network render in AE? >=20 > Many thanks for any thoughts! >=20 > Elliot Steele >=20 > = ----------------------------------------------------------------------- >=20 > digitalMEDIA Technik GmbH >=20 > Am Berg 20 > 91809 Wellheim >=20 > tel.: 08427 985011 > fax: 08427 985012 > handy: 0172 8410163 >=20 > E-Mail: elliot.steele@digitalmediatechnik.de >=20 > HRB 5012, Amtsgericht Ingolstadt > Gesch=E4ftsf=FChrer Elliot Steele > USt-Nr: 124/124/40585 >=20 > = ----------------------------------------------------------------------- --Apple-Mail-1--608466202 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=windows-1252 After = Effects render farms don't seem to be that common, but a few commercial = products have been mentioned on this list before.  Perhaps try = searching for 'render farm'.
The only one I've used is Deadline, = which also works with 3dsmax, Maya, and other programs.  Check out = the website for all of the details of how it works, it's great. =  Once you adjust your workflow to use image sequences, it becomes = second nature to send stuff off to the farm to = render.

Other people here have mentioned = alternative commercial solutions that also work very = well.


-Chris

<= div>
On 03/10/2012, at 5:31 AM, Elliot Steele = wrote:

Network rendering
Evening (or morning for some I guess!) chaps = & chapesses,

I=92ve got a small render farm which I have been using for 3dsmax (using = the standard Backburner) & would like to use the farm to render some = quite long renders (10k frames, taking 24hrs on a 12-Core Mac Pro).

The way my 3dsmax renders work is that I set up the render in max, = submit the job to Backburner & that=92s it. The process takes as = long as it takes to save the file & to send it off (not long!).
The individual render nodes open the submitted file & pull any = referenced externally referenced scenes (xrefs) or maps from their = original locations.

The way I understand the AE way of network rendering is that I must = first collect the project & all source files into the =93watch=94 = folder & then the render nodes will do their stuff.
If this is correct, why must all the source files be =93collected=94? = Are the render nodes unable for some reason to read them from their = original locations?
The problem I have is that for a particular project the source files are = in the 10s of GB & copying them every time I want to submit a = network job is madness.

Do I understand the process correctly? Is there a way of submitting jobs = without collecting all the source files?

Does anyone use an alternative method (maybe using a commercial = solution?) to network render in AE?

Many thanks for any thoughts!

Elliot Steele

= -----------------------------------------------------------------------
digitalMEDIA Technik GmbH

Am Berg 20
91809 Wellheim

tel.: 08427 985011
fax:  08427 985012
handy: 0172 8410163

E-Mail: elliot.steele@dig= italmediatechnik.de

HRB 5012, Amtsgericht Ingolstadt
Gesch=E4ftsf=FChrer Elliot Steele
USt-Nr: 124/124/40585

= -----------------------------------------------------------------------

= --Apple-Mail-1--608466202--