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Hey Elliot
Disregard my last post with the script link. As I said I made it a long time ago and looking over it it is was made for network rendering multiple quicktimes.
You can do a network render on ae with multiple
machines without copying all the media using the method I said in my original post with the additional step of selecting network rendeer from the render settings no script necesary...the rub is you need a licenced version of ae on each node
Mike cardeiro
Sent from my Verizon Wireless Smartphone
Elliot Steele <elliot@ppdm.de> wrote:
>Evening (or morning for some I guess!) chaps & chapesses,
>
>I¹ve got a small render farm which I have been using for 3dsmax (using the
>standard Backburner) & would like to use the farm to render some quite long
>renders (10k frames, taking 24hrs on a 12-Core Mac Pro).
>
>The way my 3dsmax renders work is that I set up the render in max, submit
>the job to Backburner & that¹s it. The process takes as long as it takes to
>save the file & to send it off (not long!).
>The individual render nodes open the submitted file & pull any referenced
>externally referenced scenes (xrefs) or maps from their original locations.
>
>The way I understand the AE way of network rendering is that I must first
>collect the project & all source files into the ³watch² folder & then the
>render nodes will do their stuff.
>If this is correct, why must all the source files be ³collected²? Are the
>render nodes unable for some reason to read them from their original
>locations?
>The problem I have is that for a particular project the source files are in
>the 10s of GB & copying them every time I want to submit a network job is
>madness.
>
>Do I understand the process correctly? Is there a way of submitting jobs
>without collecting all the source files?
>
>Does anyone use an alternative method (maybe using a commercial solution?)
>to network render in AE?
>
>Many thanks for any thoughts!
>
>Elliot Steele
>
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