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[97.249.213.183]) by mx.google.com with ESMTPS id j9sm4721386qac.15.2012.10.15.19.07.35 (version=SSLv3 cipher=OTHER); Mon, 15 Oct 2012 19:07:37 -0700 (PDT) Subject: Re: [AE] RED in CS6 References: From: Rendernyc Content-Type: multipart/alternative; boundary=Apple-Mail-12901DB4-29B7-4F28-88AA-96ACFFC2583C X-Mailer: iPhone Mail (10A403) In-Reply-To: Message-Id: <93810943-5F21-4683-AC53-71D4F543D7CE@gmail.com> Date: Mon, 15 Oct 2012 22:07:33 -0400 To: After Effects Mail List Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (1.0) --Apple-Mail-12901DB4-29B7-4F28-88AA-96ACFFC2583C Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable First thing I do if I get an r3d in AE is to transcode it or create a 16bit "= proxy" so I don't have to wait for debayering Maybe on day red will let us debayer on the gpu but still doesn't seem to be= happening anytime soon.=20 On Oct 15, 2012, at 9:42 PM, Phil Spitler wrote: > Thanks Tim, the idea would be to get a Red Rocket for my workstation then d= ump the renders onto our farm but with these slow renders that is not feasib= le. >=20 > I really want to avoid having to transcode all the footage into anther for= mat for a whole host of reasons... >=20 > Let's see how my CS6 test go tomorrow. >=20 > Thanks. >=20 > Phil >=20 >=20 >=20 > Phil Spitler | Creative Technologist | Bonfire Labs | t : 415.394.8= 200 m : 415.571.3139 >=20 > Website | Facebook | LinkedIn >=20 >=20 >=20 >=20 >=20 >=20 >=20 >=20 >=20 >=20 > On Oct 15, 2012, at 6:25 PM, Tim Clapham wrote: >=20 >> If you are working with a lot of R3D files then perhaps it is worth inves= ting in a Red Rocket card. The debayer process is realtime and can save you= hours of time compared with using software. Although if you are not dealing= with many files it could be a tad expensive at just under $5K >>=20 >> ___=20 >>=20 >> Tim Clapham >> Director >> ___ >>=20 >> LUXX >> 3D Animation >> Motion Graphics >> ___ >>=20 >> web : luxx.com.au >> blog : helloluxx.com >>=20 >>=20 >>=20 >>=20 >> On 16/10/2012, at 12:10 PM, Phil Spitler wrote: >>=20 >>> Hmmmm I'm gonna try CS6 tomorrow.=20 >>>=20 >>> Can't believe how slow this is in CS5.5 >>>=20 >>> Hoping it is ok in CS6.=20 >>>=20 >>> Cheers.=20 >>>=20 >>> Phil >>>=20 >>>=20 >>>=20 >>> Phil Spitler | Creative Technologist | Bonfire Labs | t : 415.394.= 8200 | c : 415.571.3139 | Bonfirelabs.com >>>=20 >>> "Get Social" - http://www.facebook.com/bonfirelabs >>>=20 >>> On Oct 15, 2012, at 5:59 PM, Jack Tunnicliffe wrote: >>>=20 >>>> I was rendering out full 5K. I don't think that scaling would make much= difference. I'm using the latest build of CS6. >>>>=20 >>>> Sent from my iPhone >>>>=20 >>>> On 2012-10-15, at 6:31 PM, Phil Spitler wrote: >>>>=20 >>>>> Weird, I am also on a really fast SAN and my files are 5k HD which are= smaller than yours. >>>>>=20 >>>>> I have mine in a 1920x1080 comp so I am scaling too which could be par= t of the problem. >>>>>=20 >>>>> Were you rendering 5k or 1080? >>>>>=20 >>>>> Are you using CS5.5 or CS6 ? >>>>>=20 >>>>> I would LOVE to get to the bottom of this......=20 >>>>>=20 >>>>> Thanks Jack >>>>>=20 >>>>> Phil >>>>>=20 >>>>>=20 >>>>> Phil Spitler | Creative Technologist | Bonfire Labs | t : 415.3= 94.8200 m : 415.571.3139 >>>>>=20 >>>>> Website | Facebook | LinkedIn >>>>>=20 >>>>> On Oct 15, 2012, at 5:24 PM, Jack Tunnicliffe wrote: >>>>>=20 >>>>>> Okay, just did a quick test with the same keys etc you are using but m= y Epic 5K footage is 5120x2160 so 2.37 aspect. Set a key to render out a 10 s= econd clip and estimated time is 4 minutes on a 12 core Mac with 32 gigs of r= am. You have something that's really slowing down your system. I am accessin= g files through fibre on a very fast SAN, but there is definitely something g= oing on. In fact it rendered out and finished before I could finish typing t= his email.=20 --Apple-Mail-12901DB4-29B7-4F28-88AA-96ACFFC2583C Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
First thing I do if I get an r3d in AE= is to transcode it or create a 16bit "proxy" so I don't have to wait for de= bayering

Maybe on day red will let us debayer on th= e gpu but still doesn't seem to be happening anytime soon. 

On O= ct 15, 2012, at 9:42 PM, Phil Spitler <phil@bonfirelabs.com> wrote:

Thanks Tim, the idea would be to get a Red Rocket for my workstati= on then dump the renders onto our farm but with these slow renders that is n= ot feasible.

I really want to avoid having to transcode a= ll the footage into anther format for a whole host of reasons...
<= br>
Let's see how my CS6 test go tomorrow.

Thanks.

Phil



Phil Spitler=   |  Creative Technologist   |  Bonfire Labs=   |  t : 415.394.8200  m : 415.571.3139

Website | Facebook | LinkedIn


=


=



On Oct 15, 2012, at 6:25 PM, Tim Clapham wrote:

If you are working with a lot of R3D files then perhaps it is worth= investing in a Red Rocket card.  The debayer process is realtime and c= an save you hours of time compared with using software. Although if you are n= ot dealing with many files it could be a tad expensive at just under $5K
=

___ 

Tim Clapham
Director
___

<= span style=3D"font: normal normal normal 12px/normal Arial; color: rgb(35, 3= 5, 35); ">LUXX
3D Animation
Motion Graphics
___

web : = luxx.co= m.au
blog :helloluxx.com



On 16/10/2012, at 12:10 PM, Phil Spitler wrote:

Hmmmm I'm gonna try CS6 tomorrow. 

= Can't believe how slow this is in CS5.5

Hoping it i= s ok in CS6. 

Cheers. 

Phil



Phil Spitler | &= nbsp;Creative Technologist  |  Bonfire  Labs  |  t := 415.394.8200  |  c : 415.571.3139  |  Bonfirelabs.com


On Oct 15, 2012, at 5:59 PM, Jack Tunnicl= iffe <jack@javapost.ca> wrote:=

I was rendering= out full 5K. I don't think that scaling would make much difference. I'm usi= ng the latest build of CS6.

Sent from my iPhone

On 2012= -10-15, at 6:31 PM, Phil Spitler <phil@bonfirelabs.com> wrote:

=
Weird, I am also on a really fast SAN and my files are 5k HD which are s= maller than yours.

I have mine in a 1920x1080 comp so I a= m scaling too which could be part of the problem.

W= ere you rendering 5k or 1080?

Are you using CS5.5 o= r CS6 ?

I would LOVE to get to the bottom of this..= .... 

Thanks Jack

Phi= l


Phil Spitler&nb= sp; |  Creative Technologist   |  Bonfire Labs  |  t : 415.394.8200  m : 415.571.3139

Website | Facebook | LinkedIn

On Oct 15, 2012, at 5:24 PM, Jack Tunnicliffe wrote:

Okay, just did a quick test with the same keys etc you are usin= g but my Epic 5K footage is 5120x2160 so 2.37 aspect. Set a key to render ou= t a 10 second clip and estimated time is 4 minutes on a 12 core Mac with 32 g= igs of ram. You have something that's really slowing down your system. I am a= ccessing files through fibre on a very fast SAN, but there is definitely som= ething going on. In fact it rendered out and finished before I could finish t= yping this email. 
= --Apple-Mail-12901DB4-29B7-4F28-88AA-96ACFFC2583C--