Return-Path: Received: from host6.canaca.com ([66.49.160.142] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4873648 for AE-List@media-motion.tv; Tue, 16 Oct 2012 05:01:58 +0200 Received: from static184-169-61-119.r.rev.accesscomm.ca ([184.169.61.119] helo=[10.0.1.12]) by host6.canaca.com with esmtpsa (TLSv1:AES128-SHA:128) (Exim 4.69) (envelope-from ) id 1TNxS4-0002MP-0o for AE-List@media-motion.tv; Mon, 15 Oct 2012 23:04:16 -0400 Subject: Re: [AE] RED in CS6 References: From: Jack Tunnicliffe Content-Type: multipart/alternative; boundary=Apple-Mail-9D380053-1102-4790-9E02-A7EF647A98EE X-Mailer: iPhone Mail (10A405) In-Reply-To: Message-Id: <2469B8B8-52A8-451C-8F1E-AD27023150EF@javapost.ca> Date: Mon, 15 Oct 2012 21:04:13 -0600 To: After Effects Mail List Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (1.0) X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host6.canaca.com X-AntiAbuse: Original Domain - media-motion.tv X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - javapost.ca X-Source: X-Source-Args: X-Source-Dir: --Apple-Mail-9D380053-1102-4790-9E02-A7EF647A98EE Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable Well I was avoid saying this but because you bring it up, Davinci does allow= syou to render RED with GPU.=20 We have a rocket card in a system for doing digital dailies but we can also d= o them using Davinci Resolve an a $500 Cuda card. We've had our Rocket cards= burn out a couple of times. They work hard. A person could install the Lite version of Resolve, buy a Cuda card which wo= uld give you 3D acceleration in CS6, speed up GenArts plug ins like Sapphire= and monster. You'd be restricted to HD resolution out with Lite but for $99= 9 you'd have 5K out to almost any other format. I haven't rendered out 5K from Davinci. That might exhaust the GPU, but I've= rendered out many other large formats. Another 2 cents of thought. Sent from my iPhone On 2012-10-15, at 8:07 PM, Rendernyc wrote: > First thing I do if I get an r3d in AE is to transcode it or create a 16bi= t "proxy" so I don't have to wait for debayering >=20 > Maybe on day red will let us debayer on the gpu but still doesn't seem to b= e happening anytime soon.=20 >=20 > On Oct 15, 2012, at 9:42 PM, Phil Spitler wrote: >=20 >> Thanks Tim, the idea would be to get a Red Rocket for my workstation then= dump the renders onto our farm but with these slow renders that is not feas= ible. >>=20 >> I really want to avoid having to transcode all the footage into anther fo= rmat for a whole host of reasons... >>=20 >> Let's see how my CS6 test go tomorrow. >>=20 >> Thanks. >>=20 >> Phil >>=20 >>=20 >>=20 >> Phil Spitler | Creative Technologist | Bonfire Labs | t : 415.394.= 8200 m : 415.571.3139 >>=20 >> Website | Facebook | LinkedIn >>=20 >>=20 >>=20 >>=20 >>=20 >>=20 >>=20 >>=20 >>=20 >>=20 >> On Oct 15, 2012, at 6:25 PM, Tim Clapham wrote: >>=20 >>> If you are working with a lot of R3D files then perhaps it is worth inve= sting in a Red Rocket card. The debayer process is realtime and can save yo= u hours of time compared with using software. Although if you are not dealin= g with many files it could be a tad expensive at just under $5K >>>=20 >>> ___=20 >>>=20 >>> Tim Clapham >>> Director >>> ___ >>>=20 >>> LUXX >>> 3D Animation >>> Motion Graphics >>> ___ >>>=20 >>> web : luxx.com.au >>> blog : helloluxx.com >>>=20 >>>=20 >>>=20 >>>=20 >>> On 16/10/2012, at 12:10 PM, Phil Spitler wrote: >>>=20 >>>> Hmmmm I'm gonna try CS6 tomorrow.=20 >>>>=20 >>>> Can't believe how slow this is in CS5.5 >>>>=20 >>>> Hoping it is ok in CS6.=20 >>>>=20 >>>> Cheers.=20 >>>>=20 >>>> Phil >>>>=20 >>>>=20 >>>>=20 >>>> Phil Spitler | Creative Technologist | Bonfire Labs | t : 415.394= .8200 | c : 415.571.3139 | Bonfirelabs.com >>>>=20 >>>> "Get Social" - http://www.facebook.com/bonfirelabs >>>>=20 >>>> On Oct 15, 2012, at 5:59 PM, Jack Tunnicliffe wrote:= >>>>=20 >>>>> I was rendering out full 5K. I don't think that scaling would make muc= h difference. I'm using the latest build of CS6. >>>>>=20 >>>>> Sent from my iPhone >>>>>=20 >>>>> On 2012-10-15, at 6:31 PM, Phil Spitler wrote: >>>>>=20 >>>>>> Weird, I am also on a really fast SAN and my files are 5k HD which ar= e smaller than yours. >>>>>>=20 >>>>>> I have mine in a 1920x1080 comp so I am scaling too which could be pa= rt of the problem. >>>>>>=20 >>>>>> Were you rendering 5k or 1080? >>>>>>=20 >>>>>> Are you using CS5.5 or CS6 ? >>>>>>=20 >>>>>> I would LOVE to get to the bottom of this......=20 >>>>>>=20 >>>>>> Thanks Jack >>>>>>=20 >>>>>> Phil >>>>>>=20 >>>>>>=20 >>>>>> Phil Spitler | Creative Technologist | Bonfire Labs | t : 415.= 394.8200 m : 415.571.3139 >>>>>>=20 >>>>>> Website | Facebook | LinkedIn >>>>>>=20 >>>>>> On Oct 15, 2012, at 5:24 PM, Jack Tunnicliffe wrote: >>>>>>=20 >>>>>>> Okay, just did a quick test with the same keys etc you are using but= my Epic 5K footage is 5120x2160 so 2.37 aspect. Set a key to render out a 1= 0 second clip and estimated time is 4 minutes on a 12 core Mac with 32 gigs o= f ram. You have something that's really slowing down your system. I am acces= sing files through fibre on a very fast SAN, but there is definitely somethi= ng going on. In fact it rendered out and finished before I could finish typi= ng this email.=20 --Apple-Mail-9D380053-1102-4790-9E02-A7EF647A98EE Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
Well I was avoid saying this but becau= se you bring it up, Davinci does allowsyou to render RED with GPU. 

We have a rocket card in a system for doing digital da= ilies but we can also do them using Davinci Resolve an a $500 Cuda card. We'= ve had our Rocket cards burn out a couple of times. They work hard.

A person could install the Lite version of Resolve, buy a C= uda card which would give you 3D acceleration in CS6, speed up GenArts plug i= ns like Sapphire and monster. You'd be restricted to HD resolution out with L= ite but for $999 you'd have 5K out to almost any other format.
I haven't rendered out 5K from Davinci. That might exhaust the G= PU, but I've rendered out many other large formats.

Another 2 cents of thought.

Sent from my iPhone

On 201= 2-10-15, at 8:07 PM, Rendernyc <re= ndernyc@gmail.com> wrote:

First thing I do if I get an r3d in AE is to transcode it or create a 16b= it "proxy" so I don't have to wait for debayering

M= aybe on day red will let us debayer on the gpu but still doesn't seem to be h= appening anytime soon. 

On Oct 15, 2012, at 9:42 PM, Phil Spitle= r <phil@bonfirelabs.com> w= rote:

Thanks Tim, the idea would= be to get a Red Rocket for my workstation then dump the renders onto our fa= rm but with these slow renders that is not feasible.

I re= ally want to avoid having to transcode all the footage into anther format fo= r a whole host of reasons...

Let's see how my CS6 t= est go tomorrow.

Thanks.

P= hil



Phil Spitler=   |  Creative Technologist   |  Bonfire Labs=   |  t : 415.394.8200  m : 415.571.3139

Website | Facebook | LinkedIn


=


=



On Oct 15, 2012, at 6:25 PM, Tim Clapham wrote:

If you are working with a lot of R3D files then perhaps it is worth= investing in a Red Rocket card.  The debayer process is realtime and c= an save you hours of time compared with using software. Although if you are n= ot dealing with many files it could be a tad expensive at just under $5K
=

___ 

Tim Clapham
Director
___

<= span style=3D"font: normal normal normal 12px/normal Arial; color: rgb(35, 3= 5, 35); ">LUXX
3D Animation
Motion Graphics
___

web : = luxx.co= m.au
blog :helloluxx.com



On 16/10/2012, at 12:10 PM, Phil Spitler wrote:

Hmmmm I'm gonna try CS6 tomorrow. 

= Can't believe how slow this is in CS5.5

Hoping it i= s ok in CS6. 

Cheers. 

Phil



Phil Spitler | &= nbsp;Creative Technologist  |  Bonfire  Labs  |  t := 415.394.8200  |  c : 415.571.3139  |  Bonfirelabs.com


On Oct 15, 2012, at 5:59 PM, Jack Tunnicl= iffe <jack@javapost.ca> wrote:=

I was rendering= out full 5K. I don't think that scaling would make much difference. I'm usi= ng the latest build of CS6.

Sent from my iPhone

On 2012= -10-15, at 6:31 PM, Phil Spitler <phil@bonfirelabs.com> wrote:

=
Weird, I am also on a really fast SAN and my files are 5k HD which are s= maller than yours.

I have mine in a 1920x1080 comp so I a= m scaling too which could be part of the problem.

W= ere you rendering 5k or 1080?

Are you using CS5.5 o= r CS6 ?

I would LOVE to get to the bottom of this..= .... 

Thanks Jack

Phi= l


Phil Spitler&nb= sp; |  Creative Technologist   |  Bonfire Labs  |  t : 415.394.8200  m : 415.571.3139

Website | Facebook | LinkedIn

On Oct 15, 2012, at 5:24 PM, Jack Tunnicliffe wrote:

Okay, just did a quick test with the same keys etc you are usin= g but my Epic 5K footage is 5120x2160 so 2.37 aspect. Set a key to render ou= t a 10 second clip and estimated time is 4 minutes on a 12 core Mac with 32 g= igs of ram. You have something that's really slowing down your system. I am a= ccessing files through fibre on a very fast SAN, but there is definitely som= ething going on. In fact it rendered out and finished before I could finish t= yping this email. 
= --Apple-Mail-9D380053-1102-4790-9E02-A7EF647A98EE--