Mailing List AE-List@media-motion.tv ? Message #46144
From: Jack Tunnicliffe <jack@javapost.ca>
Subject: Re: [AE] RED in CS6
Date: Mon, 15 Oct 2012 21:04:13 -0600
To: After Effects Mail List <AE-List@media-motion.tv>
Well I was avoid saying this but because you bring it up, Davinci does allowsyou to render RED with GPU. 

We have a rocket card in a system for doing digital dailies but we can also do them using Davinci Resolve an a $500 Cuda card. We've had our Rocket cards burn out a couple of times. They work hard.

A person could install the Lite version of Resolve, buy a Cuda card which would give you 3D acceleration in CS6, speed up GenArts plug ins like Sapphire and monster. You'd be restricted to HD resolution out with Lite but for $999 you'd have 5K out to almost any other format.

I haven't rendered out 5K from Davinci. That might exhaust the GPU, but I've rendered out many other large formats.

Another 2 cents of thought.

Sent from my iPhone

On 2012-10-15, at 8:07 PM, Rendernyc <rendernyc@gmail.com> wrote:

First thing I do if I get an r3d in AE is to transcode it or create a 16bit "proxy" so I don't have to wait for debayering

Maybe on day red will let us debayer on the gpu but still doesn't seem to be happening anytime soon. 

On Oct 15, 2012, at 9:42 PM, Phil Spitler <phil@bonfirelabs.com> wrote:

Thanks Tim, the idea would be to get a Red Rocket for my workstation then dump the renders onto our farm but with these slow renders that is not feasible.

I really want to avoid having to transcode all the footage into anther format for a whole host of reasons...

Let's see how my CS6 test go tomorrow.

Thanks.

Phil



Phil Spitler  |  Creative Technologist   |  Bonfire Labs  |  t : 415.394.8200  m : 415.571.3139

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On Oct 15, 2012, at 6:25 PM, Tim Clapham wrote:

If you are working with a lot of R3D files then perhaps it is worth investing in a Red Rocket card.  The debayer process is realtime and can save you hours of time compared with using software. Although if you are not dealing with many files it could be a tad expensive at just under $5K


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Tim Clapham
Director
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LUXX
3D Animation
Motion Graphics
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web : luxx.com.au
blog : helloluxx.com




On 16/10/2012, at 12:10 PM, Phil Spitler wrote:

Hmmmm I'm gonna try CS6 tomorrow. 

Can't believe how slow this is in CS5.5

Hoping it is ok in CS6. 

Cheers. 

Phil



Phil Spitler |  Creative Technologist  |  Bonfire  Labs  |  t : 415.394.8200  |  c : 415.571.3139  |  Bonfirelabs.com


On Oct 15, 2012, at 5:59 PM, Jack Tunnicliffe <jack@javapost.ca> wrote:

I was rendering out full 5K. I don't think that scaling would make much difference. I'm using the latest build of CS6.

Sent from my iPhone

On 2012-10-15, at 6:31 PM, Phil Spitler <phil@bonfirelabs.com> wrote:

Weird, I am also on a really fast SAN and my files are 5k HD which are smaller than yours.

I have mine in a 1920x1080 comp so I am scaling too which could be part of the problem.

Were you rendering 5k or 1080?

Are you using CS5.5 or CS6 ?

I would LOVE to get to the bottom of this...... 

Thanks Jack

Phil


Phil Spitler  |  Creative Technologist   |  Bonfire Labs  |  t : 415.394.8200  m : 415.571.3139

Website | Facebook | LinkedIn

On Oct 15, 2012, at 5:24 PM, Jack Tunnicliffe wrote:

Okay, just did a quick test with the same keys etc you are using but my Epic 5K footage is 5120x2160 so 2.37 aspect. Set a key to render out a 10 second clip and estimated time is 4 minutes on a 12 core Mac with 32 gigs of ram. You have something that's really slowing down your system. I am accessing files through fibre on a very fast SAN, but there is definitely something going on. In fact it rendered out and finished before I could finish typing this email. 
 
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