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[24.90.203.116]) by mx.google.com with ESMTPS id eq10sm9121958qab.0.2012.10.15.20.43.33 (version=SSLv3 cipher=OTHER); Mon, 15 Oct 2012 20:43:34 -0700 (PDT) Subject: Re: [AE] RED in CS6 References: From: Rendernyc Content-Type: multipart/alternative; boundary=Apple-Mail-58D3E9BC-EEE4-427F-B60D-169C0BB5517F X-Mailer: iPhone Mail (10A403) In-Reply-To: Message-Id: Date: Mon, 15 Oct 2012 23:43:32 -0400 To: After Effects Mail List Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (1.0) --Apple-Mail-58D3E9BC-EEE4-427F-B60D-169C0BB5517F Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable While gpu speeds up resolve I'm pretty sure no one does r3d decoding in gpu Red has been pretty strict about this requiring either a red rocket or softw= are decoding. I've heard many engineers and third parties grumbling about this many times o= ver the last few years. On Oct 15, 2012, at 11:04 PM, Jack Tunnicliffe wrote: > Well I was avoid saying this but because you bring it up, Davinci does all= owsyou to render RED with GPU.=20 >=20 > We have a rocket card in a system for doing digital dailies but we can als= o do them using Davinci Resolve an a $500 Cuda card. We've had our Rocket ca= rds burn out a couple of times. They work hard. >=20 > A person could install the Lite version of Resolve, buy a Cuda card which w= ould give you 3D acceleration in CS6, speed up GenArts plug ins like Sapphir= e and monster. You'd be restricted to HD resolution out with Lite but for $9= 99 you'd have 5K out to almost any other format. >=20 > I haven't rendered out 5K from Davinci. That might exhaust the GPU, but I'= ve rendered out many other large formats. >=20 > Another 2 cents of thought. >=20 > Sent from my iPhone >=20 > On 2012-10-15, at 8:07 PM, Rendernyc wrote: >=20 >> First thing I do if I get an r3d in AE is to transcode it or create a 16b= it "proxy" so I don't have to wait for debayering >>=20 >> Maybe on day red will let us debayer on the gpu but still doesn't seem to= be happening anytime soon.=20 >>=20 >> On Oct 15, 2012, at 9:42 PM, Phil Spitler wrote: >>=20 >>> Thanks Tim, the idea would be to get a Red Rocket for my workstation the= n dump the renders onto our farm but with these slow renders that is not fea= sible. >>>=20 >>> I really want to avoid having to transcode all the footage into anther f= ormat for a whole host of reasons... >>>=20 >>> Let's see how my CS6 test go tomorrow. >>>=20 >>> Thanks. >>>=20 >>> Phil >>>=20 >>>=20 >>>=20 >>> Phil Spitler | Creative Technologist | Bonfire Labs | t : 415.394= .8200 m : 415.571.3139 >>>=20 >>> Website | Facebook | LinkedIn >>>=20 >>>=20 >>>=20 >>>=20 >>>=20 >>>=20 >>>=20 >>>=20 >>>=20 >>>=20 >>> On Oct 15, 2012, at 6:25 PM, Tim Clapham wrote: >>>=20 >>>> If you are working with a lot of R3D files then perhaps it is worth inv= esting in a Red Rocket card. The debayer process is realtime and can save y= ou hours of time compared with using software. Although if you are not deali= ng with many files it could be a tad expensive at just under $5K >>>>=20 >>>> ___=20 >>>>=20 >>>> Tim Clapham >>>> Director >>>> ___ >>>>=20 >>>> LUXX >>>> 3D Animation >>>> Motion Graphics >>>> ___ >>>>=20 >>>> web : luxx.com.au >>>> blog : helloluxx.com >>>>=20 >>>>=20 >>>>=20 >>>>=20 >>>> On 16/10/2012, at 12:10 PM, Phil Spitler wrote: >>>>=20 >>>>> Hmmmm I'm gonna try CS6 tomorrow.=20 >>>>>=20 >>>>> Can't believe how slow this is in CS5.5 >>>>>=20 >>>>> Hoping it is ok in CS6.=20 >>>>>=20 >>>>> Cheers.=20 >>>>>=20 >>>>> Phil >>>>>=20 >>>>>=20 >>>>>=20 >>>>> Phil Spitler | Creative Technologist | Bonfire Labs | t : 415.39= 4.8200 | c : 415.571.3139 | Bonfirelabs.com >>>>>=20 >>>>> "Get Social" - http://www.facebook.com/bonfirelabs >>>>>=20 >>>>> On Oct 15, 2012, at 5:59 PM, Jack Tunnicliffe wrote= : >>>>>=20 >>>>>> I was rendering out full 5K. I don't think that scaling would make mu= ch difference. I'm using the latest build of CS6. >>>>>>=20 >>>>>> Sent from my iPhone >>>>>>=20 >>>>>> On 2012-10-15, at 6:31 PM, Phil Spitler wrote:= >>>>>>=20 >>>>>>> Weird, I am also on a really fast SAN and my files are 5k HD which a= re smaller than yours. >>>>>>>=20 >>>>>>> I have mine in a 1920x1080 comp so I am scaling too which could be p= art of the problem. >>>>>>>=20 >>>>>>> Were you rendering 5k or 1080? >>>>>>>=20 >>>>>>> Are you using CS5.5 or CS6 ? >>>>>>>=20 >>>>>>> I would LOVE to get to the bottom of this......=20 >>>>>>>=20 >>>>>>> Thanks Jack >>>>>>>=20 >>>>>>> Phil >>>>>>>=20 >>>>>>>=20 >>>>>>> Phil Spitler | Creative Technologist | Bonfire Labs | t : 415= .394.8200 m : 415.571.3139 >>>>>>>=20 >>>>>>> Website | Facebook | LinkedIn =20 >>>>>>>=20 >>>>>>> On Oct 15, 2012, at 5:24 PM, Jack Tunnicliffe wrote: >>>>>>>=20 >>>>>>>> Okay, just did a quick test with the same keys etc you are using bu= t my Epic 5K footage is 5120x2160 so 2.37 aspect. Set a key to render out a 1= 0 second clip and estimated time is 4 minutes on a 12 core Mac with 32 gigs o= f ram. You have something that's really slowing down your system. I am acces= sing files through fibre on a very fast SAN, but there is definitely somethi= ng going on. In fact it rendered out and finished before I could finish typi= ng this email.=20 --Apple-Mail-58D3E9BC-EEE4-427F-B60D-169C0BB5517F Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
While gpu speeds up resolve I'm pretty= sure no one does r3d decoding in gpu

Red has been p= retty strict about this requiring either a red rocket or software decoding.<= /div>

I've heard many engineers and third parties grumbli= ng about this many times over the last few years.

<= br>
On Oct 15, 2012, at 11:04 PM, Jack Tunnicliffe <jack@javapost.ca> wrote:

Well I was avoid saying this but because you bring it up= , Davinci does allowsyou to render RED with GPU. 

<= div>We have a rocket card in a system for doing digital dailies but we can a= lso do them using Davinci Resolve an a $500 Cuda card. We've had our Rocket c= ards burn out a couple of times. They work hard.

A p= erson could install the Lite version of Resolve, buy a Cuda card which would= give you 3D acceleration in CS6, speed up GenArts plug ins like Sapphire an= d monster. You'd be restricted to HD resolution out with Lite but for $999 y= ou'd have 5K out to almost any other format.

I have= n't rendered out 5K from Davinci. That might exhaust the GPU, but I've rende= red out many other large formats.

Another 2 cents o= f thought.

Sent from my iPhone

On 2012-10-15, at 8:07 P= M, Rendernyc <rendernyc@gmail.com<= /a>> wrote:


Thanks Tim, the idea would be to get a Red Rock= et for my workstation then dump the renders onto our farm but with these slo= w renders that is not feasible.

I really want to avoid ha= ving to transcode all the footage into anther format for a whole host of rea= sons...

Let's see how my CS6 test go tomorrow.

Thanks.

Phil



Phil Spitler=   |  Creative Technologist   |  Bonfire Labs=   |  t : 415.394.8200  m : 415.571.3139

Website | Facebook | LinkedIn


=


=



On Oct 15, 2012, at 6:25 PM, Tim Clapham wrote:

If you are working with a lot of R3D files then perhaps it is worth= investing in a Red Rocket card.  The debayer process is realtime and c= an save you hours of time compared with using software. Although if you are n= ot dealing with many files it could be a tad expensive at just under $5K
=

___ 

Tim Clapham
Director
___

<= span style=3D"font: normal normal normal 12px/normal Arial; color: rgb(35, 3= 5, 35); ">LUXX
3D Animation
Motion Graphics
___

web : = luxx.co= m.au
blog :helloluxx.com



On 16/10/2012, at 12:10 PM, Phil Spitler wrote:

Hmmmm I'm gonna try CS6 tomorrow. 

= Can't believe how slow this is in CS5.5

Hoping it i= s ok in CS6. 

Cheers. 

Phil



Phil Spitler | &= nbsp;Creative Technologist  |  Bonfire  Labs  |  t := 415.394.8200  |  c : 415.571.3139  |  Bonfirelabs.com


On Oct 15, 2012, at 5:59 PM, Jack Tunnicl= iffe <jack@javapost.ca> wrote:=

I was rendering= out full 5K. I don't think that scaling would make much difference. I'm usi= ng the latest build of CS6.

Sent from my iPhone

On 2012= -10-15, at 6:31 PM, Phil Spitler <phil@bonfirelabs.com> wrote:

=
Weird, I am also on a really fast SAN and my files are 5k HD which are s= maller than yours.

I have mine in a 1920x1080 comp so I a= m scaling too which could be part of the problem.

W= ere you rendering 5k or 1080?

Are you using CS5.5 o= r CS6 ?

I would LOVE to get to the bottom of this..= .... 

Thanks Jack

Phi= l


Phil Spitler&nb= sp; |  Creative Technologist   |  Bonfire Labs  |  t : 415.394.8200  m : 415.571.3139

Website | Facebook | LinkedIn

On Oct 15, 2012, at 5:24 PM, Jack Tunnicliffe wrote:

Okay, just did a quick test with the same keys etc you are usin= g but my Epic 5K footage is 5120x2160 so 2.37 aspect. Set a key to render ou= t a 10 second clip and estimated time is 4 minutes on a 12 core Mac with 32 g= igs of ram. You have something that's really slowing down your system. I am a= ccessing files through fibre on a very fast SAN, but there is definitely som= ething going on. In fact it rendered out and finished before I could finish t= yping this email. 
= --Apple-Mail-58D3E9BC-EEE4-427F-B60D-169C0BB5517F--