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[50.131.59.130]) by mx.google.com with ESMTPS id dj6sm6496775qab.3.2012.10.15.20.45.09 (version=TLSv1/SSLv3 cipher=OTHER); Mon, 15 Oct 2012 20:45:19 -0700 (PDT) From: Phil Spitler Mime-Version: 1.0 (Apple Message framework v1082) Content-Type: multipart/alternative; boundary=Apple-Mail-13-537225434 Subject: Re: [AE] RED in CS6 Date: Mon, 15 Oct 2012 20:44:56 -0700 In-Reply-To: To: After Effects Mail List References: Message-Id: X-Mailer: Apple Mail (2.1082) X-Gm-Message-State: ALoCoQmi8KGB88US1wht+t3lf0bzUFvYAlVX+FQfioWJm0MpQjjJ016vQb+UEDDHihcq+hFTa+8J --Apple-Mail-13-537225434 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii Not sure what else could be going on, it's the same on multiple machines = both local and across the SAN. A ten second clip, no effects, no scaling rendered out of AE to a 5k = ProResHQ took 57 minutes......=20 Yup, almost an hour to convert 10 seconds.... Insane. Phil Phil Spitler | Creative Technologist | Bonfire Labs | t : = 415.394.8200 m : 415.571.3139 Website | Facebook | LinkedIn On Oct 15, 2012, at 7:47 PM, Jack Tunnicliffe wrote: > I hope you find a big improvement when you load CS6 but I have a = feeling something else might be going on. I didn't actually notice a = performance difference moving from CS5.5 to CS6 for Red but maybe I was = sleeping. >=20 > Sent from my iPhone >=20 > On 2012-10-15, at 7:42 PM, Phil Spitler wrote: >=20 >> Thanks Tim, the idea would be to get a Red Rocket for my workstation = then dump the renders onto our farm but with these slow renders that is = not feasible. >>=20 >> I really want to avoid having to transcode all the footage into = anther format for a whole host of reasons... >>=20 >> Let's see how my CS6 test go tomorrow. >>=20 >> Thanks. >>=20 >> Phil >>=20 >>=20 >>=20 >> Phil Spitler | Creative Technologist | Bonfire Labs | t : = 415.394.8200 m : 415.571.3139 >>=20 >> Website | Facebook | LinkedIn >>=20 >>=20 >>=20 >>=20 >>=20 >>=20 >>=20 >>=20 >>=20 >>=20 >> On Oct 15, 2012, at 6:25 PM, Tim Clapham wrote: >>=20 >>> If you are working with a lot of R3D files then perhaps it is worth = investing in a Red Rocket card. The debayer process is realtime and can = save you hours of time compared with using software. Although if you are = not dealing with many files it could be a tad expensive at just under = $5K >>>=20 >>> ___=20 >>>=20 >>> Tim Clapham >>> Director >>> ___ >>>=20 >>> LUXX >>> 3D Animation >>> Motion Graphics >>> ___ >>>=20 >>> web : luxx.com.au >>> blog : helloluxx.com >>>=20 >>>=20 >>>=20 >>>=20 >>> On 16/10/2012, at 12:10 PM, Phil Spitler wrote: >>>=20 >>>> Hmmmm I'm gonna try CS6 tomorrow.=20 >>>>=20 >>>> Can't believe how slow this is in CS5.5 >>>>=20 >>>> Hoping it is ok in CS6.=20 >>>>=20 >>>> Cheers.=20 >>>>=20 >>>> Phil >>>>=20 >>>>=20 >>>>=20 >>>> Phil Spitler | Creative Technologist | Bonfire Labs | t : = 415.394.8200 | c : 415.571.3139 | Bonfirelabs.com >>>>=20 >>>> "Get Social" - http://www.facebook.com/bonfirelabs >>>>=20 >>>> On Oct 15, 2012, at 5:59 PM, Jack Tunnicliffe = wrote: >>>>=20 >>>>> I was rendering out full 5K. I don't think that scaling would make = much difference. I'm using the latest build of CS6. >>>>>=20 >>>>> Sent from my iPhone >>>>>=20 >>>>> On 2012-10-15, at 6:31 PM, Phil Spitler = wrote: >>>>>=20 >>>>>> Weird, I am also on a really fast SAN and my files are 5k HD = which are smaller than yours. >>>>>>=20 >>>>>> I have mine in a 1920x1080 comp so I am scaling too which could = be part of the problem. >>>>>>=20 >>>>>> Were you rendering 5k or 1080? >>>>>>=20 >>>>>> Are you using CS5.5 or CS6 ? >>>>>>=20 >>>>>> I would LOVE to get to the bottom of this......=20 >>>>>>=20 >>>>>> Thanks Jack >>>>>>=20 >>>>>> Phil >>>>>>=20 >>>>>>=20 >>>>>> Phil Spitler | Creative Technologist | Bonfire Labs | t : = 415.394.8200 m : 415.571.3139 >>>>>>=20 >>>>>> Website | Facebook | LinkedIn >>>>>>=20 >>>>>> On Oct 15, 2012, at 5:24 PM, Jack Tunnicliffe wrote: >>>>>>=20 >>>>>>> Okay, just did a quick test with the same keys etc you are using = but my Epic 5K footage is 5120x2160 so 2.37 aspect. Set a key to render = out a 10 second clip and estimated time is 4 minutes on a 12 core Mac = with 32 gigs of ram. You have something that's really slowing down your = system. I am accessing files through fibre on a very fast SAN, but there = is definitely something going on. In fact it rendered out and finished = before I could finish typing this email.=20 >>>>>>>=20 >>>>>>> Jack Tunnicliffe >>>>>>> Java Post Production >>>>>>> 402, 2206 Dewdney ave. >>>>>>> Regina, SK >>>>>>> Canada >>>>>>> S4R 1H3 >>>>>>> P. 306-777-0150 >>>>>>> cell. 306-536-4321 >>>>>>> www.javapost.ca >>>>>>> ______________ >>>>>>>=20 >>>>>>>=20 >>>>>>>=20 >>>>>>> On Oct 15, 2012, at 6:09 PM, Phil Spitler = wrote: >>>>>>>=20 >>>>>>>> Wow, working with 5k HD Red footage in CS5.5 is REALLY painful. >>>>>>>>=20 >>>>>>>> Has this been improved in CS6?=20 >>>>>>>>=20 >>>>>>>> It must be the RED decoding that is taking the time as I use 5k = plates from our 3d guys without this issue at all. >>>>>>>>=20 >>>>>>>> I did a simple garbage matte / Primate key and resize and it is = saying 2.5 hours to render a 10 second clip. >>>>>>>>=20 >>>>>>>> Plus the machine is really un-responsive.... >>>>>>>>=20 >>>>>>>> This is on an 8 core Xeon with 16GB RAM running CS5.5 >>>>>>>>=20 >>>>>>>> Any idea? >>>>>>>>=20 >>>>>>>> Thanks >>>>>>>>=20 >>>>>>>> Phil >>>>>>>>=20 >>>>>>>>=20 >>>>>>>>=20 >>>>>>>>=20 >>>>>>>>=20 >>>>>>>>=20 >>>>>>>> Phil Spitler | Creative Technologist | Bonfire Labs | t = : 415.394.8200 m : 415.571.3139 >>>>>>>>=20 >>>>>>>> Website | Facebook | LinkedIn >>>>>>>>=20 >>>>>>>=20 >>>>>>=20 >>>=20 >>=20 --Apple-Mail-13-537225434 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii Not = sure what else could be going on, it's the same on multiple machines = both local and across the SAN.

A ten second = clip, no effects, no scaling rendered out of AE to a 5k ProResHQ took 57 = minutes...... 

Yup, almost an hour to = convert 10 = seconds....

Insane.

Phil=





Phil Spitler  |  Creative = Technologist   |  Bonfire Labs  |  t : = 415.394.8200  m : 415.571.3139

Website | Facebook | 







On Oct 15, 2012, at 7:47 PM, Jack Tunnicliffe = wrote:

I hope you find a big improvement = when you load CS6 but I have a feeling something else might be going on. = I didn't actually notice a performance difference moving from CS5.5 to = CS6 for Red but maybe I was sleeping.

Sent from my = iPhone
Thanks Tim, the idea = would be to get a Red Rocket for my workstation then dump the renders = onto our farm but with these slow renders that is not = feasible.

I really want to avoid having to transcode = all the footage into anther format for a whole host of = reasons...

Let's see how my CS6 test go = tomorrow.

Thanks.

Phil



Phil Spitler  |  Creative = Technologist   |  Bonfire Labs  |  t : = 415.394.8200  m : 415.571.3139

Website | Facebook | 







On Oct 15, 2012, at 6:25 PM, Tim Clapham wrote:

If you are working with a lot = of R3D files then perhaps it is worth investing in a Red Rocket card. =  The debayer process is realtime and can save you hours of time = compared with using software. Although if you are not dealing with many = files it could be a tad expensive at just under $5K


___ 

Tim = Clapham
Director
___

LUXX
3D = Animation
Motion Graphics
___

web = : luxx.com.au
helloluxx.com


On 16/10/2012, at 12:10 PM, Phil Spitler wrote:

Hmmmm I'm gonna try CS6 = tomorrow. 

Can't believe how slow this is = in CS5.5

Hoping it is ok in = CS6. 

Cheers. 

Phil<= /div>



Phil Spitler | =  Creative Technologist  |  Bonfire  Labs  | =  t : 415.394.8200  |  c : 415.571.3139  |  Bonfirelabs.com

<= div>"Get Social" - http://www.facebook.com/bonfi= relabs

On Oct 15, 2012, at 5:59 PM, Jack = Tunnicliffe <jack@javapost.ca> = wrote:

I was = rendering out full 5K. I don't think that scaling would make much = difference. I'm using the latest build of CS6.

Sent from my = iPhone

On 2012-10-15, at 6:31 PM, Phil Spitler <phil@bonfirelabs.com> = wrote:

Weird, I am also on a = really fast SAN and my files are 5k HD which are smaller than = yours.

I have mine in a 1920x1080 comp so I am = scaling too which could be part of the = problem.

Were you rendering 5k or = 1080?

Are you using CS5.5 or CS6 = ?

I would LOVE to get to the bottom of = this...... 

Thanks = Jack

Phil


Phil = Spitler  |  Creative Technologist   |  Bonfire Labs  |  t : 415.394.8200  m : = 415.571.3139

Website | Facebook | LinkedIn

On Oct 15, 2012, at 5:24 PM, Jack Tunnicliffe = wrote:

Okay, just did a quick = test with the same keys etc you are using but my Epic 5K footage is = 5120x2160 so 2.37 aspect. Set a key to render out a 10 second clip and = estimated time is 4 minutes on a 12 core Mac with 32 gigs of ram. You = have something that's really slowing down your system. I am accessing = files through fibre on a very fast SAN, but there is definitely = something going on. In fact it rendered out and finished before I could = finish typing this email. 

Jack = Tunnicliffe
402, 2206 = Dewdney ave.
Regina, SK
Canada
S4R = 1H3
P. 306-777-0150
cell. 306-536-4321

On Oct 15, 2012, at 6:09 PM, Phil Spitler <phil@bonfirelabs.com> = wrote:

Wow, working with 5k HD = Red footage in CS5.5 is REALLY painful.

Has this been = improved in CS6? 

It must be the RED = decoding that is taking the time as I use 5k plates from our 3d guys = without this issue at all.

I did a simple = garbage matte / Primate key and resize and it is saying 2.5 hours to = render a 10 second clip.

Plus the machine is = really un-responsive....

This is on an 8 core = Xeon with 16GB RAM running CS5.5

Any = idea?

Thanks

Phil
<= div>




=

Phil = Spitler  |  Creative Technologist   |  Bonfire Labs  |  t : 415.394.8200  m : = 415.571.3139

Website | Facebook | LinkedIn
=


=


= --Apple-Mail-13-537225434--