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[50.131.59.130]) by mx.google.com with ESMTPS id la6sm15985920qeb.8.2012.10.15.21.13.48 (version=TLSv1/SSLv3 cipher=OTHER); Mon, 15 Oct 2012 21:13:49 -0700 (PDT) From: Phil Spitler Mime-Version: 1.0 (Apple Message framework v1082) Content-Type: multipart/alternative; boundary=Apple-Mail-14-538944433 Subject: Re: [AE] RED in CS6 Date: Mon, 15 Oct 2012 21:13:35 -0700 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <84DA2372-1459-4524-82CD-5C71A14C7AA6@bonfirelabs.com> X-Mailer: Apple Mail (2.1082) X-Gm-Message-State: ALoCoQk3qdGRq+u2HB1B2w2xum+/pIa67TvypMF7qR3OgeP9LbHxt2Nb6b2J9QmdS8n7SvZxr2L4 --Apple-Mail-14-538944433 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii Just set the debayer quality to low and it still took over 40 minutes = for a 10 second clip. Gonna trash my prefs just for fun. Phil Phil Spitler | Creative Technologist | Bonfire Labs | t : = 415.394.8200 m : 415.571.3139 Website | Facebook | LinkedIn On Oct 15, 2012, at 8:49 PM, rendernyc wrote: > any chance your footage is 120FPS? ;) >=20 > that does seem pretty high >=20 > have you tried to do the same export using RCX? >=20 >=20 > On Mon, Oct 15, 2012 at 11:44 PM, Phil Spitler = wrote: > Not sure what else could be going on, it's the same on multiple = machines both local and across the SAN. >=20 > A ten second clip, no effects, no scaling rendered out of AE to a 5k = ProResHQ took 57 minutes......=20 >=20 > Yup, almost an hour to convert 10 seconds.... >=20 > Insane. >=20 > Phil >=20 >=20 >=20 >=20 >=20 > Phil Spitler | Creative Technologist | Bonfire Labs | t : = 415.394.8200 m : 415.571.3139 >=20 > Website | Facebook | LinkedIn >=20 >=20 >=20 >=20 >=20 >=20 >=20 >=20 >=20 >=20 > On Oct 15, 2012, at 7:47 PM, Jack Tunnicliffe wrote: >=20 >> I hope you find a big improvement when you load CS6 but I have a = feeling something else might be going on. I didn't actually notice a = performance difference moving from CS5.5 to CS6 for Red but maybe I was = sleeping. >>=20 >> Sent from my iPhone >>=20 >> On 2012-10-15, at 7:42 PM, Phil Spitler wrote: >>=20 >>> Thanks Tim, the idea would be to get a Red Rocket for my workstation = then dump the renders onto our farm but with these slow renders that is = not feasible. >>>=20 >>> I really want to avoid having to transcode all the footage into = anther format for a whole host of reasons... >>>=20 >>> Let's see how my CS6 test go tomorrow. >>>=20 >>> Thanks. >>>=20 >>> Phil >>>=20 >>>=20 >>>=20 >>> Phil Spitler | Creative Technologist | Bonfire Labs | t : = 415.394.8200 m : 415.571.3139 >>>=20 >>> Website | Facebook | LinkedIn >>>=20 >>>=20 >>>=20 >>>=20 >>>=20 >>>=20 >>>=20 >>>=20 >>>=20 >>>=20 >>> On Oct 15, 2012, at 6:25 PM, Tim Clapham wrote: >>>=20 >>>> If you are working with a lot of R3D files then perhaps it is worth = investing in a Red Rocket card. The debayer process is realtime and can = save you hours of time compared with using software. Although if you are = not dealing with many files it could be a tad expensive at just under = $5K >>>>=20 >>>> ___=20 >>>>=20 >>>> Tim Clapham >>>> Director >>>> ___ >>>>=20 >>>> LUXX >>>> 3D Animation >>>> Motion Graphics >>>> ___ >>>>=20 >>>> web : luxx.com.au >>>> blog : helloluxx.com >>>>=20 >>>>=20 >>>>=20 >>>>=20 >>>> On 16/10/2012, at 12:10 PM, Phil Spitler wrote: >>>>=20 >>>>> Hmmmm I'm gonna try CS6 tomorrow.=20 >>>>>=20 >>>>> Can't believe how slow this is in CS5.5 >>>>>=20 >>>>> Hoping it is ok in CS6.=20 >>>>>=20 >>>>> Cheers.=20 >>>>>=20 >>>>> Phil >>>>>=20 >>>>>=20 >>>>>=20 >>>>> Phil Spitler | Creative Technologist | Bonfire Labs | t : = 415.394.8200 | c : 415.571.3139 | Bonfirelabs.com >>>>>=20 >>>>> "Get Social" - http://www.facebook.com/bonfirelabs >>>>>=20 >>>>> On Oct 15, 2012, at 5:59 PM, Jack Tunnicliffe = wrote: >>>>>=20 >>>>>> I was rendering out full 5K. I don't think that scaling would = make much difference. I'm using the latest build of CS6. >>>>>>=20 >>>>>> Sent from my iPhone >>>>>>=20 >>>>>> On 2012-10-15, at 6:31 PM, Phil Spitler = wrote: >>>>>>=20 >>>>>>> Weird, I am also on a really fast SAN and my files are 5k HD = which are smaller than yours. >>>>>>>=20 >>>>>>> I have mine in a 1920x1080 comp so I am scaling too which could = be part of the problem. >>>>>>>=20 >>>>>>> Were you rendering 5k or 1080? >>>>>>>=20 >>>>>>> Are you using CS5.5 or CS6 ? >>>>>>>=20 >>>>>>> I would LOVE to get to the bottom of this......=20 >>>>>>>=20 >>>>>>> Thanks Jack >>>>>>>=20 >>>>>>> Phil >>>>>>>=20 >>>>>>>=20 >>>>>>> Phil Spitler | Creative Technologist | Bonfire Labs | t : = 415.394.8200 m : 415.571.3139 >>>>>>>=20 >>>>>>> Website | Facebook | LinkedIn >>>>>>>=20 >>>>>>> On Oct 15, 2012, at 5:24 PM, Jack Tunnicliffe wrote: >>>>>>>=20 >>>>>>>> Okay, just did a quick test with the same keys etc you are = using but my Epic 5K footage is 5120x2160 so 2.37 aspect. Set a key to = render out a 10 second clip and estimated time is 4 minutes on a 12 core = Mac with 32 gigs of ram. You have something that's really slowing down = your system. I am accessing files through fibre on a very fast SAN, but = there is definitely something going on. In fact it rendered out and = finished before I could finish typing this email.=20 >>>>>>>>=20 >>>>>>>> Jack Tunnicliffe >>>>>>>> Java Post Production >>>>>>>> 402, 2206 Dewdney ave. >>>>>>>> Regina, SK >>>>>>>> Canada >>>>>>>> S4R 1H3 >>>>>>>> P. 306-777-0150 >>>>>>>> cell. 306-536-4321 >>>>>>>> www.javapost.ca >>>>>>>> ______________ >>>>>>>>=20 >>>>>>>>=20 >>>>>>>>=20 >>>>>>>> On Oct 15, 2012, at 6:09 PM, Phil Spitler = wrote: >>>>>>>>=20 >>>>>>>>> Wow, working with 5k HD Red footage in CS5.5 is REALLY = painful. >>>>>>>>>=20 >>>>>>>>> Has this been improved in CS6?=20 >>>>>>>>>=20 >>>>>>>>> It must be the RED decoding that is taking the time as I use = 5k plates from our 3d guys without this issue at all. >>>>>>>>>=20 >>>>>>>>> I did a simple garbage matte / Primate key and resize and it = is saying 2.5 hours to render a 10 second clip. >>>>>>>>>=20 >>>>>>>>> Plus the machine is really un-responsive.... >>>>>>>>>=20 >>>>>>>>> This is on an 8 core Xeon with 16GB RAM running CS5.5 >>>>>>>>>=20 >>>>>>>>> Any idea? >>>>>>>>>=20 >>>>>>>>> Thanks >>>>>>>>>=20 >>>>>>>>> Phil >>>>>>>>>=20 >>>>>>>>>=20 >>>>>>>>>=20 >>>>>>>>>=20 >>>>>>>>>=20 >>>>>>>>>=20 >>>>>>>>> Phil Spitler | Creative Technologist | Bonfire Labs | t = : 415.394.8200 m : 415.571.3139 >>>>>>>>>=20 >>>>>>>>> Website | Facebook | LinkedIn >>>>>>>>>=20 >>>>>>>>=20 >>>>>>>=20 >>>>=20 >>>=20 >=20 >=20 >=20 >=20 > --=20 > danny princz >=20 > exposedideas.com --Apple-Mail-14-538944433 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii Just = set the debayer quality to low and it still took over 40 minutes for a = 10 second clip.

Gonna trash my prefs just for = fun.

Phil

Phil Spitler  |  Creative = Technologist   |  Bonfire Labs  |  t : = 415.394.8200  m : 415.571.3139

Website | Facebook | 







On Oct 15, 2012, at 8:49 PM, rendernyc wrote:

any chance = your footage is 120FPS? ;)

that does seem pretty = high

have you tried to do the same export using = RCX?


On Mon, Oct 15, 2012 = at 11:44 PM, Phil Spitler <phil@bonfirelabs.com> wrote:
Not sure what else could be going on, = it's the same on multiple machines both local and across the SAN.

A ten second clip, no effects, no scaling rendered = out of AE to a 5k ProResHQ took 57 = minutes...... 

Yup, almost an hour to = convert 10 seconds....

Insane.
=

Phil





Phil Spitler  |  Creative = Technologist   |  Bonfire Labs  |  t : = 415.394.8200  m : 415.571.3139

Website | Facebook | LinkedIn










On Oct 15, 2012, at 7:47 PM, Jack = Tunnicliffe wrote:

I hope you find a big improvement = when you load CS6 but I have a feeling something else might be going on. = I didn't actually notice a performance difference moving from CS5.5 to = CS6 for Red but maybe I was sleeping.

Sent from my iPhone

On = 2012-10-15, at 7:42 PM, Phil Spitler <phil@bonfirelabs.com> = wrote:

Thanks Tim, the = idea would be to get a Red Rocket for my workstation then dump the = renders onto our farm but with these slow renders that is not = feasible.

I really want to avoid having to transcode all the footage into anther = format for a whole host of reasons...

Let's see = how my CS6 test go = tomorrow.

Thanks.

=
Phil


<= div>

Phil Spitler  |  Creative = Technologist   |  Bonfire Labs  |  t : = 415.394.8200  m : 415.571.3139

Website | Facebook | LinkedIn










On Oct 15, 2012, at = 6:25 PM, Tim Clapham wrote:

If you are working with a lot of R3D files then perhaps it = is worth investing in a Red Rocket card.  The debayer process is = realtime and can save you hours of time compared with using software. = Although if you are not dealing with many files it could be a tad = expensive at just under $5K


___ 

Tim Clapham
Director
___

LUXX
3D Animation
Motion Graphics
___

web : luxx.com.au=
blog : helloluxx.com




On 16/10/2012, at 12:10 = PM, Phil Spitler wrote:

Hmmmm = I'm gonna try CS6 tomorrow. 

Can't believe how slow this is in = CS5.5

Hoping it is ok in = CS6. 

Cheers. 

Phil<= /div>



Phil Spitler |  Creative Technologist  |  Bonfire =  Labs  |  t : 415.394.8200  | =  c : 415.571.3139  |  Bonfirelabs.com

=
On Oct 15, 2012, at 5:59 PM, Jack Tunnicliffe <jack@javapost.ca> wrote:

I was rendering out full 5K. I don't think that = scaling would make much difference. I'm using the latest build of = CS6.

Sent from my iPhone

On 2012-10-15, at 6:31 PM, Phil = Spitler <phil@bonfirelabs.com> = wrote:

Weird, I am also on a really fast SAN and my = files are 5k HD which are smaller than yours.

I have = mine in a 1920x1080 comp so I am scaling too which could be part of the = problem.

Were you rendering 5k or = 1080?

Are you using CS5.5 or CS6 = ?

I would LOVE to get to the bottom of = this...... 

Thanks Jack

Phil


Phil = Spitler  |  Creative Technologist   |  Bonfire Labs  |  t : 415.394.8200  m : 415.571.3139

Website | Facebook | LinkedIn

On Oct 15, 2012, at = 5:24 PM, Jack Tunnicliffe wrote:

Okay, just did a quick test with the same keys etc you are = using but my Epic 5K footage is 5120x2160 so 2.37 aspect. Set a key to = render out a 10 second clip and estimated time is 4 minutes on a 12 core = Mac with 32 gigs of ram. You have something that's really slowing down = your system. I am accessing files through fibre on a very fast SAN, but = there is definitely something going on. In fact it rendered out and = finished before I could finish typing this email. 

Jack Tunnicliffe
Java Post Production
402, 2206 Dewdney ave.
Regina, SK
Canada
S4R 1H3
______________
=



On Oct 15, 2012, at 6:09 PM, Phil = Spitler <phil@bonfirelabs.com> = wrote:

Wow, working with 5k HD Red footage in CS5.5 is REALLY = painful.

Has this been improved in = CS6? 

It must be the RED decoding that is = taking the time as I use 5k plates from our 3d guys without this issue = at all.

I did a simple garbage matte / Primate key and = resize and it is saying 2.5 hours to render a 10 second = clip.

Plus the machine is really = un-responsive....

This is on an 8 core Xeon with 16GB RAM running = CS5.5

Any = idea?

Thanks

Phil






Phil = Spitler  |  Creative Technologist   |  Bonfire Labs  |  t : 415.394.8200  m : 415.571.3139

Website | Facebook | LinkedIn
=


=

<= /blockquote>





--
danny princz

exposedideas.com

= --Apple-Mail-14-538944433--