Return-Path: Received: from p3plsmtpa01-06.prod.phx3.secureserver.net ([72.167.82.86] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with SMTP id 4883468 for AE-List@media-motion.tv; Fri, 26 Oct 2012 13:11:13 +0200 Received: (qmail 9776 invoked from network); 26 Oct 2012 11:13:53 -0000 Received: from unknown (173.247.4.230) by p3plsmtpa01-06.prod.phx3.secureserver.net (72.167.82.86) with ESMTP; 26 Oct 2012 11:13:52 -0000 Date: Fri, 26 Oct 2012 07:14:46 -0400 From: Greg Balint To: After Effects Mail List Message-ID: In-Reply-To: References: Subject: Re: [AE] a question from the After Effects team about audio output X-Mailer: sparrow 1.2 (build 479.2) MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="508a70a6_79e2a9e3_e36c" --508a70a6_79e2a9e3_e36c Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline To the topic of discussion, no, no need for a blank audio track in my wor= kflow. Also; Chris reminded me of this. if you didn't know about it, it has been a god= send to me, as I like to do audio work, track looping, and sound effects = in AE sometimes. =20 http://www.motion-graphics-exchange.com/after-effects/Controlling-sound-v= olume-without-dB/4bf1bb6dd95ec Basically it's an effect preset you apply to your footage that has audio.= You then use a slider in the effects panel to control volume. 0-100 is a= ctually silent to file normal, then you can go higher if you wish. It's p= ercentage based instead of Db based. Cross fades work perfectly now. And as far as I can tell, audio scrubbing= and ram previews in the timeline are now representative of final output.= ////Greg Balint ///Art Director / Motion Graphic Designer delRAZOR.com/ On =46riday, October 26, 2012 at 12:00 AM, Chris Meyer wrote: > On Oct 25, 2012, at 5:34 PM, Todd Kopriva wrote: > =20 > > We're in the process of making some improvements to how audio is hand= led > =20 > =46ingers crossed these improvements include matching MediaCore real ti= me playback of audio Level fades to match what AE actually renders=E2=80=A6= (Yes, bug report filed; ChrisP chased it down for awhile and had to call= a strategic retreat.) > =20 > - Chris > =20 > =20 > =20 > +---End of message---+ > To unsubscribe send any message to > =20 > =20 --508a70a6_79e2a9e3_e36c Content-Type: text/html; charset="utf-8" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline
To the topic of discussion, no, no need= for a blank audio track in my workflow.

Also;
Chris reminded me of this. if you didn't know about it, it has b= een a godsend to me, as I like to do audio work, track looping, and sound= effects in AE sometimes. 

http://www.motion-graphics-exchange.com/after-effects/Controlling-sou= nd-volume-without-dB/4bf1bb6dd95ec

Basically it's an e= ffect preset you apply to your footage that has audio. You then use a sli= der in the effects panel to control volume. 0-100 is actually silent to f= ile normal, then you can go higher if you wish. It's percentage based ins= tead of Db based.

Cross fades work perfectly now= . And as far as I can tell, audio scrubbing and ram previews in the timel= ine are now representative of final output.

////Greg Balint
///Art Director / Motion Graphic Designer
de= lRAZOR.com/

On =46riday, October 26, 2012 at 1= 2:00 AM, Chris Meyer wrote:

On Oct 25, 2012,= at 5:34 PM, Todd Kopriva wrote:

We're in the process of making some i= mprovements to how audio is handled

=46ingers= crossed these improvements include matching MediaCore real time playback= of audio Level fades to match what AE actually renders=E2=80=A6 (Yes, bu= g report filed; ChrisP chased it down for awhile and had to call a strate= gic retreat.)

- Chris



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