Return-Path: Received: from mail-la0-f41.google.com ([209.85.215.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4891636 for AE-List@media-motion.tv; Mon, 05 Nov 2012 20:43:07 +0100 Received: by mail-la0-f41.google.com with SMTP id p5so4054022lag.28 for ; Mon, 05 Nov 2012 11:46:07 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=HjroinOknBk8HVpuhNnM0g1O8U8lVfW0hS31U20N6Zs=; b=WXb9oQQukc/MCN09nnTF9ljWit61CJsxGHZvzmkneinfRqd64NbQe3Pn9+q93aORVM mg4gn0G3vKOTaSoJk7K6t7WgkeqaOHUa5ycPQ4nryr/rA6Xjbn12xD7U3IEb8Elgl2LQ gk0mV0djDHevOtZ52wHYKZqdutbftkqmia7VzhwndJIziRodjKjXG3eGSX0CsFCQUsQz llH/Hj+8W4TL4SqYJww8TfzOJONiX+oi9GVhMpcakhxH/4Sj0AWiYQGeRuAs2Yb0WgcF l5IYrszT2pb4gBK3tOA/L3jaALtSmCi6nAgOGmbdW8SMedvfAfa7mJ2YqCf9sQ7bVrrW /gew== Received: by 10.112.99.37 with SMTP id en5mr4428948lbb.1.1352144767105; Mon, 05 Nov 2012 11:46:07 -0800 (PST) MIME-Version: 1.0 Received: by 10.112.44.67 with HTTP; Mon, 5 Nov 2012 11:45:26 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Mon, 5 Nov 2012 14:45:26 -0500 Message-ID: Subject: Re: [AE] Good Puppet Tool tutorials To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d0401f9ff873a3004cdc4bc3b --f46d0401f9ff873a3004cdc4bc3b Content-Type: text/plain; charset=ISO-8859-1 puppet itself is fairly straightforward, but can have its limitations, esp in comps with a ton of layers and pins. I haven't actually used GG puppet but I should look into it. My advice for first time use is to use as few pins as you can get away with to make things easier, and play around with it in a new comp to get a feel. Many people I talk to don't even know about the puppet starch and overlap tools (click-hold on the puppet pin icon to show them) which are crucial to getting a mesh to behave the way you want. I also almost always increase the minimum mesh count for better deformation. If you watch at least one of the duIK tutorials you should be fine, you just have to pay very close attention to the order you select pins to create an IK chain; it's not intuitive. I had to follow along pretty closely to get it the first time. I think you should be ok if you put in the time. -TG On Mon, Nov 5, 2012 at 1:36 PM, Darren H wrote: > Thanks Teddy, > > I'll check that out. I also found the gg_Puppet Tools script on aescripts > + aeplugins which looks useful. > > Can I pick this all up in a day or two do you think? > > > On 5 November 2012 18:30, Teddy Gage wrote: > >> Darren, there is a script / tool called DuIK that is a bit tough to wrap >> your head around, but does wonderful things combining IK rigging and the >> puppet pin tools within AE. Definitely read the tutorials first but it has >> saved my butt on several occasions. Like when the client asks for a new >> fully animated character sequence in 24 hours... >> >> http://duduf.net/?page_id=167 >> >> >> On Mon, Nov 5, 2012 at 1:21 PM, Darren H wrote: >> >>> Thanks Todd. I'd actually settled for this exact page and I'm looking >>> through now. >>> >>> I'm animating a dancer and it requires a couple of large sweeping >>> leg/arm movements so I'm trying to work out whether to split limbs in >>> Photoshop and parent an IK type rig or try Pins on each limb, or both. >>> Seems like pins benefit whole shapes more. >>> >>> Thanks. >>> >>> >>> On 5 November 2012 18:05, Todd Kopriva wrote: >>> >>>> See the "Online resources for the Puppet tools" section here: >>>> http://adobe.ly/INpCtW >>>> >>>> It includes some great stuff from Trish, plus much more. >>>> >>>> ________________________________________ >>>> From: After Effects Mail List [AE-List@media-motion.tv] On Behalf Of >>>> Darren H [dow.hanson@gmail.com] >>>> Sent: Monday, November 05, 2012 7:38 AM >>>> To: After Effects Mail List >>>> Subject: [AE] Good Puppet Tool tutorials >>>> >>>> Hi, >>>> >>>> I'm needing a crash course with the puppet tool. Just wondered which >>>> tut's you recommend. Google throws a lot up, just thought some of you might >>>> know the ones to check for thoroughness. >>>> >>>> Thanks. >>>> >>>> +---End of message---+ >>>> To unsubscribe send any message to >>>> >>> >>> >> >> >> -- >> Animator & Editor >> www.teddygage.com >> Brooklyn >> >> > -- Animator & Editor www.teddygage.com Brooklyn --f46d0401f9ff873a3004cdc4bc3b Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable puppet itself is fairly straightforward, but can have its limitations, esp = in comps with a ton of layers and pins. I haven't actually used GG pupp= et but I should look into it.

=A0=A0 My advice for first time use is= to use as few pins as you can get away with to make things easier, and pla= y around with it in a new comp to get a feel. Many people I talk to don'= ;t even know about the puppet starch and overlap tools (click-hold on the p= uppet pin icon to show them) which are crucial to getting a mesh to behave = the way you want. I also almost always increase the minimum mesh count for = better deformation.

If you watch at least one of the duIK tutorials you should be fine, you= just have to pay very close attention to the order you select pins to crea= te an IK chain; it's not intuitive. I had to follow along pretty closel= y to get it the first time. I think you should be ok if you put in the time= .

-TG

On Mon, Nov 5, 2012 at 1:36 PM, D= arren H <dow.hanson@gmail.com> wrote:
Thanks Teddy,

I'll check that out. I also found the = gg_Puppet Tools script on aescripts + aeplugins which looks useful.=A0

Can I pick this all up in a day or two do you think?


On 5 November= 2012 18:30, Teddy Gage <teddygage@gmail.com> wrote:
Darren, there is a script / tool called DuIK that is a bit tough to wrap yo= ur head around, but does wonderful things combining IK rigging and the pupp= et pin tools within AE. Definitely read the tutorials first but it has save= d my butt on several occasions. Like when the client asks for a new fully a= nimated character sequence in 24 hours...

http://du= duf.net/?page_id=3D167


On M= on, Nov 5, 2012 at 1:21 PM, Darren H <dow.hanson@gmail.com> wrote:
Thanks Todd. I'd actually settled for th= is exact page and I'm looking through now.

I'm a= nimating a dancer and it requires a couple of large sweeping leg/arm moveme= nts so I'm trying to work out whether to split limbs in Photoshop and p= arent an IK type rig or try Pins on each limb, or both. Seems like pins ben= efit whole shapes more.

Thanks.



= --
Animator & Editor
= www.teddygage.com
Brooklyn





--
Animator & Editor
www.teddygage.com
Brooklyn

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