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puppet itself is fairly straightforward, but can have its limitations, esp in comps with a ton of layers and pins. I haven't actually used GG puppet but I should look into it.
My advice for first time use is to use as few pins as you can get away with to make things easier, and play around with it in a new comp to get a feel. Many people I talk to don't even know about the puppet starch and overlap tools (click-hold on the puppet pin icon to show them) which are crucial to getting a mesh to behave the way you want. I also almost always increase the minimum mesh count for better deformation.
If you watch at least one of the duIK tutorials you should be fine, you just have to pay very close attention to the order you select pins to create an IK chain; it's not intuitive. I had to follow along pretty closely to get it the first time. I think you should be ok if you put in the time.
-TG
On Mon, Nov 5, 2012 at 1:36 PM, Darren H <dow.hanson@gmail.com> wrote:
Thanks Teddy,
I'll check that out. I also found the gg_Puppet Tools script on aescripts + aeplugins which looks useful.
Can I pick this all up in a day or two do you think?
-- Animator & Editor www.teddygage.com
Brooklyn
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