Return-Path: Received: from mail-lb0-f169.google.com ([209.85.217.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4892823 for AE-List@media-motion.tv; Wed, 07 Nov 2012 00:58:56 +0100 Received: by mail-lb0-f169.google.com with SMTP id k6so796607lbo.28 for ; Tue, 06 Nov 2012 16:01:58 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=DmVKbI7zZq1HouDYIksQUQo3nGoZC+L3NBuTUhNj7yw=; b=khe0S5Fmig1ksxkc3mLijD4nbxEsPrU7qTMPY6d+/NvOeMGmN1v9Vxw/XjZ8nHoS9c GF5HXs8G+LtlR+FLWrsYB092QyTKI8SwsXJWfWjmDGroGfWaLNFd57ZKfAzno+ITXLub nu+xmXW+hhjeyJW4iVNY3XDalTV10YGiJwx78AfIjQxCWnKPTey+4jUNtfxL52qGUg2A EdaO6baqSCGQRLEquWcAwf+Tn4Yf3PNZldEHCgBl2fIjyT5bdn6ETBcGdl+SXSmrRsga RFGPnXKg0OF2tML8gLpSmHZO3eE3cg0JqMAcbDEuF99b+0pW4cRJs2B23O1LegmgBfBX 6HgA== Received: by 10.152.135.139 with SMTP id ps11mr2658566lab.29.1352246518723; Tue, 06 Nov 2012 16:01:58 -0800 (PST) MIME-Version: 1.0 Received: by 10.112.44.67 with HTTP; Tue, 6 Nov 2012 16:01:18 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Tue, 6 Nov 2012 19:01:18 -0500 Message-ID: Subject: Re: [AE] OT: Apple contemplating switching from Intel CPUs To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d0435bf4e65b23c04cddc6d1c --f46d0435bf4e65b23c04cddc6d1c Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable I'm with Carey. I was in the middle of an email about this when I read all the replies, so I scrapped it. He said everything I was saying. Basically, I don't think the "desktop" will ever just go away. Once you start getting into physical simulations, like realflow or fumeFX, even a brand new hex core workstation feels like working on a cellphone from 1993. Not even to mention rendering that stuff at 4K with GI and raytracing etc. I don't even think we'll hit some kind of limit where "ok, this is fast enough", because it can always look better or render faster. Anyway, if anyone needs a consult about a new PC box I have had a really great experience with www.ironsidecomputers.com - they are a small custom workstation shop with fast turnaround and amazing build quality. Their customer service is top notch. Not a shill, just really impressed with the computer they helped me build. we're talking under $2,200 for a machine that is at least 5x faster than anything in the apple lineup, desktop or laptop. On Tue, Nov 6, 2012 at 6:50 PM, Carey Dissmore wrote= : > > On Nov 6, 2012, at 5:41 PM, Mike Abbott wrote= : > > *Subject:* Re: [AE] OT: Apple contemplating switching from Intel CPUs > I agree with this=85 I'm of the mind that we eventually will move to mo= re > of a dummy terminal model with all processing done remotely=85 focus you= r > local hardware on display and network I/O speed. media storage and > processing is done at a remote facility > > > > And when that processing power is inevitably consolidated... that's one > scary big brother as far as I'm concerned.... > > Mike A. > > > However, to believe that all processing for pro video can be done in the > cloud (I'm talking about over the internet---not over a fast local networ= k) > for is to GREATLY underestimate the issues of sheer volume of footage to > upload, and latency, etc. > > The part that *could* work today is streaming a reasonably good-looking > video preview stream of your comp window, edit window, etc. > > For artists who synthetically generate all of their material from > "lightweight" files like Illustrator vectors, 3D models, etc. this might > not be so bad...but in the world of high quality video? Oy, the source > material is, well, really big. > > carey > > --=20 Animator & Editor www.teddygage.com Brooklyn --f46d0435bf4e65b23c04cddc6d1c Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable I'm with Carey. I was in the middle of an email about this when I read = all the replies, so I scrapped it. He said everything I was saying. Basical= ly, I don't think the "desktop" will ever just go away. Once = you start getting into physical simulations, like realflow or fumeFX, even = a brand new hex core workstation feels like working on a cellphone from 199= 3. Not even to mention rendering that stuff at 4K with GI and raytracing et= c. I don't even think we'll hit some kind of limit where "ok, = this is fast enough", because it can always look better or render fast= er. Anyway, if anyone needs a consult about a new PC box I have had a reall= y great experience with www.ir= onsidecomputers.com - they are a small custom workstation shop with fas= t turnaround and amazing build quality. Their customer service is top notch= . Not a shill, just really impressed with the computer they helped me build= . we're talking under $2,200 for a machine that is at least 5x faster t= han anything in the apple lineup, desktop or laptop.

On Tue, Nov 6, 2012 at 6:50 PM, Carey Dissmo= re <carey@imugonline.com> wrote:

On= Nov 6, 2012, at 5:41 PM, Mike Abbott <mda@vantagegraphics.co.uk> wrote:
Subject: Re: [= AE] OT:=20 Apple contemplating switching from Intel CPUs
I agree with this=85 I'm of the mind that we eventually will move = to more of=20 a dummy terminal model with all processing done remotely=85 =A0focus your l= ocal=20 hardware on display and network I/O speed. =A0 media storage and processing= =20 is done at a remote facility

=A0
=A0
And when that processing power=20 is inevitably consolidated... that's one scary big brother as far as I&= #39;m=20 concerned....
=A0
Mike=20 A.

However, to believe that all processing = for pro video can be done in the cloud (I'm talking about over the inte= rnet---not over a fast local network) for is to GREATLY underestimate the i= ssues of =A0sheer volume of footage to upload, and latency, etc.=A0

The part that *could* work today is streaming a reasonably g= ood-looking video preview stream of your comp window, edit window, etc.=A0<= /div>

For artists who synthetically generate all of thei= r material from "lightweight" files like Illustrator vectors, 3D = models, etc. this might not be so bad...but in the world of high quality vi= deo? Oy, the source material is, well, really big.

carey




--
Animator & Editor
www.teddygage.com
Brooklyn


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