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I'm with Carey. I was in the middle of an email about this when I read all the replies, so I scrapped it. He said everything I was saying. Basically, I don't think the "desktop" will ever just go away. Once you start getting into physical simulations, like realflow or fumeFX, even a brand new hex core workstation feels like working on a cellphone from 1993. Not even to mention rendering that stuff at 4K with GI and raytracing etc. I don't even think we'll hit some kind of limit where "ok, this is fast enough", because it can always look better or render faster. Anyway, if anyone needs a consult about a new PC box I have had a really great experience with www.ironsidecomputers.com - they are a small custom workstation shop with fast turnaround and amazing build quality. Their customer service is top notch. Not a shill, just really impressed with the computer they helped me build. we're talking under $2,200 for a machine that is at least 5x faster than anything in the apple lineup, desktop or laptop.
On Tue, Nov 6, 2012 at 6:50 PM, Carey Dissmore <carey@imugonline.com> wrote:
Subject: Re: [AE] OT:
Apple contemplating switching from Intel CPUs
I agree with this… I'm of the mind that we eventually will move to more of
a dummy terminal model with all processing done remotely… focus your local
hardware on display and network I/O speed. media storage and processing
is done at a remote facility
And when that processing power
is inevitably consolidated... that's one scary big brother as far as I'm
concerned....
Mike
A.
However, to believe that all processing for pro video can be done in the cloud (I'm talking about over the internet---not over a fast local network) for is to GREATLY underestimate the issues of sheer volume of footage to upload, and latency, etc.
The part that *could* work today is streaming a reasonably good-looking video preview stream of your comp window, edit window, etc.
For artists who synthetically generate all of their material from "lightweight" files like Illustrator vectors, 3D models, etc. this might not be so bad...but in the world of high quality video? Oy, the source material is, well, really big.
carey
-- Animator & Editor
www.teddygage.com Brooklyn
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