Return-Path: Received: from mail-wi0-f175.google.com ([209.85.212.175] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4893280 for AE-List@media-motion.tv; Wed, 07 Nov 2012 16:08:54 +0100 Received: by mail-wi0-f175.google.com with SMTP id hq4so4360721wib.4 for ; Wed, 07 Nov 2012 07:11:57 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=26FpjAyWUs/MjHIQzAAhG50b6OQVlu+iK35ZWBhSX3A=; b=s/uLmtz0C1xm4zEZD6BPEzuq56zOoMKBexeihi04Rwu08jprPfspjMgEAMQtLDKklv AXuYlravbvbbGM12BwqeHojDq66RhbDDrGEvLkmwu+2zdz83gEuMKQbl1Ifw1UIOjSNX WiOjCNtdIlPQwHIS/g5DUZ0MK/mVS1L1v+E4gmVW6IL9aaeqWaxxWFZVJdil4PEazL9U RsdfKlkzEekNy75hZoZErfEq4Tn2H19vA4SruiXNwVydgII1AAj5dFJ/5sEe/Wd3zao6 Z4px1DcErR2sH4gGv5y3RwkjNDqfMnBFFkaX0giUIJVPSns7dWw8GP3ShMSzMECQOfmZ 1hXw== Received: by 10.180.97.72 with SMTP id dy8mr8270525wib.6.1352301117576; Wed, 07 Nov 2012 07:11:57 -0800 (PST) MIME-Version: 1.0 Received: by 10.227.208.144 with HTTP; Wed, 7 Nov 2012 07:11:37 -0800 (PST) In-Reply-To: References: From: Byron Nash Date: Wed, 7 Nov 2012 10:11:37 -0500 Message-ID: Subject: Re: [AE] OT: Apple contemplating switching from Intel CPUs To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d04430670be185d04cde9239b --f46d04430670be185d04cde9239b Content-Type: text/plain; charset=ISO-8859-1 One thing for sure is that our equipment will get more and more expensive. I think the workstations benefited to some degree sharing some components of lower end computers. As most people move away from traditional desktops for personal use it makes our equipment more of a specialty and will probably drive cost up. I hope it doesn't get to the level it was in the 90's where stuff was prohibitively expensive. On Wed, Nov 7, 2012 at 8:36 AM, Carey Dissmore wrote: > Hey Teddy, > > Just to be clear, I'm actually saying I think the whole "image processing > on the cloud" thing actually will happen at some point, but I see the most > obvious bottleneck being how to get massive source material from point of > acquisition up to the cloud servers in short order. Once it's "up there" a > lot of things can become possible with thin clients and streaming a single > video output stream back to the user. Look at the OnLive gaming platform. > The tech is good even if the business model, in that case, suffered. But at > the same time I'm also not saying we are all dumping desktop computing in > short order either. > > Carey > > On Nov 6, 2012, at 6:01 PM, Teddy Gage wrote: > > I'm with Carey. I was in the middle of an email about this when I read all > the replies, so I scrapped it. He said everything I was saying. Basically, > I don't think the "desktop" will ever just go away. Once you start getting > into physical simulations, like realflow or fumeFX, even a brand new hex > core workstation feels like working on a cellphone from 1993. Not even to > mention rendering that stuff at 4K with GI and raytracing etc. I don't even > think we'll hit some kind of limit where "ok, this is fast enough", because > it can always look better or render faster. > > > --f46d04430670be185d04cde9239b Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable One thing for sure is that our equipment will get more and more expensive. = I think the workstations benefited to some degree sharing some components o= f lower end computers. As most people move away from traditional desktops f= or personal use it makes our equipment more of a specialty and will probabl= y drive cost up. I hope it doesn't get to the level it was in the 90= 9;s where stuff was=A0prohibitively=A0expensive.


On Wed, Nov 7, 2012 at 8:36 AM, Carey Di= ssmore <carey@imugonline.com> wrote:
Hey Teddy,

Just to b= e clear, I'm actually saying I think the whole "image processing o= n the cloud" thing actually will happen at some point, but I see the m= ost obvious bottleneck being how to get massive source material from point = of acquisition up to the cloud servers in short order. Once it's "= up there" a lot of things can become possible with thin clients and st= reaming a single video output stream back to the user. Look at the OnLive g= aming platform. The tech is good even if the business model, in that case, = suffered. But at the same time I'm also not saying we are all dumping d= esktop computing in short order either.=A0

Carey

On Nov 6, = 2012, at 6:01 PM, Teddy Gage <teddygage@gmail.com> wrote:

I'm with Carey. I was in the middle of an email about th= is when I read all the replies, so I scrapped it. He said everything I was = saying. Basically, I don't think the "desktop" will ever just= go away. Once you start getting into physical simulations, like realflow o= r fumeFX, even a brand new hex core workstation feels like working on a cel= lphone from 1993. Not even to mention rendering that stuff at 4K with GI an= d raytracing etc. I don't even think we'll hit some kind of limit w= here "ok, this is fast enough", because it can always look better= or render faster.=A0


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