Return-Path: Received: from mail-oa0-f41.google.com ([209.85.219.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4893501 for AE-List@media-motion.tv; Wed, 07 Nov 2012 20:58:13 +0100 Received: by mail-oa0-f41.google.com with SMTP id k14so1834739oag.28 for ; Wed, 07 Nov 2012 12:01:15 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type:x-gm-message-state; bh=P2DlOu5lvrU8LSsA4JtNHMe18i7xQDn3iua6Npsp378=; b=Sir/1CjwQf8bFfSWhTnpSpv57pwLS4JKY4xYnserVOiUYvlab0JIGj//80SfCQexSH 9z3hP90kOmpOGAoWOZSJdgDlEHXaCuLB0qi6BL+7IpR1VKPjzG2x2hFpaSCHucaEq71n tyBZGP3LrU4LV+518VFUZydrM6dxcHRh6pU0OrrVEeHoEQfeT5cKTBLH7Rh3AylM7h8z P5JyeDX+rQKEk7iB/V1wPSSH00ykiH2TrHuNDyvHVGKV6Q39QLorcGejQIGJ1xLN3AJn lqrmKPsj/y7XVgcH1WxlZU74RYF1guiWC4Dxq9F1WALuhDb31B2QCW+Jf0W5eESkdlnr A/7g== Received: by 10.182.23.79 with SMTP id k15mr3710476obf.100.1352318475403; Wed, 07 Nov 2012 12:01:15 -0800 (PST) MIME-Version: 1.0 Received: by 10.182.66.196 with HTTP; Wed, 7 Nov 2012 12:00:55 -0800 (PST) In-Reply-To: References: From: Walter Soyka Date: Wed, 7 Nov 2012 15:00:55 -0500 Message-ID: Subject: Re: [AE] OT: Apple contemplating switching from Intel CPUs To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d043399da59830504cded2e85 X-Gm-Message-State: ALoCoQl5hXsLTJJh91JPoJ5acG6EJ0WAfR0mpqCgim3W2ipHfN0Ji9PXQIaKYzhTbANmsk57WLxa --f46d043399da59830504cded2e85 Content-Type: text/plain; charset=ISO-8859-1 Jim Blinn, computer graphics pioneer and the genius behind environment mapping, bump mapping, and the now-ubiquitous teapot, put it best in what is now called Blinn's Law: As technology advances, render time remains constant. I think there is an economic truth underpinning Blinn's Law, so I've generalized it a bit. I'm now trying to pass off the line "Expectations rise at the same rate as capabilities" as Soyka's Law, but it hasn't really taken -- yet... :) Walter Soyka On Wed, Nov 7, 2012 at 2:49 PM, Brendan Bolles wrote: > Right. In graphics production we have always found ways to use new CPU > and I/O resources as they become available. In 10 years you might be able > to to today's work in the cloud, but then the future desktop will be much > faster too and we'll find new things we want to do with that speed. > > With word processing or spreadsheets you're basically doing the same work > now as you were 10, even 20 years ago, so the cloud has been able to catch > up. Not so with what we do. > > > Brendan > --f46d043399da59830504cded2e85 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Jim Blinn, computer graphics pioneer and the genius behind environment mapp= ing, bump mapping, and the now-ubiquitous teapot, put it best in what is no= w called=A0Blinn's Law: As technology advances, render time remains con= stant.

I think there is an economic truth underpinning Blinn's = Law, so I've generalized it a bit. I'm now trying to pass off the l= ine "Expectations rise at the same rate as capabilities" as Soyka= 's Law, but it hasn't really taken -- yet... :)

Walter Soyka


On Wed, No= v 7, 2012 at 2:49 PM, Brendan Bolles <brendan@fnordware.com> wrote:
Right. =A0In graphics production we have alw= ays found ways to use new CPU and I/O resources as they become available. = =A0In 10 years you might be able to to today's work in the cloud, but t= hen the future desktop will be much faster too and we'll find new thing= s we want to do with that speed.

With word processing or spreadsheets you're basically doing the same wo= rk now as you were 10, even 20 years ago, so the cloud has been able to cat= ch up. =A0Not so with what we do.


Brendan
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