Return-Path: Received: from mail-gg0-f169.google.com ([209.85.161.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4893582 for AE-List@media-motion.tv; Wed, 07 Nov 2012 22:27:50 +0100 Received: by mail-gg0-f169.google.com with SMTP id i1so421922ggm.28 for ; Wed, 07 Nov 2012 13:30:52 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=Mt652AzkMC06GdI7c/p3tcbGQ3jE2/KwGKpAMvYqvQE=; b=BzHFow/7yj27imU61qZDxlW5sMObW4PiQ8ZA9eLQ07SMheMettHktjRQatyWHnZ3Th 8x6WfEitUGsQERbHtyUcOFH2WIFw+mLuP5hN+pHiB/WiIsFTLMu9sCypp8rqrQNZIUyG 3IuSKCD3xYXVz396pwIQnDraOkKDqGUXZYcutyhfTj/l/Upw2oUer1UPu351BG7f2Zh+ Z+xb18K1a+uGpOLf8kZ0dV8K7UT5bDPqSuvskH3ovfFcuNMsLHAaKJGDNJjdflGG2/vQ DEW+mjexyONg/6dlKEcNU0NABX4b5Ngdw63R3e0dDmWSZb/uQOb6ynzs5xTVek1TB4T/ 3deA== MIME-Version: 1.0 Received: by 10.236.76.132 with SMTP id b4mr6143662yhe.106.1352323852567; Wed, 07 Nov 2012 13:30:52 -0800 (PST) Received: by 10.146.113.14 with HTTP; Wed, 7 Nov 2012 13:30:52 -0800 (PST) In-Reply-To: References: Date: Wed, 7 Nov 2012 21:30:52 +0000 Message-ID: Subject: Re: [AE] Puppet Tool Starch settings From: Darren H To: After Effects Mail List Content-Type: multipart/alternative; boundary=20cf300facefda849004cdee6eae --20cf300facefda849004cdee6eae Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Go here: http://ae.tutsplus.com/tutorials/workflow/how-to-create-and-rig-a-realistic= -puppet-day-4/ ...and watch parts 3 and 4 where he deals directly with deform pins and starch pins. They're quick and easy to watch and I'm pretty sure they'll help you out. How are you tackling the character? Are you chopping limbs up onto separate layers? If so, look at the free DuIK tools to use in combination with the puppet tool: http://www.duduf.com/ressources/duik/en/tutos.html On Wednesday, 7 November 2012, Chris Meyer wrote: > The Starch tool does resists the tendency for selected polygons to deform= , > but it does not completely set them in place (i.e. it's starch, but not > concrete). > > I assume you've been playing with the Extent number to grab all the > polygons around your Starch pin that you need to stiffen, and the Amount = to > decide how stiff those polygons are? > > - Chris > > > On Nov 7, 2012, at 12:42 PM, adam mercado wrote: > > I'm having a hell of a time getting the puppet tool to work as expected. > To my understanding the starch tool should act as means to set selected > polys in place, so they do not react to the pin animation. No matter what= I > do I cannot get the starch to stop all polys from stretching and morphing= . > > Is there a secret or a particular technique? Or should i give up and use > another tool. I have a 30 sec character animation to pull off for Friday > and so far I've gotten nowhere with this. > > cheers > > *Adam Mercado* > Influxx Media Production > Fullerton, CA > > Moving Images. For Business > *714=B0928=B09896* > http://www.influxx.com > http://www.twitter.com/influxx > http://www.linkedin.com/in/influxx > http://influxx.tumblr.com/archive > http://www.flickr.com/photos/influxx > > > > > > > --20cf300facefda849004cdee6eae Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Go here:

http://ae.tutsplus.c= om/tutorials/workflow/how-to-create-and-rig-a-realistic-puppet-day-4/

...and watch parts 3 and 4 where he deals directly with= deform pins and starch pins. They're quick and easy to watch and I'= ;m pretty sure they'll help you out.=A0

How are you tackling the character? Are you chopping limbs up onto sep= arate layers? If so, look at the free DuIK tools to use in combination with= the puppet tool:




On Wednesday, 7 November 2012, Chri= s Meyer wrote:
The Starch tool does resists the tendency for selected polygons to deform, = but it does not completely set them in place (i.e. it's starch, but not= concrete).

I assume you've been playing with the Ex= tent number to grab all the polygons around your Starch pin that you need t= o stiffen, and the Amount to decide how stiff those polygons are?

=A0- Chris


On Nov = 7, 2012, at 12:42 PM, adam mercado wrote:

I'm having a hell of a time getting the puppet tool to work as expected= . To my understanding the starch tool should act as means to set selected p= olys in place, so they do not react to the pin animation. No matter what I = do I cannot get the starch to stop all polys from stretching and morphing.= =A0

Is there a secret or a particular technique? Or =A0should i = give up and use another tool. I have a 30 sec character animation to pull o= ff for Friday and so far I've gotten nowhere with this.

cheers

Adam Mercado
Influxx Media Production
Fullerton,= CA

Moving Images. For Business
714= =B0928=B09896


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