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...and watch parts 3 and 4 where he deals directly with deform pins and starch pins. They're quick and easy to watch and I'm pretty sure they'll help you out.
How are you tackling the character? Are you chopping limbs up onto separate layers? If so, look at the free DuIK tools to use in combination with the puppet tool:
On Wednesday, 7 November 2012, Chris Meyer wrote:
The Starch tool does resists the tendency for selected polygons to deform, but it does not completely set them in place (i.e. it's starch, but not concrete).
I assume you've been playing with the Extent number to grab all the polygons around your Starch pin that you need to stiffen, and the Amount to decide how stiff those polygons are?
- Chris
On Nov 7, 2012, at 12:42 PM, adam mercado wrote:
I'm having a hell of a time getting the puppet tool to work as expected. To my understanding the starch tool should act as means to set selected polys in place, so they do not react to the pin animation. No matter what I do I cannot get the starch to stop all polys from stretching and morphing.
Is there a secret or a particular technique? Or should i give up and use another tool. I have a 30 sec character animation to pull off for Friday and so far I've gotten nowhere with this.
cheers
Adam Mercado Influxx Media Production Fullerton, CA
Moving Images. For Business 714°928°9896
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