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| Between Pin A and Pin B, you have to have a certain amount of distortion. If you increase the starch around Pin A, which reduces the amount of distortion around it, then more distortion must occur as you move closer to Pin B in order to make up the difference. Thus the "repellant" effect you were noticing. It's kind of the same concept as playing with the interpolation between keyframes: If you have a fixed spacing between keyframes, and ease out of one, then you need to speed up more later in order to reach the second keyframe in time.
hope that helps - Chris
On Nov 7, 2012, at 5:08 PM, adam mercado wrote:
Hi Chris, yes indeed. I played around with the limited settings. Strangely though, the more I increased the amount, the more distortion it produced. Acting more like a repellent than a freeze.
Adam Mercado Influxx Media Production Fullerton, CA
On Nov 7, 2012, at 12:48 PM, Chris Meyer wrote: The Starch tool does resists the tendency for selected polygons to deform, but it does not completely set them in place (i.e. it's starch, but not concrete).
I assume you've been playing with the Extent number to grab all the polygons around your Starch pin that you need to stiffen, and the Amount to decide how stiff those polygons are?
- Chris
On Nov 7, 2012, at 12:42 PM, adam mercado wrote: I'm having a hell of a time getting the puppet tool to work as expected. To my understanding the starch tool should act as means to set selected polys in place, so they do not react to the pin animation. No matter what I do I cannot get the starch to stop all polys from stretching and morphing.
Is there a secret or a particular technique? Or should i give up and use another tool. I have a 30 sec character animation to pull off for Friday and so far I've gotten nowhere with this.
cheers Adam Mercado Influxx Media Production Fullerton, CA
Moving Images. For Business 714°928°9896
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