Return-Path: Received: from [208.97.132.66] (HELO homiemail-a1.g.dreamhost.com) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4893748 for AE-List@media-motion.tv; Thu, 08 Nov 2012 01:18:57 +0100 Received: from homiemail-a1.g.dreamhost.com (localhost [127.0.0.1]) by homiemail-a1.g.dreamhost.com (Postfix) with ESMTP id 355EB34806B for ; Wed, 7 Nov 2012 16:22:00 -0800 (PST) DomainKey-Signature: a=rsa-sha1; c=nofws; d=influxx.com; h=mime-version :in-reply-to:references:content-type:message-id:from:subject :date:to; q=dns; s=influxx.com; b=g/mrcPa7Os93qPW/r184vm0M9CHx6c jdC3X5cRIvQZAsyLzYPGxf2SQg40p/8Cq/18pwmEglsolXLmcjSwIf4Py9MZhU6/ Qaj6cySRC/q7kzKV0i2vafNZb4C6l+zWZBBNLy0mxfK0kEuit2D85xmK0Ie+4bnx b9Qv2lXu2Xlyc= DKIM-Signature: v=1; a=rsa-sha1; c=relaxed; d=influxx.com; h= mime-version:in-reply-to:references:content-type:message-id:from :subject:date:to; s=influxx.com; bh=OUbKSn0JUmY9dEnpbc0Fm1913eo= ; b=hphC1uOmMQ6Oq7ccfItwzAkdaQ3SNnlbidjZcFiZlwNx5oqrOO9xqAICktv5 cSnqwOlOlYZy6jkDzg8VzTEcx3DNR+10B8xKFr6ucdfNFDia/ACJqDv0XdTeEb4i Ts2UhWZoCTK2uUsmOf1RgkzOnwTtIRNWzdgnxrmLoPqEngQ= Received: from [192.168.1.71] (76-206-254-56.lightspeed.irvnca.sbcglobal.net [76.206.254.56]) (Authenticated sender: adam@influxx.com) by homiemail-a1.g.dreamhost.com (Postfix) with ESMTPA id A3D14348062 for ; Wed, 7 Nov 2012 16:21:59 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v753.1) In-Reply-To: References: Content-Type: multipart/alternative; boundary=Apple-Mail-4-364764299 Message-Id: <2537C812-F0AE-4BEE-B693-95758994288B@influxx.com> From: adam mercado Subject: Re: [AE] Puppet Tool Starch settings Date: Wed, 7 Nov 2012 16:21:58 -0800 To: "After Effects Mail List" X-Mailer: Apple Mail (2.753.1) --Apple-Mail-4-364764299 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=ISO-8859-1; delsp=yes; format=flowed Hi Darren, cheers for the resources. Great help. I am indeed slicing =20 arms and facial features onto their own layers. It would be nice if AE had IK and bones built into the puppet tool. =20 So it acted more like a 3D program that we would be more used to, and =20= more like Toon Boom that has had this for years. Also, for complex =20 character rigs that have all kinds of overlap issues, there is an =20 opportunity for a plug in to really help character animation in 2D. =20 Linking objects to hands, characters interacting with each other, =20 creates some real brain-hurting layer juggling. The actual animating =20 is fairly easy, its the layer structure thats been really hard. But for the IK, the Duik scripts look very interesting. thanks again Adam Mercado Influxx Media Production Fullerton, CA On Nov 7, 2012, at 1:30 PM, Darren H wrote: > Go here: > > http://ae.tutsplus.com/tutorials/workflow/how-to-create-and-rig-a-=20 > realistic-puppet-day-4/ > > ...and watch parts 3 and 4 where he deals directly with deform pins =20= > and starch pins. They're quick and easy to watch and I'm pretty =20 > sure they'll help you out. > > How are you tackling the character? Are you chopping limbs up onto =20 > separate layers? If so, look at the free DuIK tools to use in =20 > combination with the puppet tool: > > http://www.duduf.com/ressources/duik/en/tutos.html > > > > On Wednesday, 7 November 2012, Chris Meyer wrote: > The Starch tool does resists the tendency for selected polygons to =20 > deform, but it does not completely set them in place (i.e. it's =20 > starch, but not concrete). > > I assume you've been playing with the Extent number to grab all the =20= > polygons around your Starch pin that you need to stiffen, and the =20 > Amount to decide how stiff those polygons are? > > - Chris > > > On Nov 7, 2012, at 12:42 PM, adam mercado wrote: > >> I'm having a hell of a time getting the puppet tool to work as =20 >> expected. To my understanding the starch tool should act as means =20 >> to set selected polys in place, so they do not react to the pin =20 >> animation. No matter what I do I cannot get the starch to stop all =20= >> polys from stretching and morphing. >> >> Is there a secret or a particular technique? Or should i give up =20 >> and use another tool. I have a 30 sec character animation to pull =20 >> off for Friday and so far I've gotten nowhere with this. >> >> cheers >> >> Adam Mercado >> Influxx Media Production >> Fullerton, CA >> >> Moving Images. For Business >> 714=B0928=B09896 >> http://www.influxx.com >> http://www.twitter.com/influxx >> http://www.linkedin.com/in/influxx >> http://influxx.tumblr.com/archive >> http://www.flickr.com/photos/influxx >> >> >> >> >> > --Apple-Mail-4-364764299 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=ISO-8859-1 Hi Darren, cheers for the resources. Great help. I am indeed slicing = arms and facial features onto their own = layers. 

It would be nice if AE had IK and bones = built into the puppet tool. So it acted more like a 3D program that we = would be more used to, and more like Toon Boom that has had this for = years. Also, for complex character rigs that have all kinds of overlap = issues, there is an opportunity for a plug in to really help character = animation in 2D. Linking objects to hands, characters interacting with = each other, creates some real brain-hurting layer juggling. The actual = animating is fairly easy, its the layer structure thats been really = hard.

But for the IK, the Duik scripts look = very interesting.

thanks = again


Adam = Mercado
Influxx Media Production
Fullerton, = CA





=

On Nov 7, 2012, at 1:30 PM, Darren H wrote:

Go = here:

=

...and watch parts 3 and 4 where he deals directly = with deform pins and starch pins. They're quick and easy to watch and = I'm pretty sure they'll help you = out. 

How are you tackling = the character? Are you chopping limbs up onto separate layers? If so, = look at the free DuIK tools to use in combination with the puppet = tool:




On Wednesday, 7 November 2012, Chris Meyer = wrote:
The Starch tool does resists the = tendency for selected polygons to deform, but it does not completely set = them in place (i.e. it's starch, but not concrete).

I = assume you've been playing with the Extent number to grab all the = polygons around your Starch pin that you need to stiffen, and the Amount = to decide how stiff those polygons are?
=

 - = Chris


On Nov 7, 2012, at 12:42 PM, = adam mercado wrote:

I'm having a hell of a time getting the = puppet tool to work as expected. To my understanding the starch tool = should act as means to set selected polys in place, so they do not react = to the pin animation. No matter what I do I cannot get the starch to = stop all polys from stretching and morphing. 
=
Is there a secret or a particular technique? Or =  should i give up and use another tool. I have a 30 sec character = animation to pull off for Friday and so far I've gotten nowhere with = this.

cheers

Adam Mercado
Influxx Media = Production
Fullerton, CA

Moving = Images. For Business
714=B0928=B09896
=




<= /span> =



= --Apple-Mail-4-364764299--